sourcemod/gamedata/core.games/engine.l4d2.txt
Benoist 35ac74c7a7
Update gamedata for l4d2 (#2111)
* update gamedata for l4d2

* undo findentitybyclassname sig change

* update gEntList offset accordingly

---------

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2024-02-02 21:10:42 +00:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"game" "left4dead2"
"game" "nucleardawn"
}
"Offsets"
{
/* Offset into LevelShutdown */
"gEntList"
{
"windows" "40"
}
"EntInfo"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
}
"Signatures"
{
"LevelShutdown"
{
"library" "server"
"windows" "\x56\x8B\x35\x2A\x2A\x2A\x2A\x8B\x06\x8B\x50\x68\x8B\xCE\xFF\xD2\x68\x2A\x2A\x2A\x2A"
}
"gEntList"
{
"library" "server"
"linux" "@gEntList"
"mac" "@gEntList"
}
}
}
}