Update gamedata for l4d2 (#2111)
* update gamedata for l4d2 * undo findentitybyclassname sig change * update gEntList offset accordingly --------- Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
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@ -25,14 +25,14 @@
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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"windows" "40"
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}
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"EntInfo"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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"mac" "4"
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}
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}
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@ -41,13 +41,13 @@
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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"windows" "\x56\x8B\x35\x2A\x2A\x2A\x2A\x8B\x06\x8B\x50\x68\x8B\xCE\xFF\xD2\x68\x2A\x2A\x2A\x2A"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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"mac" "@gEntList"
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"mac" "@gEntList"
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}
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}
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}
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@ -81,9 +81,9 @@
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*/
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"InfoChanged"
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{
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"windows" "176"
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"linux" "176"
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"mac" "176"
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"windows" "180"
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"linux" "180"
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"mac" "180"
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}
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}
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}
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