/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "6" "SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav" "SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav" "SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav" "SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav" "SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav" "SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav" } } /* General Temp Entities */ "#default" { "Offsets" { /* Offset into CBaseTempEntity signature address */ "s_pTempEntities" { "windows" "16" } "GetTEName" { "windows" "4" } "GetTENext" { "windows" "8" } "TE_GetServerClass" { "windows" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01" } } } /* CGlobalEntityList */ "#default" { "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89" } } } /* General GameRules */ "#default" { "Keys" { "GameRulesProxy" "CVietnamGameRulesProxy" "GameRulesDataTable" "vietnam_gamerules" } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "8" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" "windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1" } } } /* CBaseAnimating::LookupAttachment */ "#default" { "Signatures" { "LookupAttachment" { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { /* Not 100% sure on this, why would windows change and not linux - TEST ME */ "windows" "31" } /** * CBaseClient::SetName(char const*); * Linux offset straight from VTable dump. * Has string "(%d)%-0.*s" */ "SetClientName" { "windows" "30" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+0B0h], 0 * Win: mov byte ptr [esi+0B0h], 0 * * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. */ "InfoChanged" { "windows" "488" } } } "#default" { "Keys" { // Netprop on the team entity for team score "m_iScore" "m_scoreTotal" } "Offsets" { "SetOwnerEntity" { "windows" "19" } "GiveNamedItem" { "windows" "461" } "RemovePlayerItem" { "windows" "304" } "Weapon_GetSlot" { "windows" "299" } "Ignite" { "windows" "229" } "Extinguish" { "windows" "232" } "Teleport" { "windows" "114" } "CommitSuicide" { "windows" "511" } "GetVelocity" { "windows" "140" } "EyeAngles" { "windows" "131" } "AcceptInput" { "windows" "41" } "SetEntityModel" { "windows" "27" } "WeaponEquip" { "windows" "292" } "Activate" { "windows" "38" } "PlayerRunCmd" { "windows" "481" } "GiveAmmo" { "windows" "285" } "GetAttachment" { "windows" "223" } } "Signatures" { /** * CNetworkStringTableContainer::WriteBaselines * "Index error writing string table baseline %s\n" */ "WriteBaselines" { "library" "engine" "windows" "\x55\x8B\xEC\x83\xEC\x58\x53\x56\x8B\xF1" } } } }