/** * vim: set ts=4 : * ============================================================================= * SourceMod Team Fortress 2 Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "gameplayrules.h" CDetour *setInWaitingForPlayersDetour = NULL; IForward *g_waitingPlayersStartForward = NULL; IForward *g_waitingPlayersEndForward = NULL; DETOUR_DECL_MEMBER1(SetInWaitingForPlayers, void, bool, bWaitingForPlayers) { DETOUR_MEMBER_CALL(SetInWaitingForPlayers)(bWaitingForPlayers); if (bWaitingForPlayers) { if (!g_waitingPlayersStartForward) { g_pSM->LogMessage(myself, "Invalid Forward"); } else { g_waitingPlayersStartForward->Execute(NULL); } } else { if (!g_waitingPlayersEndForward) { g_pSM->LogMessage(myself, "Invalid Forward"); } else { g_waitingPlayersEndForward->Execute(NULL); } } } bool InitialiseRulesDetours() { setInWaitingForPlayersDetour = DETOUR_CREATE_MEMBER(SetInWaitingForPlayers, "SetInWaitingForPlayers"); if (setInWaitingForPlayersDetour != NULL) { setInWaitingForPlayersDetour->EnableDetour(); return true; } g_pSM->LogError(myself, "No Gameplay Rules detours could be initialized - Disabled Gameplay Rules functions"); return false; } void RemoveRulesDetours() { setInWaitingForPlayersDetour->Destroy(); }