aaac0b9eb2
* Make mac/win lookups lowercase'd * Revert #709 & 81042cc * Adjust HashPolicy implementation across sourcemod Basically, in order to implement our own (actual) hash policy in `PluginSys.h`, we needed to remove the blanket implementation of `hash` that was used before. Now, each policy must implement `hash` along with `matches` in order to be used with `NameHashSet`. While this does force us to change every implementation of policies across the entirety of sourcemod, it allows core to use flexible implementations of `hash`. * Remove logic duplication * Improve lowercase checks
161 lines
5.1 KiB
C++
161 lines
5.1 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet:
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#include "common_logic.h"
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#include <IGameConfigs.h>
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#include <ITextParsers.h>
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#include <am-refcounting.h>
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#include <sm_stringhashmap.h>
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#include <sm_namehashset.h>
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using namespace SourceMod;
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class SendProp;
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class CGameConfig :
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public ITextListener_SMC,
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public IGameConfig,
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public ke::Refcounted<CGameConfig>
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{
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friend class GameConfigManager;
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public:
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CGameConfig(const char *file, const char *engine = NULL);
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~CGameConfig();
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public:
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bool Reparse(char *error, size_t maxlength);
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bool EnterFile(const char *file, char *error, size_t maxlength);
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void SetBaseEngine(const char *engine);
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void SetParseEngine(const char *engine);
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public: //ITextListener_SMC
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SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
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SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
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SMCResult ReadSMC_LeavingSection(const SMCStates *states);
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public: //IGameConfig
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const char *GetKeyValue(const char *key);
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bool GetOffset(const char *key, int *value);
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SendProp *GetSendProp(const char *key);
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bool GetMemSig(const char *key, void **addr);
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bool GetAddress(const char *key, void **addr);
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public: //NameHashSet
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static inline bool matches(const char *key, const CGameConfig *value)
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{
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return strcmp(key, value->m_File) == 0;
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}
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static inline uint32_t hash(const detail::CharsAndLength &key)
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{
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return key.hash();
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}
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private:
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char m_File[PLATFORM_MAX_PATH];
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char m_CurFile[PLATFORM_MAX_PATH];
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StringHashMap<int> m_Offsets;
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StringHashMap<SendProp *> m_Props;
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StringHashMap<ke::AString> m_Keys;
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StringHashMap<void *> m_Sigs;
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/* Parse states */
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int m_ParseState;
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unsigned int m_IgnoreLevel;
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char m_Class[64];
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char m_Prop[64];
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char m_offset[64];
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char m_Game[256];
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char m_Key[64];
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bool bShouldBeReadingDefault;
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bool had_game;
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bool matched_game;
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bool had_engine;
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bool matched_engine;
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bool matched_platform;
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/* Custom Sections */
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unsigned int m_CustomLevel;
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ITextListener_SMC *m_CustomHandler;
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/* Support for reading Addresses */
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struct AddressConf
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{
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char signatureName[64];
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int readCount;
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int read[8];
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bool lastIsOffset;
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AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read, bool lastIsOffset);
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AddressConf() {}
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};
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char m_Address[64];
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char m_AddressSignature[64];
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int m_AddressReadCount;
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int m_AddressRead[8];
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bool m_AddressLastIsOffset;
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StringHashMap<AddressConf> m_Addresses;
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const char *m_pEngine;
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const char *m_pBaseEngine;
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};
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class GameConfigManager :
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public IGameConfigManager,
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public SMGlobalClass
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{
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public:
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GameConfigManager();
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~GameConfigManager();
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public: //IGameConfigManager
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bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
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void CloseGameConfigFile(IGameConfig *cfg);
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IGameConfig *ReadHandle(Handle_t hndl,
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IdentityToken_t *ident,
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HandleError *err);
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void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
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void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
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void AcquireLock();
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void ReleaseLock();
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public: //SMGlobalClass
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void OnSourceModStartup(bool late);
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void OnSourceModAllInitialized();
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void OnSourceModAllShutdown();
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public:
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void RemoveCachedConfig(CGameConfig *config);
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private:
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NameHashSet<CGameConfig *> m_Lookup;
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public:
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StringHashMap<ITextListener_SMC *> m_customHandlers;
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};
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extern GameConfigManager g_GameConfigs;
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extern IGameConfig *g_pGameConf;
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#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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