Unify Player::GetSteamXId returns, clarify doc, and fix checks
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@ -443,7 +443,7 @@ void PlayerManager::RunAuthChecks()
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/* :TODO: handle the case of a player disconnecting in the middle */
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m_clauth->PushCell(client);
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/* For legacy reasons, people are expecting the Steam2 id here if using Steam auth */
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m_clauth->PushString(steamId[0] ? steamId : authstr);
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m_clauth->PushString(steamId ? steamId : authstr);
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m_clauth->Execute(NULL);
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}
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@ -722,7 +722,7 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
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const char *steamId = pPlayer->GetSteam2Id();
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m_clauth->PushCell(client);
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/* For legacy reasons, people are expecting the Steam2 id here if using Steam auth */
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m_clauth->PushString(steamId[0] ? steamId : pPlayer->m_AuthID.c_str());
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m_clauth->PushString(steamId ? steamId : pPlayer->m_AuthID.c_str());
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m_clauth->Execute(NULL);
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}
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pPlayer->Authorize_Post();
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@ -2155,7 +2155,7 @@ const CSteamID &CPlayer::GetSteamId(bool validated)
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const char *CPlayer::GetSteam2Id(bool validated)
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{
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if (validated && !IsAuthStringValidated())
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if (!m_Steam2Id.length() || (validated && !IsAuthStringValidated()))
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{
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return NULL;
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}
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@ -2165,7 +2165,7 @@ const char *CPlayer::GetSteam2Id(bool validated)
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const char *CPlayer::GetSteam3Id(bool validated)
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{
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if (validated && !IsAuthStringValidated())
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if (!m_Steam2Id.length() || validated && !IsAuthStringValidated()))
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{
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return NULL;
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}
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@ -282,7 +282,7 @@ namespace SourceMod
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*
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* @param validated Check backend validation status.
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*
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* @return True on success or false if not available.
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* @return Steam2 Id on success or NULL if not available.
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*/
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virtual const char *GetSteam2Id(bool validated = true) =0;
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@ -291,7 +291,7 @@ namespace SourceMod
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*
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* @param validated Check backend validation status.
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*
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* @return True on success or false if not available.
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* @return Steam3 Id on success or NULL if not available.
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*/
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virtual const char *GetSteam3Id(bool validated = true) =0;
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};
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