* add gamedata skeleton for tf2classic * Update game.tf2classic.txt * Update game.tf2classic.txt --------- Co-authored-by: azzy <67557558+azzyr@users.noreply.github.com>
154 lines
2.5 KiB
Plaintext
154 lines
2.5 KiB
Plaintext
"Games"
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{
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"#default"
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{
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"Offsets"
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{
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/* CBaseTempEntity::GetName() */
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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/* CBaseTempEntity::GetNext() */
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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/* CBaseTempEntity::GetServerClass() */
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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/* CBasePlayer::GiveNamedItem(char const*, int) */
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"GiveNamedItem"
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{
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"linux" "404"
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"windows" "403"
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}
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/* CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon*) */
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"RemovePlayerItem"
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{
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"linux" "274"
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"windows" "273"
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}
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/* CBaseCombatCharacter::Weapon_GetSlot(int) const */
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"Weapon_GetSlot"
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{
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"linux" "272"
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"windows" "271"
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}
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/* CBaseAnimating::Ignite(float, bool, float, bool) */
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"Ignite"
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{
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"linux" "213"
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"windows" "212"
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}
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/* CBaseAnimating::Extinguish() */
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"Extinguish"
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{
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"linux" "217"
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"windows" "216"
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}
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/* CBaseEntity::Teleport(Vector const*, QAngle const*, Vector const*) */
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"Teleport"
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{
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"linux" "111"
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"windows" "109"
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}
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/* CBasePlayer::CommitSuicide(bool, bool) */
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"CommitSuicide"
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{
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"linux" "444"
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"windows" "444"
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}
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/* CBaseEntity::GetVelocity(Vector*, Vector*) */
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"GetVelocity"
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{
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"linux" "142"
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"windows" "141"
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}
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/* CBaseEntity::EyeAngles() */
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"EyeAngles"
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{
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"linux" "133"
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"windows" "132"
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}
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/* CBaseEntity::SetModel(char const*) */
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"SetEntityModel"
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{
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"linux" "26"
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"windows" "25"
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}
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/* CBaseEntity::AcceptInput(char const*, CBaseEntity*, CBaseEntity*, variant_t, int) */
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"AcceptInput"
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{
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"linux" "38"
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"windows" "37"
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}
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/* CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon*) */
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"WeaponEquip"
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{
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"linux" "265"
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"windows" "264"
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}
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/* CBaseEntity::Activate() */
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"Activate"
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{
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"linux" "35"
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"windows" "34"
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}
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/* CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) */
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"PlayerRunCmd"
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{
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"linux" "422"
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"windows" "421"
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}
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/* CBaseCombatCharacter::GiveAmmo(int, int, bool) */
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"GiveAmmo"
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{
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"linux" "256"
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"windows" "255"
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}
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}
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"Keys"
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{
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"GameRulesProxy" "CTFGameRulesProxy"
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"GameRulesDataTable" "tf_gamerules_data"
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}
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "@?FireOutput@COutputEvent@@QAEXPAVCBaseEntity@@0M@Z"
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"linux" "@_ZN12COutputEvent10FireOutputEP11CBaseEntityS1_f"
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}
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}
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}
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}
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