sourcemod/gamedata/sdktools.games/engine.mcv.txt
Poggu 02e9d214b4
Update Military Conflict: Vietnam gamedata (#1915)
Revert whitespace removal


Revert ignite offset
2023-01-30 23:04:53 +00:00

285 lines
5.6 KiB
Plaintext

/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "6"
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity signature address */
"s_pTempEntities"
{
"windows" "16"
}
"GetTEName"
{
"windows" "4"
}
"GetTENext"
{
"windows" "8"
}
"TE_GetServerClass"
{
"windows" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89"
}
}
}
/* General GameRules */
"#default"
{
"Keys"
{
"GameRulesProxy" "CVietnamGameRulesProxy"
"GameRulesDataTable" "vietnam_gamerules"
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "8"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1"
}
}
}
/* CBaseAnimating::LookupAttachment */
"#default"
{
"Signatures"
{
"LookupAttachment"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
"windows" "31"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "30"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"windows" "488"
}
}
}
"#default"
{
"Keys"
{
// Netprop on the team entity for team score
"m_iScore" "m_scoreTotal"
}
"Offsets"
{
"SetOwnerEntity"
{
"windows" "19"
}
"GiveNamedItem"
{
"windows" "461"
}
"RemovePlayerItem"
{
"windows" "304"
}
"Weapon_GetSlot"
{
"windows" "299"
}
"Ignite"
{
"windows" "229"
}
"Extinguish"
{
"windows" "232"
}
"Teleport"
{
"windows" "114"
}
"CommitSuicide"
{
"windows" "511"
}
"GetVelocity"
{
"windows" "140"
}
"EyeAngles"
{
"windows" "131"
}
"AcceptInput"
{
"windows" "41"
}
"SetEntityModel"
{
"windows" "27"
}
"WeaponEquip"
{
"windows" "292"
}
"Activate"
{
"windows" "38"
}
"PlayerRunCmd"
{
"windows" "481"
}
"GiveAmmo"
{
"windows" "285"
}
"GetAttachment"
{
"windows" "223"
}
}
"Signatures"
{
/**
* CNetworkStringTableContainer::WriteBaselines
* "Index error writing string table baseline %s\n"
*/
"WriteBaselines"
{
"library" "engine"
"windows" "\x55\x8B\xEC\x83\xEC\x58\x53\x56\x8B\xF1"
}
}
}
}