2d241316c7
SM internally maintained both a case-sensitive and a case-insensitive lookup method for commands, where the case-sensitive hashmap was used as a fast path, and case-insensitive iteration over a list used as the slow path if a command was not found in the hashmap. But only command dispatch handling used this dual path approach, chat triggers for example only did a loopup in the hashmap. Over the years Valve has made more and more of the command dispatch logic case-insensitive to the point where all console commands are now case-insensitive, so maintaining case sensitivity when using chat triggers does not make a lot of sense. There are somewhat popular plugins that attempt to "correct" this behaviour - but at least one is having issues after the previous case-sensitivity fixes for commands - see #1480. We still have to keep the list around for the sorted help use case and command iteration, but this PR changes the hashmap to use a case-insensitive hashing policy (as previously done for convars, and more recently for game command lookup) and changes all by-name lookup to exclusively use the hashmap (as there is no need to fall back to the list any more). Tested a bunch in TF2, I don't know of any games that still have a case-sensitive command dispatch pipeline to test. I think the worst case would be that we'd accept a chat command in the "wrong" case then fail to execute the underlying command. If that turns out to be an issue in practice, we should be able to fix it easily enough by replacing the command name in the buffer with the correct casing of the command we looked up. Also fixed a couple of very minor Lookup vs. Key issues in NameHashSet (noted in #1529) that were being masked due to CharsAndLength's converting constructor. I tried to make the constructor explicit to avoid this happening in the future but HashTable's add function relies on being able to do an implicit conversion so that wasn't possible. We might want to just rely on the implicit conversion up here as well, but it doesn't really matter either way. Fixes #1480, #1529 |
||
---|---|---|
.. | ||
amtl@9472470b1a | ||
asm | ||
CDetour | ||
doxygen | ||
extensions | ||
jit | ||
libudis86 | ||
mms_sample_ext | ||
sample_ext | ||
sample_ext_nosdk | ||
AutoHandleRooter.h | ||
compat_wrappers.h | ||
IAdminSystem.h | ||
IADTFactory.h | ||
ICellArray.h | ||
IDBDriver.h | ||
IExtensionSys.h | ||
IForwardSys.h | ||
IGameConfigs.h | ||
IGameHelpers.h | ||
IHandleSys.h | ||
ILibrarySys.h | ||
IMemoryUtils.h | ||
IMenuManager.h | ||
IPlayerHelpers.h | ||
IPluginSys.h | ||
IRootConsoleMenu.h | ||
IShareSys.h | ||
ISourceMod.h | ||
ITextParsers.h | ||
IThreader.h | ||
ITimerSystem.h | ||
ITranslator.h | ||
IUserMessages.h | ||
metamod_wrappers.h | ||
ReentrantList.h | ||
sm_argbuffer.h | ||
sm_invalidparamhandler.h | ||
sm_memtable.h | ||
sm_namehashset.h | ||
sm_platform.h | ||
sm_queue.h | ||
sm_stringhashmap.h | ||
sm_trie_tpl.h | ||
smsdk_ext.cpp | ||
smsdk_ext.h | ||
sourcemod_version.h | ||
vtable_hook_helper.h |