c0a869106f
-Added support for CGameRules calls to SDKTools -Changed some game names in sdktools.games.txt to descriptions --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401071
143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod SDK Tools Extension
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_VDECODER_H_
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#define _INCLUDE_SOURCEMOD_VDECODER_H_
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#include <sm_platform.h>
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#include <sp_vm_api.h>
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#include <extensions/IBinTools.h>
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using namespace SourceMod;
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using namespace SourcePawn;
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/**
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* @brief Encapsulates types from the SDK
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*/
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enum ValveType
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{
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Valve_CBaseEntity, /**< CBaseEntity */
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Valve_CBasePlayer, /**< CBasePlayer (disallow normal ents) */
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Valve_Vector, /**< Vector */
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Valve_QAngle, /**< QAngle */
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Valve_POD, /**< Plain old data */
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Valve_Float, /**< Float */
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Valve_Edict, /**< Edict */
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Valve_String, /**< String */
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Valve_Bool, /**< Boolean */
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};
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enum DataStatus
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{
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Data_Fail = 0,
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Data_Okay = 1,
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};
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#define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
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#define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
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#define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
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#define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
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#define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data */
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#define PASSFLAG_ASPOINTER (1<<30) /**< Not an actual passflag, used internally */
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/**
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* @brief Valve pre-defined calling types
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*/
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enum ValveCallType
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{
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ValveCall_Static, /**< Static call */
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ValveCall_Entity, /**< Thiscall (CBaseEntity implicit first parameter) */
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ValveCall_Player, /**< Thiscall (CBasePlayer implicit first parameter) */
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ValveCall_GameRules, /**< Thiscall (CGameRules implicit first paramater) */
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};
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/**
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* @brief Valve parameter info
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*/
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struct ValvePassInfo
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{
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ValveType vtype; /**< IN: Valve type */
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unsigned int decflags; /**< IN: VDECODE_FLAG_* */
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unsigned int encflags; /**< IN: VENCODE_FLAG_* */
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PassType type; /**< IN: Pass information */
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unsigned int flags; /**< IN: Pass flags */
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size_t offset; /**< OUT: stack offset */
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size_t obj_offset; /**< OUT: object offset at end of the stack */
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};
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struct ValveCall;
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/**
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* @brief Converts a valve parameter to a bintools parameter.
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*
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* @param type Valve type.
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* @param pass Either basic or object.
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* @param flags Either BYVAL or BYREF.
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* @param info Buffer to store param info in.
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* @return Number of bytes this will use in the virtual stack,
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* or 0 if conversion was impossible.
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*/
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size_t ValveParamToBinParam(ValveType type,
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PassType pass,
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unsigned int flags,
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PassInfo *info,
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bool &needs_extra);
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/**
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* @brief Decodes data from a plugin to native data.
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*
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* Note: If you're going to return false, make sure to
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* throw an error.
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*
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* @param pContext Plugin context.
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* @param param Parameter value from params array.
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* @param buffer Buffer space in the virutal stack.
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* @return True on success, false otherwise.
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*/
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DataStatus DecodeValveParam(IPluginContext *pContext,
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cell_t param,
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const ValveCall *pCall,
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const ValvePassInfo *vdata,
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void *buffer);
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/**
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* @brief Encodes native data back into a plugin.
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*
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* Note: If you're going to return false, make sure to
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* throw an error.
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*
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* @param pContext Plugin context.
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* @param param Parameter value from params array.
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* @param buffer Buffer space in the virutal stack.
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* @return True on success, false otherwise.
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*/
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DataStatus EncodeValveParam(IPluginContext *pContext,
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cell_t param,
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const ValveCall *pCall,
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const ValvePassInfo *vdata,
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const void *buffer);
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#endif //_INCLUDE_SOURCEMOD_VDECODER_H_
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