85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "gameplayrules.h"
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CDetour *setInWaitingForPlayersDetour = NULL;
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IForward *g_waitingPlayersStartForward = NULL;
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IForward *g_waitingPlayersEndForward = NULL;
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DETOUR_DECL_MEMBER1(SetInWaitingForPlayers, void, bool, bWaitingForPlayers)
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{
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DETOUR_MEMBER_CALL(SetInWaitingForPlayers)(bWaitingForPlayers);
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if (bWaitingForPlayers)
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{
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if (!g_waitingPlayersStartForward)
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{
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g_pSM->LogMessage(myself, "Invalid Forward");
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}
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else
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{
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g_waitingPlayersStartForward->Execute(NULL);
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}
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}
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else
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{
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if (!g_waitingPlayersEndForward)
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{
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g_pSM->LogMessage(myself, "Invalid Forward");
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}
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else
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{
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g_waitingPlayersEndForward->Execute(NULL);
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}
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}
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}
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bool InitialiseRulesDetours()
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{
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setInWaitingForPlayersDetour = DETOUR_CREATE_MEMBER(SetInWaitingForPlayers, "SetInWaitingForPlayers");
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if (setInWaitingForPlayersDetour != NULL)
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{
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setInWaitingForPlayersDetour->EnableDetour();
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return true;
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}
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g_pSM->LogError(myself, "No Gameplay Rules detours could be initialized - Disabled Gameplay Rules functions");
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return false;
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}
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void RemoveRulesDetours()
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{
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setInWaitingForPlayersDetour->Destroy();
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}
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