516 lines
16 KiB
C++
516 lines
16 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
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#define _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
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#include <time.h>
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#include <errno.h>
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#include <sys/stat.h>
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#include <IPluginSys.h>
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#include <IHandleSys.h>
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#include <IForwardSys.h>
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#include <sh_list.h>
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#include <sh_stack.h>
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#include <sh_vector.h>
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#include <sh_string.h>
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#include "common_logic.h"
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#include <IRootConsoleMenu.h>
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#include <sm_stringhashmap.h>
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#include <sm_namehashset.h>
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#include "ITranslator.h"
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#include "IGameConfigs.h"
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#include "NativeOwner.h"
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#include "ShareSys.h"
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#include "PhraseCollection.h"
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#include <am-string.h>
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#include <bridge/include/IScriptManager.h>
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class CPlayer;
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using namespace SourceHook;
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/**
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* NOTES:
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*
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* UPDATE 2008-03-11: These comments are horribly out of date. They paint a good overall
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* picture of how PluginSys works, but things like dependencies and fake natives have
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* complicated things quite a bit.
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*
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* Currently this system needs a lot of work but it's good skeletally. Plugin creation
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* is done without actually compiling anything. This is done by Load functions in the
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* manager. This will need a rewrite when we add context switching.
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*
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* The plugin object itself has a few things to note. The most important is that it stores
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* a table of function objects. The manager marshals allocation and freeing of these objects.
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* The plugin object can be in erroneous states, they are:
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* Plugin_Error --> Some error occurred any time during or after compilation.
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* This error can be cleared since the plugin itself is valid.
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* However, the state itself being set prevents any runtime action.
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* Plugin_BadLoad --> The plugin failed to load entirely and nothing can be done to save it.
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*
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* If a plugin fails to load externally, it is never added to the internal tracker. However,
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* plugins that failed to load from the internal loading mechanism are always tracked. This
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* allows users to see which automatically loaded plugins failed, and makes the interface a bit
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* more flexible.
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*
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* Once a plugin is compiled, it sets its own state to Plugin_Created. This state is still invalid
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* for execution. SourceMod is a two pass system, and even though the second pass is not implemented
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* yet, it is structured so Plugin_Created must be switched to Plugin_Running in the second pass. When
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* implemented, a Created plugin will be switched to Error in the second pass if it not loadable.
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*
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* The two pass loading mechanism is described below. Modules/natives are not implemented yet.
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* PASS ONE: All loadable plugins are found and have the following steps performed:
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* 1. Loading and compilation is attempted.
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* 2. If successful, all natives from Core are added.
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* 3. OnPluginLoad() is called.
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* 4. If failed, any user natives are scrapped and the process halts here.
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* 5. If successful, the plugin is ready for Pass 2.
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* INTERMEDIATE:
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* 1. All forced modules are loaded.
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* PASS TWO: All loaded plugins are found and have these steps performed:
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* 1. Any modules referenced in the plugin that are not already loaded, are loaded.
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* 2. If any module fails to load and the plugin requires it, load fails and jump to step 6.
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* 3. If any natives are unresolved, check if they are found in the user-natives pool.
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* 4. If yes, load succeeds. If not, natives are passed through a native acceptance filter.
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* 5. If the filter fails, the plugin is marked as failed.
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* 6. If the plugin has failed to load at this point, any dynamic natives it has added are scrapped.
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* Furthermore, any plugin that referenced these natives must now have pass 2 re-ran.
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* PASS THREE (not a real pass):
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* 7. Once all plugins are deemed to be loaded, OnPluginStart() is called
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*/
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enum LoadRes
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{
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LoadRes_Successful,
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LoadRes_AlreadyLoaded,
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LoadRes_Failure,
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LoadRes_SilentFailure,
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LoadRes_NeverLoad
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};
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enum APLRes
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{
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APLRes_Success,
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APLRes_Failure,
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APLRes_SilentFailure
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};
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class CPlugin :
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public SMPlugin,
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public CNativeOwner
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{
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friend class CPluginManager;
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friend class CFunction;
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public:
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CPlugin(const char *file);
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~CPlugin();
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public:
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PluginType GetType();
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SourcePawn::IPluginContext *GetBaseContext();
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sp_context_t *GetContext();
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void *GetPluginStructure();
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const char *GetFilename();
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bool IsDebugging();
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PluginStatus GetStatus();
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bool IsSilentlyFailed();
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void SetSilentlyFailed();
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const sm_plugininfo_t *GetPublicInfo();
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bool SetPauseState(bool paused);
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unsigned int GetSerial();
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IdentityToken_t *GetIdentity();
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unsigned int CalcMemUsage();
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bool SetProperty(const char *prop, void *ptr);
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bool GetProperty(const char *prop, void **ptr, bool remove=false);
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void DropEverything();
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SourcePawn::IPluginRuntime *GetRuntime();
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CNativeOwner *ToNativeOwner() {
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return this;
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}
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public:
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/**
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* Creates a plugin object with default values.
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* If an error buffer is specified, and an error occurs, the error will be copied to the buffer
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* and NULL will be returned.
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* If an error buffer is not specified, the error will be copied to an internal buffer and
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* a valid (but error-stated) CPlugin will be returned.
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*/
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static CPlugin *CreatePlugin(const char *file, char *error, size_t maxlength);
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static inline bool matches(const char *file, const CPlugin *plugin)
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{
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return strcmp(plugin->m_filename, file) == 0;
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}
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public:
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/**
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* Sets an error state on the plugin
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*/
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void SetErrorState(PluginStatus status, const char *error_fmt, ...);
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/**
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* Initializes the plugin's identity information
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*/
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void InitIdentity();
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/**
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* Calls the OnPluginLoad function, and sets any failed states if necessary.
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* NOTE: Valid pre-states are: Plugin_Created
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* NOTE: If validated, plugin state is changed to Plugin_Loaded
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*
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* If the error buffer is NULL, the error message is cached locally.
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*/
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APLRes Call_AskPluginLoad(char *error, size_t maxlength);
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/**
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* Calls the OnPluginStart function.
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* NOTE: Valid pre-states are: Plugin_Created
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* NOTE: Post-state will be Plugin_Running
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*/
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void Call_OnPluginStart();
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/**
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* Calls the OnPluginEnd function.
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*/
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void Call_OnPluginEnd();
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/**
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* Calls the OnAllPluginsLoaded function.
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*/
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void Call_OnAllPluginsLoaded();
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/**
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* Calls the OnLibraryAdded function.
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*/
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void Call_OnLibraryAdded(const char *lib);
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/**
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* Returns true if a plugin is usable.
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*/
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bool IsRunnable();
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/**
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* Get languages info.
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*/
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IPhraseCollection *GetPhrases();
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public:
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// Returns the modification time during last plugin load.
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time_t GetTimeStamp();
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// Returns the current modification time of the plugin file.
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time_t GetFileTimeStamp();
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// Returns true if the plugin was running, but is now invalid.
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bool WasRunning();
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bool WaitingToUnload() const {
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return m_WaitingToUnload;
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}
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void SetWaitingToUnload() {
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m_WaitingToUnload = true;
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}
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Handle_t GetMyHandle();
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bool AddFakeNative(IPluginFunction *pFunc, const char *name, SPVM_FAKENATIVE_FUNC func);
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void AddConfig(bool autoCreate, const char *cfg, const char *folder);
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size_t GetConfigCount();
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AutoConfig *GetConfig(size_t i);
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inline void AddLibrary(const char *name) {
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m_Libraries.push_back(name);
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}
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void LibraryActions(LibraryAction action);
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void SyncMaxClients(int max_clients);
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protected:
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bool UpdateInfo();
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void SetTimeStamp(time_t t);
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void DependencyDropped(CPlugin *pOwner);
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private:
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// This information is static for the lifetime of the plugin.
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char m_filename[PLATFORM_MAX_PATH];
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unsigned int m_serial;
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PluginStatus m_status;
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bool m_WaitingToUnload;
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// Statuses that are set during failure.
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bool m_SilentFailure;
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bool m_FakeNativesMissing;
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bool m_LibraryMissing;
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char m_errormsg[256];
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// Internal properties that must by reset if the runtime is evicted.
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ke::AutoPtr<IPluginRuntime> m_pRuntime;
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ke::AutoPtr<CPhraseCollection> m_pPhrases;
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IPluginContext *m_pContext;
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sp_pubvar_t *m_MaxClientsVar;
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StringHashMap<void *> m_Props;
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CVector<AutoConfig *> m_configs;
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IdentityToken_t *m_ident;
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bool m_bGotAllLoaded;
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int m_FileVersion;
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// Information that survives past eviction.
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List<String> m_RequiredLibs;
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List<String> m_Libraries;
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time_t m_LastAccess;
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Handle_t m_handle;
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char m_DateTime[256];
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// Cached.
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sm_plugininfo_t m_info;
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ke::AString info_name_;
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ke::AString info_author_;
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ke::AString info_description_;
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ke::AString info_version_;
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ke::AString info_url_;
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};
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class CPluginManager :
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public IScriptManager,
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public SMGlobalClass,
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public IHandleTypeDispatch,
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public IRootConsoleCommand
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{
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friend class CPlugin;
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public:
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CPluginManager();
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~CPluginManager();
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public:
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/* Implements iterator class */
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class CPluginIterator : public IPluginIterator
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{
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public:
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CPluginIterator(List<CPlugin *> *mylist);
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virtual ~CPluginIterator();
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virtual bool MorePlugins();
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virtual IPlugin *GetPlugin();
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virtual void NextPlugin();
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void Release();
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public:
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void Reset();
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private:
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List<CPlugin *> *mylist;
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List<CPlugin *>::iterator current;
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};
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friend class CPluginManager::CPluginIterator;
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public: //IScriptManager
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IPlugin *LoadPlugin(const char *path,
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bool debug,
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PluginType type,
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char error[],
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size_t maxlength,
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bool *wasloaded);
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bool UnloadPlugin(IPlugin *plugin);
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IPlugin *FindPluginByContext(const sp_context_t *ctx);
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unsigned int GetPluginCount();
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IPluginIterator *GetPluginIterator();
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void AddPluginsListener(IPluginsListener *listener);
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void RemovePluginsListener(IPluginsListener *listener);
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void LoadAll(const char *config_path, const char *plugins_path);
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void RefreshAll();
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SMPlugin *FindPluginByOrder(unsigned num) {
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return GetPluginByOrder(num);
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}
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SMPlugin *FindPluginByIdentity(IdentityToken_t *ident) {
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return GetPluginFromIdentity(ident);
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}
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SMPlugin *FindPluginByContext(IPluginContext *ctx) {
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return GetPluginByCtx(ctx->GetContext());
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}
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SMPlugin *FindPluginByContext(sp_context_t *ctx) {
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return GetPluginByCtx(ctx);
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}
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SMPlugin *FindPluginByConsoleArg(const char *text);
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SMPlugin *FindPluginByHandle(Handle_t hndl, HandleError *errp) {
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return static_cast<SMPlugin *>(PluginFromHandle(hndl, errp));
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}
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const CVector<SMPlugin *> *ListPlugins();
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void FreePluginList(const CVector<SMPlugin *> *plugins);
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public: //SMGlobalClass
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void OnSourceModAllInitialized();
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void OnSourceModShutdown();
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ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
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void OnSourceModMaxPlayersChanged(int newvalue);
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public: //IHandleTypeDispatch
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void OnHandleDestroy(HandleType_t type, void *object);
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bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
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public: //IRootConsoleCommand
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void OnRootConsoleCommand(const char *cmdname, const ICommandArgs *command) override;
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public:
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/**
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* Loads all plugins not yet loaded
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*/
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void LoadAll_FirstPass(const char *config, const char *basedir);
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/**
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* Runs the second loading pass for all plugins
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*/
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void LoadAll_SecondPass();
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/**
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* Tests a plugin file mask against a local folder.
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* The alias is searched backwards from localdir - i.e., given this input:
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* csdm/ban csdm/ban
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* ban csdm/ban
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* csdm/ban optional/csdm/ban
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* All of these will return true for an alias match.
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* Wildcards are allowed in the filename.
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*/
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bool TestAliasMatch(const char *alias, const char *localdir);
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/**
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* Returns whether anything loaded will be a late load.
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*/
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bool IsLateLoadTime() const;
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/**
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* Converts a Handle to an IPlugin if possible.
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*/
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IPlugin *PluginFromHandle(Handle_t handle, HandleError *err);
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/**
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* Finds a plugin based on its index. (starts on index 1)
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*/
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CPlugin *GetPluginByOrder(int num);
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int GetOrderOfPlugin(IPlugin *pl);
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/**
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* Internal version of FindPluginByContext()
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*/
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CPlugin *GetPluginByCtx(const sp_context_t *ctx);
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/**
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* Gets status text for a status code
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*/
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const char *GetStatusText(PluginStatus status);
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/**
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* Add public functions from all running or paused
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* plugins to the specified forward if the names match.
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*/
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void AddFunctionsToForward(const char *name, IChangeableForward *pForward);
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/**
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* Iterates through plugins to call OnAllPluginsLoaded.
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*/
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void AllPluginsLoaded();
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CPlugin *GetPluginFromIdentity(IdentityToken_t *pToken);
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void Shutdown();
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void OnLibraryAction(const char *lib, LibraryAction action);
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bool LibraryExists(const char *lib);
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bool ReloadPlugin(CPlugin *pl);
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void UnloadAll();
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void SyncMaxClients(int max_clients);
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void ListPluginsToClient(CPlayer *player, const CCommand &args);
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private:
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LoadRes _LoadPlugin(CPlugin **pPlugin, const char *path, bool debug, PluginType type, char error[], size_t maxlength);
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void LoadAutoPlugin(const char *plugin);
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/**
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* Recursively loads all plugins in the given directory.
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*/
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void LoadPluginsFromDir(const char *basedir, const char *localdir);
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/**
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* Adds a plugin object. This is wrapped by LoadPlugin functions.
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*/
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void AddPlugin(CPlugin *pPlugin);
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/**
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* Runs the second loading pass on a plugin.
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*/
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bool RunSecondPass(CPlugin *pPlugin, char *error, size_t maxlength);
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/**
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* Runs an extension pass on a plugin.
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*/
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bool LoadOrRequireExtensions(CPlugin *pPlugin, unsigned int pass, char *error, size_t maxlength);
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/**
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* Manages required natives.
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*/
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bool FindOrRequirePluginDeps(CPlugin *pPlugin, char *error, size_t maxlength);
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void _SetPauseState(CPlugin *pPlugin, bool pause);
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bool ScheduleUnload(CPlugin *plugin);
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void UnloadPluginImpl(CPlugin *plugin);
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protected:
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/**
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* Caching internal objects
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*/
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void ReleaseIterator(CPluginIterator *iter);
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public:
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inline IdentityToken_t *GetIdentity()
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{
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return m_MyIdent;
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}
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IPluginManager *GetOldAPI();
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private:
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void TryRefreshDependencies(CPlugin *pOther);
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private:
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List<IPluginsListener *> m_listeners;
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List<CPlugin *> m_plugins;
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CStack<CPluginManager::CPluginIterator *> m_iters;
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NameHashSet<CPlugin *> m_LoadLookup;
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bool m_AllPluginsLoaded;
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IdentityToken_t *m_MyIdent;
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/* Dynamic native stuff */
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List<FakeNative *> m_Natives;
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bool m_LoadingLocked;
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// Config
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bool m_bBlockBadPlugins;
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// Forwards
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IForward *m_pOnLibraryAdded;
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IForward *m_pOnLibraryRemoved;
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};
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extern CPluginManager g_PluginSys;
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#endif //_INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
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