sourcemod/gamedata/core.games/common.games.txt
Scott Ehlert bd9fab6cf5 Added support for Dark Messiah engine and game. (no bug, r=me).
The development of this feature would not be possible without the support of the following people from the game's community:
Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.
2009-02-18 02:19:22 -06:00

189 lines
2.6 KiB
Plaintext

"Games"
{
"#default"
{
"Offsets"
{
"m_lifeState"
{
"class" "CBasePlayer"
"prop" "m_lifeState"
}
}
}
/* Send properties and datamaps used by stocks in entity_prop_stocks.inc */
"#default"
{
"Keys"
{
"m_fFlags" "m_fFlags"
"m_MoveType" "m_MoveType"
"m_nRenderMode" "m_nRenderMode"
"m_nRenderFX" "m_nRenderFX"
"m_clrRender" "m_clrRender"
"m_flGravity" "m_flGravity"
"m_iHealth" "m_iHealth"
"m_nButtons" "m_nButtons"
}
}
/* Original engine specifics */
"#default"
{
"#supported"
{
"engine" "original"
}
"Keys"
{
"m_iHealth" "m_fHealth"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "13"
"linux" "14"
}
}
}
/* Dark Messiah engine specifics */
"#default"
{
"#supported"
{
"engine" "darkmessiah"
}
"Keys"
{
"m_iHealth" "m_fHealth"
"HintTextPreByte" "yes"
"ChatSayText" "yes"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "12"
}
}
}
/* OB/L4D engine specifics */
"#default"
{
"#supported"
{
"engine" "orangebox"
"engine" "left4dead"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "11"
"linux" "12"
}
}
}
/* The Ship is completely different */
"ship"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "18"
"linux" "19"
}
}
}
/* Which games support ShowMenu? */
"#default"
{
"#supported"
{
"game" "cstrike"
"game" "dod"
"game" "sourceforts"
"game" "insurgency"
"game" "tf"
"game" "pvkii"
"game" "diprip"
"game" "synergy"
"game" "FortressForever"
"game" "left4dead"
"game" "obsidian"
"game" "ageofchivalry"
}
"Keys"
{
"HudRadioMenuMsg" "ShowMenu"
}
}
/* Which games need a radio menu timeout? */
"#default"
{
"#supported"
{
"game" "tf"
"game" "synergy"
"game" "dod"
"game" "ageofchivalry"
}
"Keys"
{
"RadioMenuTimeout" "4"
}
}
/**
* Which games support HudMsg?
*/
"#default"
{
"#supported"
{
"game" "hl2mp"
"game" "sourceforts"
"game" "tf"
"game" "ageofchivalry"
"game" "obsidian"
}
"Keys"
{
"HudTextMsg" "HudMsg"
}
}
"cstrike"
{
"Keys"
{
"HintTextPreByte" "yes"
"GameExtension" "game.cstrike"
}
}
"tf"
{
"Keys"
{
"GameExtension" "game.tf2"
}
}
}