48150e0c7a
* translations: bring languages into tree * Update translation phrases changed since 2021 * Update packaging script to include all translations * Update languages.cfg * Add Latin American Spanish translations This is a copy of spanish for now. * Ignore "en" when looking for translation folders English is the default and doesn't use a subfolder. * Only add each translation folder once Korean "ko" is in there twice. * Compare language coverage to english All phrases are compared to the english baseline files and any differences are reported. The differences are pushed to a Github Project as well for an easier overview. Thank you to @nosoop for sharing the Python SMC parser! * Add link to README --------- Co-authored-by: Peace-Maker <peace-maker@wcfan.de>
109 lines
1.6 KiB
Plaintext
109 lines
1.6 KiB
Plaintext
"Phrases"
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{
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"Timeleft"
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{
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"cze" "Zbyvajici cas:"
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}
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"Thetime"
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{
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"cze" "Soucasny cas je {1}"
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}
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"Friendly Fire On"
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{
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"cze" "Friendly Fire je zapnut."
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}
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"Friendly Fire Off"
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{
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"cze" "Friendly Fire je vypnut."
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}
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"Current Map"
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{
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"cze" "Aktualni mapa je {1}."
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}
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"LastRound"
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{
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"cze" "Toto je posledni kolo!!"
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}
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"NoTimelimit"
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{
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"cze" "Tato mapa neni casove omezena"
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}
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"Next Map"
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{
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"cze" "Pristi mapa: {1}"
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}
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"Pending Vote"
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{
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"cze" "Neprobehlo hlasovani"
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}
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"WinLimitAppend"
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{
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"cze" ", nebo se mapa zmeni pote, co nejaky tym vyhraje jedno kolo "
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}
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"WinLimit"
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{
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"cze" "Mapa se zmeni pote, co nejaky tym vyhraje jedno kolo"
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}
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"MaxRoundsAppend"
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{
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"cze" ", nebo se mapa zmeni po pristim kole"
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}
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"MaxRounds"
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{
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"cze" "Mapa se zmeni po pristim kole"
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}
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"FragLimitAppend"
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{
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"cze" ", nebo se mapa zmeni pote, co hrac dosahne jednoho zabiti"
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}
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"FragLimit"
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{
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"cze" "Mapa se zmeni pote, co hrac dosahne jednoho zabiti"
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}
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"WinLimitAppendPlural"
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{
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"cze" ", nebo se mapa zmeni pote, co nejaky tym vyhraje {1} kol"
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}
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"WinLimitPlural"
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{
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"cze" "Mapa se zmeni pote, co nejaky tym vyhraje {1} kol"
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}
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"MaxRoundsAppendPlural"
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{
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"cze" ", nebo se mapa zmeni po {1} kolech"
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}
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"MaxRoundsPlural"
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{
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"cze" "Mapa se zmeni po {1} kolech"
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}
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"FragLimitAppendPlural"
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{
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"cze" " , nebo se mapa zmeni pote, co hrac dosahne {1} zabiti "
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}
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"FragLimitPlural"
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{
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"cze" "Mapa se zmeni pote, co hrac dosahne {1} zabiti"
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}
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}
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