Don't use server commands to flush plugin unloads.
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parent
08cadcdda6
commit
c36f80b93d
@ -35,6 +35,9 @@ class IProviderCallbacks
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public:
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// Called when a log message is printed. Return true to supercede.
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virtual bool OnLogPrint(const char *msg) = 0;
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// Called each frame tick.
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virtual void OnThink(bool simulating) = 0;
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};
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} // namespace SourceMod
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@ -80,6 +80,7 @@ binary.sources += [
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'LibrarySys.cpp',
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'RootConsoleMenu.cpp',
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'CDataPack.cpp',
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'frame_tasks.cpp',
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]
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if builder.target_platform == 'windows':
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binary.sources += ['thread/WinThreads.cpp']
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@ -43,6 +43,7 @@
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#include "common_logic.h"
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#include "Translator.h"
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#include "Logger.h"
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#include "frame_tasks.h"
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#include <am-string.h>
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#include <bridge/include/IVEngineServerBridge.h>
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#include <bridge/include/CoreProvider.h>
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@ -54,6 +55,7 @@ IdentityType_t g_PluginIdent = 0;
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CPlugin::CPlugin(const char *file)
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: m_serial(0),
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m_status(Plugin_Uncompiled),
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m_WaitingToUnload(false),
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m_SilentFailure(false),
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m_FakeNativesMissing(false),
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m_LibraryMissing(false),
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@ -1422,7 +1424,13 @@ void CPluginManager::TryRefreshDependencies(CPlugin *pPlugin)
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bool CPluginManager::UnloadPlugin(IPlugin *plugin)
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{
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return ScheduleUnload((CPlugin *)plugin);
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CPlugin *pPlugin = (CPlugin *)plugin;
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// If we're already in the unload queue, just wait.
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if (pPlugin->WaitingToUnload())
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return false;
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return ScheduleUnload(pPlugin);
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}
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bool CPluginManager::ScheduleUnload(CPlugin *pPlugin)
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@ -1431,11 +1439,12 @@ bool CPluginManager::ScheduleUnload(CPlugin *pPlugin)
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assert(m_plugins.find(pPlugin) != m_plugins.end());
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IPluginContext *pContext = pPlugin->GetBaseContext();
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if (pContext && pContext->IsInExec())
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{
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char buffer[255];
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ke::SafeSprintf(buffer, sizeof(buffer), "sm plugins unload %s\n", pPlugin->GetFilename());
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engine->ServerCommand(buffer);
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if (pContext && pContext->IsInExec()) {
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ke::Lambda<void()> callback = [this, pPlugin]() {
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this->ScheduleUnload(pPlugin);
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};
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pPlugin->SetWaitingToUnload();
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ScheduleTaskForNextFrame(ke::Move(callback));
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return false;
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}
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@ -222,29 +222,29 @@ public:
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*/
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IPhraseCollection *GetPhrases();
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public:
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/**
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* Returns the modification time during last plugin load.
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*/
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// Returns the modification time during last plugin load.
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time_t GetTimeStamp();
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/**
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* Returns the current modification time of the plugin file.
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*/
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// Returns the current modification time of the plugin file.
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time_t GetFileTimeStamp();
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/**
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* Returns true if the plugin was running, but is now invalid.
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*/
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// Returns true if the plugin was running, but is now invalid.
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bool WasRunning();
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bool WaitingToUnload() const {
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return m_WaitingToUnload;
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}
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void SetWaitingToUnload() {
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m_WaitingToUnload = true;
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}
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Handle_t GetMyHandle();
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bool AddFakeNative(IPluginFunction *pFunc, const char *name, SPVM_FAKENATIVE_FUNC func);
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void AddConfig(bool autoCreate, const char *cfg, const char *folder);
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size_t GetConfigCount();
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AutoConfig *GetConfig(size_t i);
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inline void AddLibrary(const char *name)
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{
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inline void AddLibrary(const char *name) {
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m_Libraries.push_back(name);
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}
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void LibraryActions(LibraryAction action);
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@ -260,6 +260,7 @@ private:
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unsigned int m_serial;
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PluginStatus m_status;
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bool m_WaitingToUnload;
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// Statuses that are set during failure.
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bool m_SilentFailure;
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@ -51,6 +51,7 @@
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#include "AdminCache.h"
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#include "ProfileTools.h"
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#include "Logger.h"
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#include "frame_tasks.h"
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#include "sprintf.h"
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#include "LibrarySys.h"
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#include "RootConsoleMenu.h"
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@ -137,6 +138,9 @@ public:
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bool OnLogPrint(const char *msg) override {
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return ::OnLogPrint(msg);
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}
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void OnThink(bool simulating) override {
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RunScheduledFrameTasks(simulating);
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}
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} sProviderCallbackListener;
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static sm_logic_t logic =
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55
core/logic/frame_tasks.cpp
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55
core/logic/frame_tasks.cpp
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@ -0,0 +1,55 @@
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// vim: set ts=4 sw=4 tw=99 noet :
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// =============================================================================
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// SourceMod
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// Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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// =============================================================================
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// This program is free software; you can redistribute it and/or modify it under
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// the terms of the GNU General Public License, version 3.0, as published by the
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// Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <http://www.gnu.org/licenses/>.
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// As a special exception, AlliedModders LLC gives you permission to link the
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// code of this program (as well as its derivative works) to "Half-Life 2," the
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// "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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// by the Valve Corporation. You must obey the GNU General Public License in
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// all respects for all other code used. Additionally, AlliedModders LLC grants
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// this exception to all derivative works. AlliedModders LLC defines further
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// exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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// or <http://www.sourcemod.net/license.php>.
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#include "frame_tasks.h"
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#include <am-vector.h>
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using namespace SourceMod;
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ke::Vector<ke::Lambda<void()>> sNextTasks;
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ke::Vector<ke::Lambda<void()>> sWorkTasks;
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void
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SourceMod::ScheduleTaskForNextFrame(ke::Lambda<void()>&& task)
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{
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sNextTasks.append(ke::Forward<decltype(task)>(task));
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}
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void
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SourceMod::RunScheduledFrameTasks(bool simulating)
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{
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if (sNextTasks.empty())
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return;
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// Swap.
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ke::Vector<ke::Lambda<void()>> temp(ke::Move(sNextTasks));
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sNextTasks = ke::Move(sWorkTasks);
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sWorkTasks = ke::Move(temp);
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for (size_t i = 0; i < sWorkTasks.length(); i++)
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sWorkTasks[i]();
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sWorkTasks.clear();
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}
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40
core/logic/frame_tasks.h
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40
core/logic/frame_tasks.h
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@ -0,0 +1,40 @@
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// vim: set ts=4 sw=4 tw=99 noet :
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// =============================================================================
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// SourceMod
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// Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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// =============================================================================
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// This program is free software; you can redistribute it and/or modify it under
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// the terms of the GNU General Public License, version 3.0, as published by the
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// Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <http://www.gnu.org/licenses/>.
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// As a special exception, AlliedModders LLC gives you permission to link the
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// code of this program (as well as its derivative works) to "Half-Life 2," the
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// "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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// by the Valve Corporation. You must obey the GNU General Public License in
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// all respects for all other code used. Additionally, AlliedModders LLC grants
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// this exception to all derivative works. AlliedModders LLC defines further
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// exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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// or <http://www.sourcemod.net/license.php>.
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#ifndef _include_sourcemod_logic_frame_tasks_h_
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#define _include_sourcemod_logic_frame_tasks_h_
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#include <am-function.h>
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namespace SourceMod {
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void ScheduleTaskForNextFrame(ke::Lambda<void()>&& task);
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void RunScheduledFrameTasks(bool simulating);
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}
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#endif // _include_sourcemod_logic_frame_tasks_h_
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@ -46,11 +46,13 @@
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#include <amtl/os/am-path.h>
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#include <bridge/include/IExtensionBridge.h>
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#include <bridge/include/IScriptManager.h>
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#include <bridge/include/IProviderCallbacks.h>
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#include <bridge/include/ILogger.h>
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
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SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
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SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
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SH_DECL_HOOK1_void(IServerGameDLL, Think, SH_NOATTRIB, false, bool);
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SH_DECL_HOOK1_void(IVEngineServer, ServerCommand, SH_NOATTRIB, false, const char *);
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SourceModBase g_SourceMod;
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@ -322,6 +324,8 @@ void SourceModBase::StartSourceMod(bool late)
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{
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g_pSourcePawn2->InstallWatchdogTimer(atoi(timeout) * 1000);
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}
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SH_ADD_HOOK(IServerGameDLL, Think, gamedll, SH_MEMBER(logicore.callbacks, &IProviderCallbacks::OnThink), false);
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}
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static bool g_LevelEndBarrier = false;
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@ -539,6 +543,7 @@ void SourceModBase::ShutdownServices()
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SH_REMOVE_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &SourceModBase::LevelShutdown), false);
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SH_REMOVE_HOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(&g_Timers, &TimerSystem::GameFrame), false);
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SH_REMOVE_HOOK(IServerGameDLL, Think, gamedll, SH_MEMBER(logicore.callbacks, &IProviderCallbacks::OnThink), false);
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}
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void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
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