sourcemod/extensions/sdktools/vsound.cpp
2020-03-11 22:36:25 +00:00

1621 lines
48 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "vsound.h"
#include <IForwardSys.h>
SH_DECL_HOOK8_void(IVEngineServer, EmitAmbientSound, SH_NOATTRIB, 0, int, const Vector &, const char *, float, soundlevel_t, int, int, float);
#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
SH_DECL_HOOK18(IEngineSound, EmitSound, SH_NOATTRIB, 0, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int, void *);
SH_DECL_HOOK18(IEngineSound, EmitSound, SH_NOATTRIB, 1, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int, void *);
#elif SOURCE_ENGINE >= SE_PORTAL2
SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 0, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 1, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 0, IRecipientFilter &, int, int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 1, IRecipientFilter &, int, int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
#else
SH_DECL_HOOK14_void(IEngineSound, EmitSound, SH_NOATTRIB, 0, IRecipientFilter &, int, int, const char *, float, float, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
SH_DECL_HOOK14_void(IEngineSound, EmitSound, SH_NOATTRIB, 1, IRecipientFilter &, int, int, const char *, float, soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
#endif
bool g_InSoundHook = false;
/***************************
* *
* Sound Related Hook Class *
* *
****************************/
cell_t SoundReferenceToIndex(cell_t ref)
{
if (ref == 0 || ref == -1 || ref == -2)
{
return ref;
}
return gamehelpers->ReferenceToIndex(ref);
}
size_t SoundHooks::_FillInPlayers(int *pl_array, IRecipientFilter *pFilter)
{
size_t size = static_cast<size_t>(pFilter->GetRecipientCount());
for (size_t i=0; i<size; i++)
{
pl_array[i] = pFilter->GetRecipientIndex(i);
}
return size;
}
void SoundHooks::_IncRefCounter(int type)
{
if (type == NORMAL_SOUND_HOOK)
{
if (m_NormalCount++ == 0)
{
SH_ADD_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound), false);
SH_ADD_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound2), false);
}
}
else if (type == AMBIENT_SOUND_HOOK)
{
if (m_AmbientCount++ == 0)
{
SH_ADD_HOOK(IVEngineServer, EmitAmbientSound, engine, SH_MEMBER(this, &SoundHooks::OnEmitAmbientSound), false);
}
}
}
void SoundHooks::_DecRefCounter(int type)
{
if (type == NORMAL_SOUND_HOOK)
{
if (--m_NormalCount == 0)
{
SH_REMOVE_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound), false);
SH_REMOVE_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound2), false);
}
}
else if (type == AMBIENT_SOUND_HOOK)
{
if (--m_AmbientCount == 0)
{
SH_REMOVE_HOOK(IVEngineServer, EmitAmbientSound, engine, SH_MEMBER(this, &SoundHooks::OnEmitAmbientSound), false);
}
}
}
void SoundHooks::Initialize()
{
plsys->AddPluginsListener(this);
}
void SoundHooks::Shutdown()
{
plsys->RemovePluginsListener(this);
if (m_NormalCount)
{
SH_REMOVE_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound), false);
SH_REMOVE_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound2), false);
}
if (m_AmbientCount)
{
SH_REMOVE_HOOK(IVEngineServer, EmitAmbientSound, engine, SH_MEMBER(this, &SoundHooks::OnEmitAmbientSound), false);
}
}
void SoundHooks::OnPluginUnloaded(IPlugin *plugin)
{
SoundHookIter iter;
IPluginContext *pContext = plugin->GetBaseContext();
if (m_AmbientCount)
{
for (iter=m_AmbientFuncs.begin(); iter!=m_AmbientFuncs.end(); )
{
if ((*iter)->GetParentContext() == pContext)
{
iter = m_AmbientFuncs.erase(iter);
_DecRefCounter(AMBIENT_SOUND_HOOK);
}
else
{
iter++;
}
}
}
if (m_NormalCount)
{
for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); )
{
if ((*iter)->GetParentContext() == pContext)
{
iter = m_NormalFuncs.erase(iter);
_DecRefCounter(NORMAL_SOUND_HOOK);
}
else
{
iter++;
}
}
}
}
void SoundHooks::AddHook(int type, IPluginFunction *pFunc)
{
if (type == NORMAL_SOUND_HOOK)
{
m_NormalFuncs.push_back(pFunc);
_IncRefCounter(NORMAL_SOUND_HOOK);
}
else if (type == AMBIENT_SOUND_HOOK)
{
m_AmbientFuncs.push_back(pFunc);
_IncRefCounter(AMBIENT_SOUND_HOOK);
}
}
bool SoundHooks::RemoveHook(int type, IPluginFunction *pFunc)
{
SoundHookIter iter;
if (type == NORMAL_SOUND_HOOK)
{
if ((iter=m_NormalFuncs.find(pFunc)) != m_NormalFuncs.end())
{
m_NormalFuncs.erase(iter);
_DecRefCounter(NORMAL_SOUND_HOOK);
return true;
}
else
{
return false;
}
}
else if (type == AMBIENT_SOUND_HOOK)
{
if ((iter=m_AmbientFuncs.find(pFunc)) != m_AmbientFuncs.end())
{
m_AmbientFuncs.erase(iter);
_DecRefCounter(AMBIENT_SOUND_HOOK);
return true;
}
else
{
return false;
}
}
return false;
}
void SoundHooks::OnEmitAmbientSound(int entindex, const Vector &pos, const char *samp, float vol,
soundlevel_t soundlevel, int fFlags, int pitch, float delay)
{
SoundHookIter iter;
IPluginFunction *pFunc;
cell_t vec[3] = {sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z)};
cell_t res = static_cast<ResultType>(Pl_Continue);
char buffer[PLATFORM_MAX_PATH];
strcpy(buffer, samp);
for (iter=m_AmbientFuncs.begin(); iter!=m_AmbientFuncs.end(); iter++)
{
pFunc = (*iter);
pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
pFunc->PushCellByRef(&entindex);
pFunc->PushFloatByRef(&vol);
pFunc->PushCellByRef(reinterpret_cast<cell_t *>(&soundlevel));
pFunc->PushCellByRef(&pitch);
pFunc->PushArray(vec, 3, SM_PARAM_COPYBACK);
pFunc->PushCellByRef(&fFlags);
pFunc->PushFloatByRef(&delay);
g_InSoundHook = true;
pFunc->Execute(&res);
g_InSoundHook = false;
switch (res)
{
case Pl_Handled:
case Pl_Stop:
{
RETURN_META(MRES_SUPERCEDE);
}
case Pl_Changed:
{
Vector vec2;
vec2.x = sp_ctof(vec[0]);
vec2.y = sp_ctof(vec[1]);
vec2.z = sp_ctof(vec[2]);
RETURN_META_NEWPARAMS(MRES_IGNORED, &IVEngineServer::EmitAmbientSound,
(entindex, vec2, buffer, vol, soundlevel, fFlags, pitch, delay));
}
}
}
}
#if SOURCE_ENGINE >= SE_PORTAL2
// This should probably be moved to the gamedata
#define SOUND_ENTRY_HASH_SEED 0x444F5441
uint32 GenerateSoundEntryHash(char const *pSoundEntry)
{
// First we need to convert the sound entry to lowercase before we calculate the hash
int nSoundEntryLength = strlen(pSoundEntry);
char *pSoundEntryLowerCase = (char *)stackalloc(nSoundEntryLength + 1);
for (int nIndex = 0; nIndex < nSoundEntryLength; nIndex++)
pSoundEntryLowerCase[nIndex] = tolower(pSoundEntry[nIndex]);
// Second we need to calculate the hash using the algorithm reconstructed from CS:GO
const uint32 nMagicNumber = 0x5bd1e995;
uint32 nSoundHash = SOUND_ENTRY_HASH_SEED ^ nSoundEntryLength;
unsigned char *pData = (unsigned char *)pSoundEntryLowerCase;
while (nSoundEntryLength >= 4)
{
uint32 nLittleDWord = LittleDWord(*(uint32 *)pData);
nLittleDWord *= nMagicNumber;
nLittleDWord ^= nLittleDWord >> 24;
nLittleDWord *= nMagicNumber;
nSoundHash *= nMagicNumber;
nSoundHash ^= nLittleDWord;
pData += 4;
nSoundEntryLength -= 4;
}
switch (nSoundEntryLength)
{
case 3: nSoundHash ^= pData[2] << 16;
case 2: nSoundHash ^= pData[1] << 8;
case 1: nSoundHash ^= pData[0];
nSoundHash *= nMagicNumber;
};
nSoundHash ^= nSoundHash >> 13;
nSoundHash *= nMagicNumber;
nSoundHash ^= nSoundHash >> 15;
return nSoundHash;
}
#endif
#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
int SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity, void *pUnknown)
#elif SOURCE_ENGINE >= SE_PORTAL2
int SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity)
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity)
#else
void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity)
#endif
{
SoundHookIter iter;
IPluginFunction *pFunc;
cell_t res = static_cast<ResultType>(Pl_Continue);
char buffer[PLATFORM_MAX_PATH];
strcpy(buffer, pSample);
char soundEntry[PLATFORM_MAX_PATH] = "";
#if SOURCE_ENGINE >= SE_PORTAL2
Q_strncpy(soundEntry, pSoundEntry, sizeof(soundEntry));
#endif
#if SOURCE_ENGINE < SE_PORTAL2
int nSeed = 0;
#endif
for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
{
int players[SM_MAXPLAYERS], size;
size = _FillInPlayers(players, &filter);
pFunc = (*iter);
pFunc->PushArray(players, SM_ARRAYSIZE(players), SM_PARAM_COPYBACK);
pFunc->PushCellByRef(&size);
pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
pFunc->PushCellByRef(&iEntIndex);
pFunc->PushCellByRef(&iChannel);
pFunc->PushFloatByRef(&flVolume);
pFunc->PushCellByRef(reinterpret_cast<cell_t *>(&iSoundlevel));
pFunc->PushCellByRef(&iPitch);
pFunc->PushCellByRef(&iFlags);
pFunc->PushStringEx(soundEntry, sizeof(soundEntry), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
pFunc->PushCellByRef(&nSeed);
g_InSoundHook = true;
pFunc->Execute(&res);
g_InSoundHook = false;
switch (res)
{
case Pl_Handled:
case Pl_Stop:
{
#if SOURCE_ENGINE >= SE_PORTAL2
RETURN_META_VALUE(MRES_SUPERCEDE, -1);
#else
RETURN_META(MRES_SUPERCEDE);
#endif
}
case Pl_Changed:
{
/* Client validation */
for (int i = 0; i < size; i++)
{
int client = players[i];
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer)
{
pFunc->GetParentContext()->BlamePluginError(pFunc, "Callback-provided client index %d is invalid", client);
} else if (!pPlayer->IsInGame()) {
pFunc->GetParentContext()->BlamePluginError(pFunc, "Client %d is not in game", client);
} else {
continue;
}
#if SOURCE_ENGINE >= SE_PORTAL2
RETURN_META_VALUE(MRES_IGNORED, -1 );
#else
return;
#endif
}
#if SOURCE_ENGINE >= SE_PORTAL2
if (strcmp(pSoundEntry, soundEntry) != 0 || strcmp(pSample, buffer) != 0)
{
if (strcmp(soundEntry, buffer) == 0)
nSoundEntryHash = -1;
else if (strcmp(soundEntry, "") != 0)
nSoundEntryHash = GenerateSoundEntryHash(soundEntry);
}
#endif
CellRecipientFilter crf;
crf.Initialize(players, size);
#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
RETURN_META_VALUE_NEWPARAMS(
MRES_IGNORED,
-1,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float, soundlevel_t,
int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int, void *)>(&IEngineSound::EmitSound),
(crf, iEntIndex, iChannel, soundEntry, nSoundEntryHash, buffer, flVolume, iSoundlevel, nSeed, iFlags, iPitch, pOrigin,
pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity, nullptr)
);
#elif SOURCE_ENGINE >= SE_PORTAL2
RETURN_META_VALUE_NEWPARAMS(
MRES_IGNORED,
-1,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float, soundlevel_t,
int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
(crf, iEntIndex, iChannel, soundEntry, nSoundEntryHash, buffer, flVolume, iSoundlevel, nSeed, iFlags, iPitch, pOrigin,
pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
);
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
RETURN_META_NEWPARAMS(
MRES_IGNORED,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, soundlevel_t,
int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
(crf, iEntIndex, iChannel, buffer, flVolume, iSoundlevel, iFlags, iPitch, iSpecialDSP, pOrigin,
pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
);
#else
RETURN_META_NEWPARAMS(
MRES_IGNORED,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, soundlevel_t,
int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
(crf, iEntIndex, iChannel, buffer, flVolume, iSoundlevel, iFlags, iPitch, pOrigin,
pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
);
#endif
}
}
}
#if SOURCE_ENGINE >= SE_PORTAL2
RETURN_META_VALUE(MRES_IGNORED, -1 );
#endif
}
#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
int SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
float flVolume, float flAttenuation, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity, void *pUnknown)
#elif SOURCE_ENGINE >= SE_PORTAL2
int SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
float flVolume, float flAttenuation, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity)
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity)
#else
void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity)
#endif
{
SoundHookIter iter;
IPluginFunction *pFunc;
cell_t res = static_cast<ResultType>(Pl_Continue);
cell_t sndlevel = static_cast<cell_t>(ATTN_TO_SNDLVL(flAttenuation));
char buffer[PLATFORM_MAX_PATH];
strcpy(buffer, pSample);
char soundEntry[PLATFORM_MAX_PATH] = "";
#if SOURCE_ENGINE >= SE_PORTAL2
Q_strncpy(soundEntry, pSoundEntry, sizeof(soundEntry));
#endif
#if SOURCE_ENGINE < SE_PORTAL2
int nSeed = 0;
#endif
for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
{
int players[SM_MAXPLAYERS], size;
size = _FillInPlayers(players, &filter);
pFunc = (*iter);
pFunc->PushArray(players, SM_ARRAYSIZE(players), SM_PARAM_COPYBACK);
pFunc->PushCellByRef(&size);
pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
pFunc->PushCellByRef(&iEntIndex);
pFunc->PushCellByRef(&iChannel);
pFunc->PushFloatByRef(&flVolume);
pFunc->PushCellByRef(&sndlevel);
pFunc->PushCellByRef(&iPitch);
pFunc->PushCellByRef(&iFlags);
pFunc->PushStringEx(soundEntry, sizeof(soundEntry), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
pFunc->PushCellByRef(&nSeed);
g_InSoundHook = true;
pFunc->Execute(&res);
g_InSoundHook = false;
switch (res)
{
case Pl_Handled:
case Pl_Stop:
{
#if SOURCE_ENGINE >= SE_PORTAL2
RETURN_META_VALUE(MRES_SUPERCEDE, -1);
#else
RETURN_META(MRES_SUPERCEDE);
#endif
}
case Pl_Changed:
{
/* Client validation */
for (int i = 0; i < size; i++)
{
int client = players[i];
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer)
{
pFunc->GetParentContext()->BlamePluginError(pFunc, "Client index %d is invalid", client);
} else if (!pPlayer->IsInGame()) {
pFunc->GetParentContext()->BlamePluginError(pFunc, "Client %d is not in game", client);
} else {
continue;
}
#if SOURCE_ENGINE >= SE_PORTAL2
RETURN_META_VALUE(MRES_IGNORED, -1 );
#else
return;
#endif
}
#if SOURCE_ENGINE >= SE_PORTAL2
if (strcmp(pSoundEntry, soundEntry) != 0 || strcmp(pSample, buffer) != 0)
{
if (strcmp(soundEntry, buffer) == 0)
nSoundEntryHash = -1;
else if (strcmp(soundEntry, "") != 0)
nSoundEntryHash = GenerateSoundEntryHash(soundEntry);
}
#endif
CellRecipientFilter crf;
crf.Initialize(players, size);
#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
RETURN_META_VALUE_NEWPARAMS(
MRES_IGNORED,
-1,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, float,
int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int, void *)>(&IEngineSound::EmitSound),
(crf, iEntIndex, iChannel, soundEntry, nSoundEntryHash, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
nSeed, iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity, pUnknown)
);
#elif SOURCE_ENGINE >= SE_PORTAL2
RETURN_META_VALUE_NEWPARAMS(
MRES_IGNORED,
-1,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, float,
int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
(crf, iEntIndex, iChannel, soundEntry, nSoundEntryHash, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
nSeed, iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
);
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
RETURN_META_NEWPARAMS(
MRES_IGNORED,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char *, float, float,
int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
(crf, iEntIndex, iChannel, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
);
#else
RETURN_META_NEWPARAMS(
MRES_IGNORED,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char *, float, float,
int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound),
(crf, iEntIndex, iChannel, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
);
#endif
}
}
}
#if SOURCE_ENGINE >= SE_PORTAL2
RETURN_META_VALUE(MRES_IGNORED, -1 );
#endif
}
bool GetSoundParams(CSoundParameters *soundParams, const char *soundname, cell_t entindex)
{
if ( !soundname[0] )
return false;
#if SOURCE_ENGINE >= SE_PORTAL2
HSOUNDSCRIPTHASH index = (HSOUNDSCRIPTHASH)soundemitterbase->GetSoundIndex(soundname);
#else
HSOUNDSCRIPTHANDLE index = (HSOUNDSCRIPTHANDLE)soundemitterbase->GetSoundIndex(soundname);
#endif
if (!soundemitterbase->IsValidIndex(index))
return false;
gender_t gender = GENDER_NONE;
// I don't know if gender applies to any mutliplayer games, but just in case...
// Of course, if it's SOUND_FROM_PLAYER, we have no idea which gender it is
int ent = SoundReferenceToIndex(entindex);
if (ent > 0)
{
edict_t *edict = gamehelpers->EdictOfIndex(ent);
if (edict != NULL && !edict->IsFree())
{
IServerEntity *serverEnt = edict->GetIServerEntity();
if (serverEnt != NULL)
{
const char *actormodel = STRING(serverEnt->GetModelName());
gender = soundemitterbase->GetActorGender(actormodel);
}
}
}
return soundemitterbase->GetParametersForSoundEx(soundname, index, *soundParams, gender);
}
bool InternalPrecacheScriptSound(const char *soundname)
{
int soundIndex = soundemitterbase->GetSoundIndex(soundname);
if (!soundemitterbase->IsValidIndex(soundIndex))
{
return false;
}
CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound(soundIndex);
if (!internal)
return false;
int waveCount = internal->NumSoundNames();
if (!waveCount)
{
return false;
}
for (int wave = 0; wave < waveCount; wave++)
{
const char* waveName = soundemitterbase->GetWaveName(internal->GetSoundNames()[wave].symbol);
engsound->PrecacheSound(waveName);
}
return true;
}
/************************
* *
* Sound Related Natives *
* *
*************************/
SoundHooks s_SoundHooks;
static cell_t PrefetchSound(IPluginContext *pContext, const cell_t *params)
{
char *name;
pContext->LocalToString(params[1], &name);
engsound->PrefetchSound(name);
return 1;
}
static cell_t GetSoundDuration(IPluginContext *pContext, const cell_t *params)
{
char *name;
pContext->LocalToString(params[1], &name);
return sp_ftoc(engsound->GetSoundDuration(name));
}
static cell_t EmitAmbientSound(IPluginContext *pContext, const cell_t *params)
{
cell_t entity;
Vector pos;
char *name;
float vol, delay;
int pitch, flags, level;
entity = SoundReferenceToIndex(params[3]);
cell_t *addr;
pContext->LocalToPhysAddr(params[2], &addr);
pos.x = sp_ctof(addr[0]);
pos.y = sp_ctof(addr[1]);
pos.z = sp_ctof(addr[2]);
pContext->LocalToString(params[1], &name);
vol = sp_ctof(params[6]);
level = params[4];
flags = params[5];
pitch = params[7];
delay = sp_ctof(params[8]);
if (g_InSoundHook)
{
ENGINE_CALL(EmitAmbientSound)(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
}
else
{
engine->EmitAmbientSound(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
}
return 1;
}
static cell_t FadeClientVolume(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
if (client < 1 || client > playerhelpers->GetMaxClients())
{
return pContext->ThrowNativeError("Client index %d is not valid", client);
}
IGamePlayer *player = playerhelpers->GetGamePlayer(client);
if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client index %d is not in game", client);
}
engine->FadeClientVolume(
player->GetEdict(),
sp_ctof(params[2]),
sp_ctof(params[3]),
sp_ctof(params[4]),
sp_ctof(params[5]));
return 1;
}
static cell_t StopSound(IPluginContext *pContext, const cell_t *params)
{
int entity = SoundReferenceToIndex(params[1]);
int channel = params[2];
char *name;
pContext->LocalToString(params[3], &name);
#if SOURCE_ENGINE >= SE_PORTAL2
engsound->StopSound(entity, channel, name, -1);
#else
engsound->StopSound(entity, channel, name);
#endif
return 1;
}
static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr, *cl_array;
CellRecipientFilter crf;
unsigned int numClients;
int client;
IGamePlayer *pPlayer = NULL;
pContext->LocalToPhysAddr(params[1], &cl_array);
numClients = params[2];
/* Client validation */
for (unsigned int i = 0; i < numClients; i++)
{
client = cl_array[i];
pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Client %d is not in game", client);
}
}
crf.Initialize(cl_array, numClients);
char *sample;
pContext->LocalToString(params[3], &sample);
int entity = SoundReferenceToIndex(params[4]);
int channel = params[5];
int level = params[6];
int flags = params[7];
float vol = sp_ctof(params[8]);
int pitch = params[9];
int speakerentity = params[10];
Vector *pOrigin = NULL, origin;
Vector *pDir = NULL, dir;
pContext->LocalToPhysAddr(params[11], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pOrigin = &origin;
origin.x = sp_ctof(addr[0]);
origin.y = sp_ctof(addr[1]);
origin.z = sp_ctof(addr[2]);
}
pContext->LocalToPhysAddr(params[12], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pDir = &dir;
dir.x = sp_ctof(addr[0]);
dir.y = sp_ctof(addr[1]);
dir.z = sp_ctof(addr[2]);
}
bool updatePos = params[13] ? true : false;
float soundtime = sp_ctof(params[14]);
CUtlVector<Vector> *pOrigVec = NULL;
CUtlVector<Vector> origvec;
if (params[0] > 14)
{
pOrigVec = &origvec;
for (cell_t i = 15; i <= params[0]; i++)
{
Vector vec;
pContext->LocalToPhysAddr(params[i], &addr);
vec.x = sp_ctof(addr[0]);
vec.y = sp_ctof(addr[1]);
vec.z = sp_ctof(addr[2]);
origvec.AddToTail(vec);
}
}
/* If we're going to a "local player" and this is a dedicated server,
* intelligently redirect each sound.
*/
if (entity == -2 && engine->IsDedicatedServer())
{
for (unsigned int i = 0; i < numClients; i++)
{
cell_t player[1];
player[0] = cl_array[i];
crf.Reset();
crf.Initialize(player, 1);
#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
if (g_InSoundHook)
{
SH_CALL(enginesoundPatch,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int, void *)>
(&IEngineSound::EmitSound))
(crf,
player[0],
channel,
sample,
-1,
sample,
vol,
(soundlevel_t)level,
0,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity,
nullptr);
}
else
{
engsound->EmitSound(crf,
player[0],
channel,
sample,
-1,
sample,
vol,
(soundlevel_t)level,
0,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity,
nullptr);
}
#elif SOURCE_ENGINE >= SE_PORTAL2
if (g_InSoundHook)
{
SH_CALL(enginesoundPatch,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
(&IEngineSound::EmitSound))
(crf,
player[0],
channel,
sample,
-1,
sample,
vol,
(soundlevel_t)level,
0,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
else
{
engsound->EmitSound(crf,
player[0],
channel,
sample,
-1,
sample,
vol,
(soundlevel_t)level,
0,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
if (g_InSoundHook)
{
SH_CALL(enginesoundPatch,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
(&IEngineSound::EmitSound))
(crf,
player[0],
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
0,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
else
{
engsound->EmitSound(crf,
player[0],
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
0,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
#else
if (g_InSoundHook)
{
SH_CALL(enginesoundPatch,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float,
soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
(&IEngineSound::EmitSound))
(crf,
player[0],
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
else
{
engsound->EmitSound(crf,
player[0],
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
#endif
}
} else {
#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
if (g_InSoundHook)
{
SH_CALL(enginesoundPatch,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int, void *)>
(&IEngineSound::EmitSound))
(crf,
entity,
channel,
sample,
-1,
sample,
vol,
(soundlevel_t)level,
0,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity,
nullptr);
}
else
{
engsound->EmitSound(crf,
entity,
channel,
sample,
-1,
sample,
vol,
(soundlevel_t)level,
0,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity,
nullptr);
}
#elif SOURCE_ENGINE >= SE_PORTAL2
if (g_InSoundHook)
{
SH_CALL(enginesoundPatch,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
(&IEngineSound::EmitSound))
(crf,
entity,
channel,
sample,
-1,
sample,
vol,
(soundlevel_t)level,
0,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
else
{
engsound->EmitSound(crf,
entity,
channel,
sample,
-1,
sample,
vol,
(soundlevel_t)level,
0,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
if (g_InSoundHook)
{
SH_CALL(enginesoundPatch,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
(&IEngineSound::EmitSound))
(crf,
entity,
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
0,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
else
{
engsound->EmitSound(crf,
entity,
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
0,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
#else
if (g_InSoundHook)
{
SH_CALL(enginesoundPatch,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float,
soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
(&IEngineSound::EmitSound))
(crf,
entity,
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
else
{
engsound->EmitSound(crf,
entity,
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
#endif
}
return 1;
}
static cell_t EmitSoundEntry(IPluginContext *pContext, const cell_t *params)
{
#if SOURCE_ENGINE < SE_PORTAL2
return pContext->ThrowNativeError("EmitSoundEntry is not available in this game.");
#else
cell_t *addr, *cl_array;
CellRecipientFilter crf;
unsigned int numClients;
int client;
IGamePlayer *pPlayer = NULL;
pContext->LocalToPhysAddr(params[1], &cl_array);
numClients = params[2];
/* Client validation */
for (unsigned int i = 0; i < numClients; i++)
{
client = cl_array[i];
pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
}
else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Client %d is not in game", client);
}
}
crf.Initialize(cl_array, numClients);
char *soundEntry;
pContext->LocalToString(params[3], &soundEntry);
char *sample;
pContext->LocalToString(params[4], &sample);
// By default, we want the hash to equal maxint
unsigned int soundEntryHash = -1;
// We only generate a hash if the sample is not the same as the sound entry and the sound entry is not empty.
if (strcmp(soundEntry, sample) != 0 && strcmp(soundEntry, "") != 0)
soundEntryHash = GenerateSoundEntryHash(soundEntry);
int entity = SoundReferenceToIndex(params[5]);
int channel = params[6];
int level = params[7];
int seed = params[8];
int flags = params[9];
float vol = sp_ctof(params[10]);
int pitch = params[11];
int speakerentity = params[12];
Vector *pOrigin = NULL, origin;
Vector *pDir = NULL, dir;
pContext->LocalToPhysAddr(params[13], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pOrigin = &origin;
origin.x = sp_ctof(addr[0]);
origin.y = sp_ctof(addr[1]);
origin.z = sp_ctof(addr[2]);
}
pContext->LocalToPhysAddr(params[14], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pDir = &dir;
dir.x = sp_ctof(addr[0]);
dir.y = sp_ctof(addr[1]);
dir.z = sp_ctof(addr[2]);
}
bool updatePos = params[15] ? true : false;
float soundtime = sp_ctof(params[16]);
CUtlVector<Vector> *pOrigVec = NULL;
CUtlVector<Vector> origvec;
if (params[0] > 16)
{
pOrigVec = &origvec;
for (cell_t i = 17; i <= params[0]; i++)
{
Vector vec;
pContext->LocalToPhysAddr(params[i], &addr);
vec.x = sp_ctof(addr[0]);
vec.y = sp_ctof(addr[1]);
vec.z = sp_ctof(addr[2]);
origvec.AddToTail(vec);
}
}
/* If we're going to a "local player" and this is a dedicated server,
* intelligently redirect each sound.
*/
if (entity == -2 && engine->IsDedicatedServer())
{
for (unsigned int i = 0; i < numClients; i++)
{
cell_t player[1];
player[0] = cl_array[i];
crf.Reset();
crf.Initialize(player, 1);
if (g_InSoundHook)
{
#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
SH_CALL(enginesoundPatch,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int, void *)>
(&IEngineSound::EmitSound))(crf, player[0], channel, soundEntry, soundEntryHash, sample, vol, (soundlevel_t)level, seed,
flags, pitch, pOrigin, pDir, pOrigVec, updatePos, soundtime, speakerentity, nullptr);
#else
SH_CALL(enginesoundPatch,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
(&IEngineSound::EmitSound))(crf, player[0], channel, soundEntry, soundEntryHash, sample, vol, (soundlevel_t)level, seed,
flags, pitch, pOrigin, pDir, pOrigVec, updatePos, soundtime, speakerentity);
#endif
}
else
{
engsound->EmitSound(crf, player[0], channel, soundEntry, soundEntryHash, sample, vol, (soundlevel_t)level, seed,
flags, pitch, pOrigin, pDir, pOrigVec, updatePos, soundtime, speakerentity);
}
}
}
else {
if (g_InSoundHook)
{
#if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_BLADE
SH_CALL(enginesoundPatch,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int, void *)>
(&IEngineSound::EmitSound))(crf, entity, channel, soundEntry, soundEntryHash, sample, vol, (soundlevel_t)level,
seed, flags, pitch, pOrigin, pDir, pOrigVec, updatePos, soundtime, speakerentity, nullptr);
#else
SH_CALL(enginesoundPatch,
static_cast<int (IEngineSound::*)(IRecipientFilter &, int, int, const char*, unsigned int, const char*, float,
soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
(&IEngineSound::EmitSound))(crf, entity, channel, soundEntry, soundEntryHash, sample, vol, (soundlevel_t)level,
seed, flags, pitch, pOrigin, pDir, pOrigVec, updatePos, soundtime, speakerentity);
#endif
}
else
{
engsound->EmitSound(crf, entity, channel, soundEntry, soundEntryHash, sample, vol, (soundlevel_t)level, seed,
flags, pitch, pOrigin, pDir, pOrigVec, updatePos, soundtime, speakerentity);
}
}
return 1;
#endif
}
static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr;
CellRecipientFilter crf;
unsigned int numClients;
int client;
IGamePlayer *pPlayer = NULL;
pContext->LocalToPhysAddr(params[1], &addr);
numClients = params[2];
/* Client validation */
for (unsigned int i = 0; i < numClients; i++)
{
client = addr[i];
pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Client %d is not in game", client);
}
}
crf.Initialize(addr, numClients);
int sentence = params[3];
int entity = SoundReferenceToIndex(params[4]);
int channel = params[5];
int level = params[6];
int flags = params[7];
float vol = sp_ctof(params[8]);
int pitch = params[9];
int speakerentity = params[10];
Vector *pOrigin = NULL, origin;
Vector *pDir = NULL, dir;
pContext->LocalToPhysAddr(params[11], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pOrigin = &origin;
origin.x = sp_ctof(addr[0]);
origin.y = sp_ctof(addr[1]);
origin.z = sp_ctof(addr[2]);
}
pContext->LocalToPhysAddr(params[12], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pDir = &dir;
dir.x = sp_ctof(addr[0]);
dir.y = sp_ctof(addr[1]);
dir.z = sp_ctof(addr[2]);
}
bool updatePos = params[13] ? true : false;
float soundtime = sp_ctof(params[14]);
CUtlVector<Vector> *pOrigVec = NULL;
CUtlVector<Vector> origvec;
if (params[0] > 14)
{
pOrigVec = &origvec;
for (cell_t i = 15; i <= params[0]; i++)
{
Vector vec;
pContext->LocalToPhysAddr(params[i], &addr);
vec.x = sp_ctof(addr[0]);
vec.y = sp_ctof(addr[1]);
vec.z = sp_ctof(addr[2]);
origvec.AddToTail(vec);
}
}
engsound->EmitSentenceByIndex(crf,
entity,
channel,
sentence,
vol,
(soundlevel_t)level,
#if SOURCE_ENGINE >= SE_PORTAL2
0,
#endif
flags,
pitch,
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
0,
#endif
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
return 1;
}
static cell_t smn_AddAmbientSoundHook(IPluginContext *pContext, const cell_t *params)
{
IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
if (!pFunc)
{
return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
}
s_SoundHooks.AddHook(AMBIENT_SOUND_HOOK, pFunc);
return 1;
}
static cell_t smn_AddNormalSoundHook(IPluginContext *pContext, const cell_t *params)
{
IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
if (!pFunc)
{
return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
}
s_SoundHooks.AddHook(NORMAL_SOUND_HOOK, pFunc);
return 1;
}
static cell_t smn_RemoveAmbientSoundHook(IPluginContext *pContext, const cell_t *params)
{
IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
if (!pFunc)
{
return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
}
if (!s_SoundHooks.RemoveHook(AMBIENT_SOUND_HOOK, pFunc))
{
return pContext->ThrowNativeError("Invalid hooked function");
}
return 1;
}
static cell_t smn_RemoveNormalSoundHook(IPluginContext *pContext, const cell_t *params)
{
IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
if (!pFunc)
{
return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
}
if (!s_SoundHooks.RemoveHook(NORMAL_SOUND_HOOK, pFunc))
{
return pContext->ThrowNativeError("Invalid hooked function");
}
return 1;
}
static cell_t smn_GetDistGainFromSoundLevel(IPluginContext *pContext, const cell_t *params)
{
int decibel = params[1];
float distance = sp_ctof(params[2]);
return sp_ftoc(engsound->GetDistGainFromSoundLevel((soundlevel_t)decibel, distance));
}
// native bool:GetGameSoundParams(const String:gameSound[], &channel, &soundLevel, &Float:volume, &pitch, String:sample[], maxlength, entity=SOUND_FROM_WORLD)
static cell_t smn_GetGameSoundParams(IPluginContext *pContext, const cell_t *params)
{
char *soundname;
pContext->LocalToString(params[1], &soundname);
CSoundParameters soundParams;
if (!GetSoundParams(&soundParams, soundname, params[8]))
return false;
cell_t *channel;
cell_t *fakeVolume;
cell_t *pitch;
cell_t *soundLevel;
pContext->LocalToPhysAddr(params[2], &channel);
pContext->LocalToPhysAddr(params[3], &soundLevel);
pContext->LocalToPhysAddr(params[4], &fakeVolume);
pContext->LocalToPhysAddr(params[5], &pitch);
*channel = soundParams.channel;
*pitch = soundParams.pitch;
*soundLevel = (cell_t)soundParams.soundlevel;
*fakeVolume = sp_ftoc(soundParams.volume);
pContext->StringToLocal(params[6], params[7], soundParams.soundname);
// Precache the sound we're returning
InternalPrecacheScriptSound(soundname);
return true;
}
// native bool:PrecacheScriptSound(const String:soundname[])
static cell_t smn_PrecacheScriptSound(IPluginContext *pContext, const cell_t *params)
{
char *soundname;
pContext->LocalToString(params[1], &soundname);
return InternalPrecacheScriptSound(soundname);
}
sp_nativeinfo_t g_SoundNatives[] =
{
{"EmitAmbientSound", EmitAmbientSound},
{"EmitSentence", EmitSentence},
{"EmitSound", EmitSound},
{"EmitSoundEntry", EmitSoundEntry},
{"FadeClientVolume", FadeClientVolume},
{"GetSoundDuration", GetSoundDuration},
{"PrefetchSound", PrefetchSound},
{"StopSound", StopSound},
{"AddAmbientSoundHook", smn_AddAmbientSoundHook},
{"AddNormalSoundHook", smn_AddNormalSoundHook},
{"RemoveAmbientSoundHook", smn_RemoveAmbientSoundHook},
{"RemoveNormalSoundHook", smn_RemoveNormalSoundHook},
{"GetDistGainFromSoundLevel", smn_GetDistGainFromSoundLevel},
{"GetGameSoundParams", smn_GetGameSoundParams},
{"PrecacheScriptSound", smn_PrecacheScriptSound},
{NULL, NULL},
};