In other words it was a problem where our FireEvent hooks were being re-entered for the _same_ game event. The Event Manager was not able to handle this and crashed. |
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|---|---|---|
| configs | ||
| core | ||
| editor | ||
| extensions | ||
| gamedata | ||
| knight/shared | ||
| loader | ||
| plugins | ||
| public | ||
| sourcepawn | ||
| tools | ||
| translations | ||
| .hgignore | ||
| .hgtags | ||
| changelog.txt | ||
| modules.versions | ||
| NOTICE.txt | ||
| product.version | ||
| pushbuild.txt | ||