252 lines
4.8 KiB
Plaintext
252 lines
4.8 KiB
Plaintext
"Games"
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{
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/* Nuclear Dawn */
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "19"
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}
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x2A\x2A\x2A\x2A\x2A\x89\x48\x04\x8B"
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}
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"s_pTempEntities"
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{
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"library" "server"
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"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead2"
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"game" "nucleardawn"
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}
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x16\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x31\x8B"
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"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x45\x08\x50\xB9"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "8"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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"windows" "17"
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"linux" "63"
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"mac" "63"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+0B0h], 0
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* Win: mov byte ptr [esi+0B0h], 0
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*
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* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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*/
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"InfoChanged"
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{
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"windows" "164"
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"linux" "164"
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"mac" "164"
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}
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}
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}
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"nucleardawn"
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{
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"Offsets"
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{
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"GiveNamedItem"
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{
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"windows" "443"
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"linux" "444"
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"mac" "444"
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}
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"RemovePlayerItem"
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{
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"windows" "301"
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"linux" "302"
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"mac" "302"
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}
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"Weapon_GetSlot"
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{
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"windows" "299"
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"linux" "300"
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"mac" "300"
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}
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"Ignite"
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{
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"windows" "234"
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"linux" "235"
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"mac" "235"
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}
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"Extinguish"
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{
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"windows" "237"
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"linux" "238"
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"mac" "238"
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}
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"Teleport"
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{
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"windows" "128"
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"linux" "129"
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"mac" "129"
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}
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"CommitSuicide"
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{
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"windows" "488"
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"linux" "488"
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"mac" "488"
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}
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"GetVelocity"
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{
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"windows" "160"
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"linux" "161"
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"mac" "161"
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}
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"EyeAngles"
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{
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"windows" "151"
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"linux" "152"
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"mac" "152"
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}
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"AcceptInput"
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{
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"windows" "44"
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"linux" "45"
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"mac" "45"
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}
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"SetEntityModel"
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{
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"windows" "27"
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"linux" "28"
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"mac" "28"
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}
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"WeaponEquip"
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{
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"windows" "292"
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"linux" "293"
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"mac" "293"
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}
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"Activate"
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{
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"windows" "36"
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"linux" "37"
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"mac" "37"
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}
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"PlayerRunCmd"
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{
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"windows" "466"
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"linux" "467"
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"mac" "467"
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}
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}
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"Keys"
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{
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"GameRulesProxy" "CNuclearDawnRulesProxy"
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"GameRulesDataTable" "nd_gamerules_data"
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}
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x14\xD9\x45\x10\x8B\x45\x0C\x56\x8B"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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}
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}
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}
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} |