Wowzers
-Added support for CGameRules calls to SDKTools -Changed some game names in sdktools.games.txt to descriptions --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401071
This commit is contained in:
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@ -25,6 +25,7 @@
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#include "vcallbuilder.h"
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#include "vnatives.h"
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#include "tempents.h"
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#include "gamerules.h"
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/**
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* @file extension.cpp
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@ -102,7 +103,9 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
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void SDKTools::SDK_OnAllLoaded()
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{
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SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
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g_TEManager.Initialize();
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InitializeGameRules();
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}
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bool SDKTools::QueryRunning(char *error, size_t maxlength)
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@ -187,6 +187,10 @@
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RelativePath="..\extension.cpp"
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>
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</File>
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<File
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RelativePath="..\gamerules.cpp"
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>
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</File>
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<File
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RelativePath="..\tempents.cpp"
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>
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@ -229,6 +233,10 @@
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RelativePath="..\extension.h"
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>
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</File>
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<File
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RelativePath="..\gamerules.h"
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>
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</File>
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<File
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RelativePath="..\tempents.h"
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>
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@ -80,6 +80,8 @@ ValveCall *CreateValveCall(void *addr,
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ValveCall *vc = new ValveCall;
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vc->type = vcalltype;
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size_t size = 0;
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vc->stackSize = 0;
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@ -109,16 +111,24 @@ ValveCall *CreateValveCall(void *addr,
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{
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thisinfo = &thisbuf;
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thisinfo->type = PassType_Basic;
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if (vcalltype == ValveCall_Entity)
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switch (vcalltype)
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{
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case ValveCall_Entity:
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thisinfo->vtype = Valve_CBaseEntity;
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thisinfo->flags = PASSFLAG_BYVAL;
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thisinfo->decflags |= VDECODE_FLAG_ALLOWWORLD;
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} else if (vcalltype == ValveCall_Player) {
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break;
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case ValveCall_Player:
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thisinfo->vtype = Valve_CBasePlayer;
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thisinfo->flags = PASSFLAG_BYVAL;
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thisinfo->decflags = 0;
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break;
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case ValveCall_GameRules:
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thisinfo->vtype = Valve_POD;
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thisinfo->flags = PASSFLAG_ASPOINTER;
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thisinfo->decflags = 0;
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}
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thisinfo->encflags = 0;
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thisinfo->flags = PASSFLAG_BYVAL;
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thisinfo->offset = 0;
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vc->stackSize += sizeof(void *);
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cv = CallConv_ThisCall;
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@ -227,6 +237,8 @@ ValveCall *CreateValveVCall(unsigned int vtableIdx,
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ValveCall *vc = new ValveCall;
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vc->type = vcalltype;
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size_t size = 0;
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vc->stackSize = 0;
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@ -314,16 +326,25 @@ ValveCall *CreateValveVCall(unsigned int vtableIdx,
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/* Save the this info for the dynamic decoder */
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vc->thisinfo = &(vc->vparams[numParams + 1]);
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vc->thisinfo->type = PassType_Basic;
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if (vcalltype == ValveCall_Entity)
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switch (vcalltype)
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{
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case ValveCall_Entity:
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vc->thisinfo->vtype = Valve_CBaseEntity;
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vc->thisinfo->flags = PASSFLAG_BYVAL;
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vc->thisinfo->decflags = VDECODE_FLAG_ALLOWWORLD;
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} else if (vcalltype == ValveCall_Player) {
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break;
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case ValveCall_Player:
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vc->thisinfo->vtype = Valve_CBasePlayer;
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vc->thisinfo->flags = PASSFLAG_BYVAL;
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vc->thisinfo->decflags = 0;
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break;
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case ValveCall_GameRules:
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vc->thisinfo->vtype = Valve_POD;
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vc->thisinfo->flags = PASSFLAG_ASPOINTER;
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vc->thisinfo->decflags = 0;
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break;
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}
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vc->thisinfo->encflags = 0;
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vc->thisinfo->flags = PASSFLAG_BYVAL;
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vc->thisinfo->offset = 0;
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vc->thisinfo->obj_offset = 0;
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normSize += sizeof(void *);
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@ -37,6 +37,7 @@ using namespace SourceHook;
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struct ValveCall
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{
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ICallWrapper *call; /**< From IBinTools */
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ValveCallType type; /**< Call type */
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ValvePassInfo *vparams; /**< Valve parameter info */
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ValvePassInfo *retinfo; /**< Return buffer info */
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ValvePassInfo *thisinfo; /**< Thiscall info */
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@ -23,6 +23,7 @@
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#include "extension.h"
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#include "vcallbuilder.h"
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#include "gamerules.h"
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enum SDKLibrary
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{
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@ -245,25 +246,50 @@ static cell_t SDKCall(IPluginContext *pContext, const cell_t *params)
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unsigned int startparam = 2;
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/* Do we need to write a thispointer? */
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if (vc->thisinfo &&
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(vc->thisinfo->vtype == Valve_CBaseEntity
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|| vc->thisinfo->vtype == Valve_CBasePlayer))
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if (vc->thisinfo)
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{
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if (startparam > numparams)
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switch (vc->type)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("Expected 1 parameter for entity pointer; found none");
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case ValveCall_Entity:
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case ValveCall_Player:
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{
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if (startparam > numparams)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("Expected 1 parameter for entity pointer; found none");
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}
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if (DecodeValveParam(pContext,
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params[startparam],
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vc,
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vc->thisinfo,
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ptr) == Data_Fail)
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{
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vc->stk_put(ptr);
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return 0;
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}
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startparam++;
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}
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break;
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case ValveCall_GameRules:
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{
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if (g_pGameRules == NULL)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("GameRules unsupported or not available; file a bug report");
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}
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void *gamerules = *g_pGameRules;
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if (gamerules == NULL)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("GameRules not available before map is loaded");
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}
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*(void **)ptr = gamerules;
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}
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break;
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}
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if (DecodeValveParam(pContext,
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params[startparam],
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vc,
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vc->thisinfo,
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ptr) == Data_Fail)
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{
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vc->stk_put(ptr);
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return 0;
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}
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startparam++;
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}
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/* See if we need to skip any more parameters */
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@ -67,9 +67,10 @@ enum DataStatus
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*/
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enum ValveCallType
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{
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ValveCall_Static, /**< Static call */
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ValveCall_Entity, /**< Thiscall (CBaseEntity implicit first parameter) */
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ValveCall_Player, /**< Thiscall (CBasePlayer implicit first parameter) */
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ValveCall_Static, /**< Static call */
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ValveCall_Entity, /**< Thiscall (CBaseEntity implicit first parameter) */
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ValveCall_Player, /**< Thiscall (CBasePlayer implicit first parameter) */
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ValveCall_GameRules, /**< Thiscall (CGameRules implicit first paramater) */
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};
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/**
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@ -8,9 +8,9 @@
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"game" "cstrike"
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"game" "dod"
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"game" "hl2mp"
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"game" "insurgency"
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"game" "dystopia_v1"
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"game" "sourceforts"
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"game" "!Dystopia"
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"game" "!Insurgency"
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"game" "!SourceForts v1.9.2"
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}
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"Offsets"
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@ -48,41 +48,50 @@
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}
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}
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}
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/* HL2MP */
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"hl2mp"
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "cstrike"
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"game" "dod"
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"game" "garrysmod"
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"game" "hl2mp"
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"game" "ship"
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"game" "!Dystopia"
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"game" "!Insurgency"
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"game" "!SourceForts v1.9.2"
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}
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"Offsets"
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{
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"GiveNamedItem"
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "327"
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"linux" "328"
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"windows" "2"
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}
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"RemovePlayerItem"
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"windows" "225"
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"linux" "226"
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
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}
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"Weapon_GetSlot"
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"g_pGameRules"
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{
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"windows" "223"
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"linux" "224"
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}
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"Ignite"
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{
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"windows" "187"
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"linux" "188"
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}
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"Extinguish"
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{
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"windows" "188"
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"linux" "189"
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}
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"Teleport"
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{
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"windows" "97"
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"linux" "98"
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"library" "server"
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"linux" "@g_pGameRules"
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}
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}
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}
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@ -162,91 +171,47 @@
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}
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}
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}
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/* Insurgency */
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"insurgency"
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/* Half-Life 2: Deathmatch */
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"hl2mp"
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{
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"Offsets"
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{
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/* CBasePlayer */
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"Ignite"
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{
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"windows" "174"
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"linux" "175"
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}
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"Extinguish"
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{
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"windows" "175"
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"linux" "176"
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}
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"Teleport"
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{
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"windows" "90"
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"linux" "91"
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}
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/* Temp Entities */
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"s_pTempEntities"
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{
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"linux" "28"
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}
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}
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}
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/* SourceForts 1.9.2
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* :TODO: use description instead...
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*/
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"sourceforts"
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{
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"Offsets"
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{
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/* CBasePlayer */
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"GiveNamedItem"
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{
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"windows" "294"
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"linux" "295"
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"windows" "327"
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"linux" "328"
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}
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"RemovePlayerItem"
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{
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"windows" "207"
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"linux" "208"
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"windows" "225"
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"linux" "226"
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}
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"Weapon_GetSlot"
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{
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"windows" "205"
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"linux" "206"
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"windows" "223"
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"linux" "224"
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}
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"Ignite"
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{
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"windows" "170"
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"linux" "171"
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"windows" "187"
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"linux" "188"
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}
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"Extinguish"
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{
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"windows" "171"
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"linux" "172"
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"windows" "188"
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"linux" "189"
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}
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"Teleport"
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{
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"windows" "90"
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"linux" "91"
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}
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/* Temp Entities */
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"s_pTempEntities"
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{
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"linux" "29"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"windows" "97"
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"linux" "98"
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}
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}
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}
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/* Dsytopia */
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"dystopia_v1"
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"!Dystopia"
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{
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"Offsets"
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@ -304,6 +269,98 @@
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"library" "server"
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"windows" "\x81\xEC\x84\x00\x00\x00\x56\x8B\xF1\x8B\x46\x6C\x57\x8D\x7E\x6C\x8D\x4C\x24\x08\x83\xC8\x20\x51\x89\x44\x24\x0C\xE8\x2A\x2A\x2A"
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}
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/* Dystopia always has to be different, doesn't it
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*
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* This is very similar to the general signature, except that
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* it does "mov edx, [eax+2Ch]" before making a call rather than
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* doing "call dword ptr [eax+2Ch]"
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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}
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}
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/* Insurgency */
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"!Insurgency"
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{
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"Offsets"
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{
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/* CBasePlayer */
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"Ignite"
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{
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"windows" "174"
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"linux" "175"
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}
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"Extinguish"
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{
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"windows" "175"
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"linux" "176"
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}
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"Teleport"
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{
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"windows" "90"
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"linux" "91"
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}
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/* Temp Entities */
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"s_pTempEntities"
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{
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"linux" "28"
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}
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}
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}
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/* SourceForts 1.9.2 */
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"!SourceForts v1.9.2"
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{
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"Offsets"
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{
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/* CBasePlayer */
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"GiveNamedItem"
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{
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"windows" "294"
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"linux" "295"
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}
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"RemovePlayerItem"
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{
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"windows" "207"
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"linux" "208"
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}
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"Weapon_GetSlot"
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{
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"windows" "205"
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"linux" "206"
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}
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"Ignite"
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{
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"windows" "170"
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"linux" "171"
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}
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"Extinguish"
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{
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"windows" "171"
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"linux" "172"
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}
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"Teleport"
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{
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"windows" "90"
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"linux" "91"
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}
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/* Temp Entities */
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"s_pTempEntities"
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{
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"linux" "29"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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}
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}
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}
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}
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|
@ -31,6 +31,7 @@ enum SDKCallType
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SDKCall_Static, /**< Static call */
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SDKCall_Entity, /**< CBaseEntity call */
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SDKCall_Player, /**< CBasePlayer call */
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SDKCall_GameRules, /**< CGameRules call */
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};
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enum SDKLibrary
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@ -147,6 +148,7 @@ native Handle:EndPrepSDKCall();
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* Calls an SDK function with the given parameters.
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*
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* If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
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* If the call type is GameRules, then nothing special needs to be passed.
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* If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
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* If the return value is a string, the THIRD parameter must be a String buffer, and the
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* FOURTH parameter must be the maximum length.
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