* Make mac/win lookups lowercase'd * Revert #709 & 81042cc * Adjust HashPolicy implementation across sourcemod Basically, in order to implement our own (actual) hash policy in `PluginSys.h`, we needed to remove the blanket implementation of `hash` that was used before. Now, each policy must implement `hash` along with `matches` in order to be used with `NameHashSet`. While this does force us to change every implementation of policies across the entirety of sourcemod, it allows core to use flexible implementations of `hash`. * Remove logic duplication * Improve lowercase checks
		
			
				
	
	
		
			194 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <am-moveable.h>
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#ifndef _include_sourcemod_namehashset_h_
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#define _include_sourcemod_namehashset_h_
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/**
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 * @file sm_namehashset.h
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 *
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 * @brief Stores a set of uniquely named objects.
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 */
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#include <am-allocator-policies.h>
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#include <am-hashmap.h>
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#include <am-string.h>
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#include "sm_stringhashmap.h"
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namespace SourceMod
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{
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// The HashPolicy type must have these methods:
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// 		static bool matches(const char *key, const T &value);
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// 		static uint32_t hash(const CharsAndLength &key);
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//
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// Depending on what lookup types are used, and how hashing should be done.
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// Most of the time, key hashing will just call the key's hash() method.
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//
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// If these members are available on T, then the HashPolicy type can be left
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// default. It is okay to use |T *|, the functions will still be looked up
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// on |T|.
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template <typename T, typename KeyPolicy = T>
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class NameHashSet : public ke::SystemAllocatorPolicy
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{
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	typedef detail::CharsAndLength CharsAndLength;
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	// Default policy type: the two types are different. Use them directly.
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	template <typename KeyType, typename KeyPolicyType>
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	struct Policy
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	{
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		typedef KeyType Payload;
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		static uint32_t hash(const CharsAndLength &key)
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		{
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			return KeyPolicyType::hash(key);
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		}
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		static bool matches(const CharsAndLength &key, const KeyType &value)
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		{
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			return KeyPolicyType::matches(key.chars(), value);
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		}
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	};
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	// Specialization: the types are equal, and T is a pointer. Strip the
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	// pointer off so we can access T:: for match functions.
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	template <typename KeyType>
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	struct Policy<KeyType *, KeyType *>
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	{
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		typedef KeyType *Payload;
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		static uint32_t hash(const CharsAndLength &key)
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		{
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			return KeyType::hash(key);
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		}
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		static bool matches(const CharsAndLength &key, const KeyType *value)
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		{
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			return KeyType::matches(key.chars(), value);
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		}
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	};
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	typedef ke::HashTable<Policy<T, KeyPolicy>, ke::SystemAllocatorPolicy> Internal;
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public:
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	NameHashSet()
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	{
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		if (!table_.init())
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			this->reportOutOfMemory();
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	}
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	typedef typename Internal::Result Result;
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	typedef typename Internal::Insert Insert;
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	typedef typename Internal::iterator iterator;
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	Result find(const char *aKey)
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	{
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		return table_.find(aKey);
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	}
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	Insert findForAdd(const char *aKey)
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	{
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		return table_.findForAdd(aKey);
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	}
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	template <typename U>
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	bool add(Insert &i, U &&value)
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	{
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		return table_.add(i, ke::Forward<U>(value));
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	}
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	bool retrieve(const char *aKey, T *value)
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	{
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		CharsAndLength key(aKey);
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		Result r = table_.find(aKey);
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		if (!r.found())
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			return false;
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		*value = *r;
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		return true;
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	}
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	template <typename U>
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	bool insert(const char *aKey, U &&value)
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	{
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		CharsAndLength key(aKey);
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		Insert i = table_.findForAdd(key);
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		if (i.found())
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			return false;
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		return table_.add(i, ke::Forward<U>(value));
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	}
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	bool contains(const char *aKey)
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	{
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		CharsAndLength key(aKey);
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		Result r = table_.find(aKey);
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		return r.found();
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	}
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	bool remove(const char *aKey)
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	{
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		CharsAndLength key(aKey);
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		Result r = table_.find(key);
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		if (!r.found())
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			return false;
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		table_.remove(r);
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		return true;
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	}
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	void remove(Result &r)
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	{
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		table_.remove(r);
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	}
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	void clear()
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	{
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		table_.clear();
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	}
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	size_t mem_usage() const
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	{
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		return table_.estimateMemoryUse();
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	}
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	iterator iter()
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	{
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		return iterator(&table_);
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	}
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private:
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	Internal table_;
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};
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}
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#endif // _include_sourcemod_namehashset_h_
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