785c6aa1cf
This is a pretty big diff because SourceMod had lots of multi-arch workarounds that can now go away. I've also changed 'x64' to 'x86_64' in many places since this is how AMBuild normalizes it, and it's far too late to pick the shorter string, so we might as well suck it up. The --target-archs parameter has been replaced with --targets. It works the same way. The default behavior for SDK inclusion is now "present" instead of "all" since this lowers the burden of storing many SDKs. Official builds will still be made with --sdks=all.
790 lines
19 KiB
C++
790 lines
19 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet:
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <stdio.h>
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include <sh_string.h>
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#include "CoreConfig.h"
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#include "Logger.h"
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#include "sm_stringutil.h"
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#include "PlayerManager.h"
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#include "TimerSys.h"
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#include <IGameConfigs.h>
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#include "frame_hooks.h"
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#include "logic_bridge.h"
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#include "provider.h"
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#include <amtl/os/am-shared-library.h>
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#include <amtl/os/am-path.h>
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#include <bridge/include/IExtensionBridge.h>
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#include <bridge/include/IScriptManager.h>
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#include <bridge/include/IProviderCallbacks.h>
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#include <bridge/include/ILogger.h>
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
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SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
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SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
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SH_DECL_HOOK1_void(IServerGameDLL, Think, SH_NOATTRIB, false, bool);
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SH_DECL_HOOK1_void(IVEngineServer, ServerCommand, SH_NOATTRIB, false, const char *);
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SourceModBase g_SourceMod;
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ke::RefPtr<ke::SharedLib> g_JIT;
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SourceHook::String g_BaseDir;
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ISourcePawnEngine *g_pSourcePawn = NULL;
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ISourcePawnEngine2 *g_pSourcePawn2 = NULL;
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ISourcePawnEnvironment *g_pPawnEnv = NULL;
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IdentityToken_t *g_pCoreIdent = NULL;
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IForward *g_pOnMapEnd = NULL;
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IGameConfig *g_pGameConf = NULL;
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bool g_Loaded = false;
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bool sm_show_debug_spew = false;
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bool sm_disable_jit = false;
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SMGlobalClass *SMGlobalClass::head = nullptr;
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#ifdef PLATFORM_WINDOWS
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ConVar sm_basepath("sm_basepath", "addons\\sourcemod", 0, "SourceMod base path (set via command line)");
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#elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
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ConVar sm_basepath("sm_basepath", "addons/sourcemod", 0, "SourceMod base path (set via command line)");
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#endif
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void ShutdownJIT()
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{
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if (g_pPawnEnv) {
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g_pPawnEnv->Shutdown();
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delete g_pPawnEnv;
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g_pPawnEnv = NULL;
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g_pSourcePawn2 = NULL;
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g_pSourcePawn = NULL;
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}
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g_JIT = nullptr;
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}
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SourceModBase::SourceModBase()
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{
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m_IsMapLoading = false;
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m_ExecPluginReload = false;
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m_GotBasePath = false;
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}
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ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key,
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const char *value,
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ConfigSource source,
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char *error,
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size_t maxlength)
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{
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if (strcasecmp(key, "BasePath") == 0)
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{
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if (source == ConfigSource_Console)
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{
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ke::SafeStrcpy(error, maxlength, "Cannot be set at runtime");
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return ConfigResult_Reject;
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}
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if (!m_GotBasePath)
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{
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ke::path::Format(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), value);
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ke::path::Format(m_SMRelDir, sizeof(m_SMRelDir), value);
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m_GotBasePath = true;
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}
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return ConfigResult_Accept;
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}
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else if (strcasecmp(key, "DebugSpew") == 0)
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{
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sm_show_debug_spew = (strcasecmp(value, "yes") == 0) ? true : false;
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return ConfigResult_Accept;
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}
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else if (strcasecmp(key, "DisableJIT") == 0)
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{
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sm_disable_jit = (strcasecmp(value, "yes") == 0) ? true : false;
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if (g_pSourcePawn2)
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g_pSourcePawn2->SetJitEnabled(!sm_disable_jit);
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return ConfigResult_Accept;
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}
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return ConfigResult_Ignore;
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}
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static bool sSourceModInitialized = false;
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bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late)
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{
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const char *gamepath = g_SMAPI->GetBaseDir();
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/* Store full path to game */
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g_BaseDir.assign(gamepath);
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/* Store name of game directory by itself */
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size_t len = strlen(gamepath);
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for (size_t i = len - 1; i < len; i--)
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{
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if (gamepath[i] == PLATFORM_SEP_CHAR)
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{
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ke::SafeStrcpy(m_ModDir, sizeof(m_ModDir), &gamepath[++i]);
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break;
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}
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}
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const char *basepath = icvar->GetCommandLineValue("sm_basepath");
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/* Set a custom base path if there is one. */
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if (basepath != NULL && basepath[0] != '\0')
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{
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m_GotBasePath = true;
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}
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/* Otherwise, use a default and keep the m_GotBasePath unlocked. */
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else
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{
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basepath = sm_basepath.GetDefault();
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}
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ke::path::Format(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), basepath);
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ke::path::Format(m_SMRelDir, sizeof(m_SMRelDir), "%s", basepath);
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if (!sCoreProviderImpl.LoadBridge(error, maxlength))
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{
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return false;
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}
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/* There will always be a path by this point, since it was force-set above. */
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m_GotBasePath = true;
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#if defined PLATFORM_X86
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# define SOURCEPAWN_DLL "sourcepawn.jit.x86"
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#else
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# define SOURCEPAWN_DLL "sourcepawn.vm"
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#endif
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/* Attempt to load the JIT! */
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char file[PLATFORM_MAX_PATH];
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char myerror[255];
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g_SMAPI->PathFormat(file, sizeof(file), "%s/bin/" PLATFORM_ARCH_FOLDER SOURCEPAWN_DLL ".%s",
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GetSourceModPath(),
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PLATFORM_LIB_EXT
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);
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g_JIT = ke::SharedLib::Open(file, myerror, sizeof(myerror));
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if (!g_JIT)
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{
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if (error && maxlength)
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{
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ke::SafeSprintf(error, maxlength, "%s (failed to load bin/" PLATFORM_ARCH_FOLDER SOURCEPAWN_DLL ".%s)",
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myerror,
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PLATFORM_LIB_EXT);
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}
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return false;
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}
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GetSourcePawnFactoryFn factoryFn =
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g_JIT->get<decltype(factoryFn)>("GetSourcePawnFactory");
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if (!factoryFn) {
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if (error && maxlength)
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ke::SafeStrcpy(error, maxlength, "SourcePawn library is out of date");
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ShutdownJIT();
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return false;
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}
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ISourcePawnFactory *factory = factoryFn(SOURCEPAWN_API_VERSION);
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if (!factory) {
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if (error && maxlength)
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ke::SafeStrcpy(error, maxlength, "SourcePawn library is out of date");
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ShutdownJIT();
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return false;
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}
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g_pPawnEnv = factory->NewEnvironment();
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if (!g_pPawnEnv) {
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if (error && maxlength)
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ke::SafeStrcpy(error, maxlength, "Could not create a SourcePawn environment!");
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ShutdownJIT();
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return false;
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}
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g_pSourcePawn = g_pPawnEnv->APIv1();
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g_pSourcePawn2 = g_pPawnEnv->APIv2();
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g_pSourcePawn2->SetDebugListener(logicore.debugger);
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if (sm_disable_jit)
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g_pSourcePawn2->SetJitEnabled(!sm_disable_jit);
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sSourceModInitialized = true;
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/* Hook this now so we can detect startup without calling StartSourceMod() */
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SH_ADD_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SourceModBase::LevelInit), false);
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/* Only load if we're not late */
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if (!late)
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{
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StartSourceMod(false);
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}
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return true;
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}
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void SourceModBase::StartSourceMod(bool late)
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{
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SH_ADD_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &SourceModBase::LevelShutdown), false);
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SH_ADD_HOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(&g_Timers, &TimerSystem::GameFrame), false);
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enginePatch = SH_GET_CALLCLASS(engine);
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gamedllPatch = SH_GET_CALLCLASS(gamedll);
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sCoreProviderImpl.InitializeBridge();
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/* Initialize CoreConfig to get the SourceMod base path properly - this parses core.cfg */
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g_CoreConfig.Initialize();
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/* Notify! */
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SMGlobalClass *pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModStartup(false);
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pBase = pBase->m_pGlobalClassNext;
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}
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g_pGameConf = logicore.GetCoreGameConfig();
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sCoreProviderImpl.InitializeHooks();
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/* Notify! */
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pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModAllInitialized();
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pBase = pBase->m_pGlobalClassNext;
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}
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/* Notify! */
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pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModAllInitialized_Post();
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pBase = pBase->m_pGlobalClassNext;
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}
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/* Add us now... */
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sharesys->AddInterface(NULL, this);
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/* We're loaded! */
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g_Loaded = true;
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/* Initialize VSP stuff */
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if (vsp_interface != NULL)
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{
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g_SourceMod_Core.OnVSPListening(vsp_interface);
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}
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if (late)
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{
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/* We missed doing anythin gin this if we late-loaded. Sneak it in now. */
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AllPluginsLoaded();
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}
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/* If we want to autoload, do that now */
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const char *disabled = GetCoreConfigValue("DisableAutoUpdate");
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if (disabled == NULL || strcasecmp(disabled, "yes") != 0)
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{
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extsys->LoadAutoExtension("updater.ext." PLATFORM_LIB_EXT);
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}
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const char *timeout = GetCoreConfigValue("SlowScriptTimeout");
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if (timeout == NULL)
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{
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timeout = "8";
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}
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if (atoi(timeout) != 0)
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{
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g_pSourcePawn2->InstallWatchdogTimer(atoi(timeout) * 1000);
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}
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SH_ADD_HOOK(IServerGameDLL, Think, gamedll, SH_MEMBER(logicore.callbacks, &IProviderCallbacks::OnThink), false);
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}
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static bool g_LevelEndBarrier = false;
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bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
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{
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g_Players.MaxPlayersChanged();
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/* If we're not loaded... */
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if (!g_Loaded)
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{
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/* Do all global initialization now */
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StartSourceMod(true);
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}
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m_IsMapLoading = true;
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m_ExecPluginReload = true;
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/* Notify! */
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SMGlobalClass *pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModLevelChange(pMapName);
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pBase = pBase->m_pGlobalClassNext;
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}
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DoGlobalPluginLoads();
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m_IsMapLoading = false;
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/* Notify! */
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pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModPluginsLoaded();
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pBase = pBase->m_pGlobalClassNext;
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}
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if (!g_pOnMapEnd)
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{
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g_pOnMapEnd = forwardsys->CreateForward("OnMapEnd", ET_Ignore, 0, NULL);
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}
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g_LevelEndBarrier = true;
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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void SourceModBase::LevelShutdown()
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{
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if (g_LevelEndBarrier)
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{
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SMGlobalClass *next = SMGlobalClass::head;
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while (next)
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{
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next->OnSourceModLevelEnd();
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next = next->m_pGlobalClassNext;
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}
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if (g_pOnMapEnd != NULL)
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{
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g_pOnMapEnd->Execute(NULL);
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}
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extsys->CallOnCoreMapEnd();
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g_Timers.RemoveMapChangeTimers();
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g_LevelEndBarrier = false;
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}
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g_OnMapStarted = false;
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if (m_ExecPluginReload)
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{
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scripts->RefreshAll();
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m_ExecPluginReload = false;
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}
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}
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bool SourceModBase::IsMapLoading() const
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{
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return m_IsMapLoading;
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}
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void SourceModBase::DoGlobalPluginLoads()
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{
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char config_path[PLATFORM_MAX_PATH];
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char plugins_path[PLATFORM_MAX_PATH];
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BuildPath(Path_SM, config_path,
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sizeof(config_path),
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"configs/plugin_settings.cfg");
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BuildPath(Path_SM, plugins_path,
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sizeof(plugins_path),
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"plugins");
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/* Load any auto extensions */
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extsys->TryAutoload();
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/* Fire the extensions ready message */
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g_SMAPI->MetaFactory(SOURCEMOD_NOTICE_EXTENSIONS, NULL, NULL);
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/* Load any game extension */
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const char *game_ext;
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if ((game_ext = g_pGameConf->GetKeyValue("GameExtension")) != NULL)
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{
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char path[PLATFORM_MAX_PATH];
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ke::SafeSprintf(path, sizeof(path), "%s.ext." PLATFORM_LIB_EXT, game_ext);
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extsys->LoadAutoExtension(path);
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}
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scripts->LoadAll(config_path, plugins_path);
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}
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size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, const char *format, ...)
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{
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char _buffer[PLATFORM_MAX_PATH];
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va_list ap;
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va_start(ap, format);
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vsnprintf(_buffer, PLATFORM_MAX_PATH, format, ap);
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va_end(ap);
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/* If we get a "file://" notation, strip off the file:// part so we're left
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* with an absolute path. Note that the absolute path gets returned, so
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* usage with relative paths here is completely invalid.
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*/
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if (type != Path_SM_Rel && strncmp(_buffer, "file://", 7) == 0)
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{
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return ke::path::Format(buffer, maxlength, "%s", &_buffer[7]);
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}
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const char *base = NULL;
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if (type == Path_Game)
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{
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base = GetGamePath();
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}
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else if (type == Path_SM)
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{
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base = GetSourceModPath();
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}
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else if (type == Path_SM_Rel)
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{
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base = m_SMRelDir;
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}
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if (base)
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{
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return ke::path::Format(buffer, maxlength, "%s/%s", base, _buffer);
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}
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else
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{
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return ke::path::Format(buffer, maxlength, "%s", _buffer);
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}
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}
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void SourceModBase::CloseSourceMod()
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{
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if (!sSourceModInitialized)
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return;
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SH_REMOVE_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SourceModBase::LevelInit), false);
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if (g_Loaded)
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{
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/* Force a level end */
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LevelShutdown();
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ShutdownServices();
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}
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/* Rest In Peace */
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sCoreProviderImpl.ShutdownBridge();
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ShutdownJIT();
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}
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void SourceModBase::ShutdownServices()
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{
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/* Unload plugins */
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scripts->Shutdown();
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/* Unload extensions */
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extsys->Shutdown();
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if (g_pOnMapEnd)
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forwardsys->ReleaseForward(g_pOnMapEnd);
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/* Notify! */
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SMGlobalClass *pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModShutdown();
|
|
pBase = pBase->m_pGlobalClassNext;
|
|
}
|
|
|
|
sCoreProviderImpl.ShutdownHooks();
|
|
|
|
/* Notify! */
|
|
pBase = SMGlobalClass::head;
|
|
while (pBase)
|
|
{
|
|
pBase->OnSourceModAllShutdown();
|
|
pBase = pBase->m_pGlobalClassNext;
|
|
}
|
|
|
|
if (enginePatch)
|
|
{
|
|
SH_RELEASE_CALLCLASS(enginePatch);
|
|
enginePatch = NULL;
|
|
}
|
|
|
|
if (gamedllPatch)
|
|
{
|
|
SH_RELEASE_CALLCLASS(gamedllPatch);
|
|
gamedllPatch = NULL;
|
|
}
|
|
|
|
SH_REMOVE_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &SourceModBase::LevelShutdown), false);
|
|
SH_REMOVE_HOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(&g_Timers, &TimerSystem::GameFrame), false);
|
|
SH_REMOVE_HOOK(IServerGameDLL, Think, gamedll, SH_MEMBER(logicore.callbacks, &IProviderCallbacks::OnThink), false);
|
|
}
|
|
|
|
void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
|
|
{
|
|
IExtensionInterface *pAPI = pExt->GetAPI();
|
|
const char *tag = pAPI->GetExtensionTag();
|
|
char buffer[2048];
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
vsnprintf(buffer, sizeof(buffer), format, ap);
|
|
va_end(ap);
|
|
|
|
if (tag)
|
|
{
|
|
logger->LogMessage("[%s] %s", tag, buffer);
|
|
} else {
|
|
logger->LogMessage("%s", buffer);
|
|
}
|
|
}
|
|
|
|
void SourceModBase::LogError(IExtension *pExt, const char *format, ...)
|
|
{
|
|
IExtensionInterface *pAPI = pExt->GetAPI();
|
|
const char *tag = pAPI->GetExtensionTag();
|
|
char buffer[2048];
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
vsnprintf(buffer, sizeof(buffer), format, ap);
|
|
va_end(ap);
|
|
|
|
if (tag)
|
|
{
|
|
logger->LogError("[%s] %s", tag, buffer);
|
|
} else {
|
|
logger->LogError("%s", buffer);
|
|
}
|
|
}
|
|
|
|
size_t SourceModBase::FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param)
|
|
{
|
|
char *fmt;
|
|
|
|
pContext->LocalToString(params[param], &fmt);
|
|
|
|
int lparam = ++param;
|
|
|
|
return logicore.atcprintf(buffer, maxlength, fmt, pContext, params, &lparam);
|
|
}
|
|
|
|
const char *SourceModBase::GetSourceModPath() const
|
|
{
|
|
return m_SMBaseDir;
|
|
}
|
|
|
|
const char *SourceModBase::GetGamePath() const
|
|
{
|
|
return g_BaseDir.c_str();
|
|
}
|
|
|
|
unsigned int SourceModBase::SetGlobalTarget(unsigned int index)
|
|
{
|
|
unsigned int old = m_target;
|
|
m_target = index;
|
|
return old;
|
|
}
|
|
|
|
unsigned int SourceModBase::GetGlobalTarget() const
|
|
{
|
|
return m_target;
|
|
}
|
|
|
|
void *SourceModBase::CreateDataPack()
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
void SourceModBase::FreeDataPack(void *pack)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const char *SourceModBase::GetGameFolderName() const
|
|
{
|
|
return m_ModDir;
|
|
}
|
|
|
|
ISourcePawnEngine *SourceModBase::GetScriptingEngine()
|
|
{
|
|
return g_pSourcePawn;
|
|
}
|
|
|
|
IVirtualMachine *SourceModBase::GetScriptingVM()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void SourceModBase::AllPluginsLoaded()
|
|
{
|
|
if (!g_Loaded)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SMGlobalClass *base = SMGlobalClass::head;
|
|
while (base)
|
|
{
|
|
base->OnSourceModGameInitialized();
|
|
base = base->m_pGlobalClassNext;
|
|
}
|
|
}
|
|
|
|
time_t SourceModBase::GetAdjustedTime()
|
|
{
|
|
return ::GetAdjustedTime();
|
|
}
|
|
|
|
void SourceModBase::AddGameFrameHook(GAME_FRAME_HOOK hook)
|
|
{
|
|
m_frame_hooks.push_back(hook);
|
|
}
|
|
|
|
void SourceModBase::RemoveGameFrameHook(GAME_FRAME_HOOK hook)
|
|
{
|
|
for (size_t i = 0; i < m_frame_hooks.size(); i++)
|
|
{
|
|
if (m_frame_hooks[i] == hook)
|
|
{
|
|
m_frame_hooks.erase(m_frame_hooks.iterAt(i));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SourceModBase::ProcessGameFrameHooks(bool simulating)
|
|
{
|
|
if (m_frame_hooks.size() == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (size_t i = 0; i < m_frame_hooks.size(); i++)
|
|
{
|
|
m_frame_hooks[i](simulating);
|
|
}
|
|
}
|
|
|
|
size_t SourceModBase::Format(char *buffer, size_t maxlength, const char *fmt, ...)
|
|
{
|
|
size_t len;
|
|
va_list ap;
|
|
|
|
va_start(ap, fmt);
|
|
len = FormatArgs(buffer, maxlength, fmt, ap);
|
|
va_end(ap);
|
|
|
|
return len;
|
|
}
|
|
|
|
size_t SourceModBase::FormatArgs(char *buffer,
|
|
size_t maxlength,
|
|
const char *fmt,
|
|
va_list ap)
|
|
{
|
|
return ke::SafeVsprintf(buffer, maxlength, fmt, ap);
|
|
}
|
|
|
|
void SourceModBase::AddFrameAction(FRAMEACTION fn, void *data)
|
|
{
|
|
::AddFrameAction(FrameAction(fn, data));
|
|
}
|
|
|
|
const char *SourceModBase::GetCoreConfigValue(const char *key)
|
|
{
|
|
return g_CoreConfig.GetCoreConfigValue(key);
|
|
}
|
|
|
|
int SourceModBase::GetPluginId()
|
|
{
|
|
return g_PLID;
|
|
}
|
|
|
|
int SourceModBase::GetShApiVersion()
|
|
{
|
|
int api, impl;
|
|
g_SMAPI->GetShVersions(api, impl);
|
|
|
|
return api;
|
|
}
|
|
|
|
bool SourceModBase::IsMapRunning()
|
|
{
|
|
return g_OnMapStarted;
|
|
}
|
|
|
|
void *SourceModBase::FromPseudoAddress(uint32_t pseudoAddr)
|
|
{
|
|
return logicore.FromPseudoAddress(pseudoAddr);
|
|
}
|
|
|
|
uint32_t SourceModBase::ToPseudoAddress(void *addr)
|
|
{
|
|
return logicore.ToPseudoAddress(addr);
|
|
}
|
|
|
|
class ConVarRegistrar :
|
|
public IConCommandBaseAccessor,
|
|
public SMGlobalClass
|
|
{
|
|
public:
|
|
void OnSourceModStartup(bool late) override
|
|
{
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
g_pCVar = icvar;
|
|
#endif
|
|
CONVAR_REGISTER(this);
|
|
}
|
|
|
|
bool RegisterConCommandBase(ConCommandBase *pCommand) override
|
|
{
|
|
META_REGCVAR(pCommand);
|
|
|
|
// Override values of convars created by SourceMod convar manager if
|
|
// specified on command line.
|
|
const char *cmdLineValue = icvar->GetCommandLineValue(pCommand->GetName());
|
|
if (cmdLineValue && !pCommand->IsCommand())
|
|
static_cast<ConVar *>(pCommand)->SetValue(cmdLineValue);
|
|
|
|
return true;
|
|
}
|
|
} sConVarRegistrar;
|