* Make mac/win lookups lowercase'd * Revert #709 & 81042cc * Adjust HashPolicy implementation across sourcemod Basically, in order to implement our own (actual) hash policy in `PluginSys.h`, we needed to remove the blanket implementation of `hash` that was used before. Now, each policy must implement `hash` along with `matches` in order to be used with `NameHashSet`. While this does force us to change every implementation of policies across the entirety of sourcemod, it allows core to use flexible implementations of `hash`. * Remove logic duplication * Improve lowercase checks
		
			
				
	
	
		
			107 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _include_sourcemod_native_h_
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#define _include_sourcemod_native_h_
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#include <IShareSys.h>
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#include <IHandleSys.h>
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#include <am-autoptr.h>
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#include <am-string.h>
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#include <am-utility.h>
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#include <am-refcounting.h>
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#include <sm_stringhashmap.h>
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#include "common_logic.h"
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class CNativeOwner;
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struct FakeNative
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{
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	FakeNative(const char *name, IPluginFunction *fun)
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		: name(name),
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		  ctx(fun->GetParentContext()),
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		  call(fun),
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		  gate(NULL)
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	{
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	}
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	~FakeNative();
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	ke::AString name;
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	IPluginContext *ctx;
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	IPluginFunction *call;
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	SPVM_NATIVE_FUNC gate;
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};
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struct Native : public ke::Refcounted<Native>
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{
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	Native(CNativeOwner *owner, const sp_nativeinfo_t *native)
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		: owner(owner),
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		  native(native),
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		  fake(NULL)
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	{
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	}
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	Native(CNativeOwner *owner, FakeNative *fake)
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		: owner(owner),
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		  native(NULL),
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		  fake(fake)
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	{
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	}
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	CNativeOwner *owner;
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	const sp_nativeinfo_t *native;
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	ke::AutoPtr<FakeNative> fake;
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	SPVM_NATIVE_FUNC func() const
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	{
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		if (native)
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			return native->func;
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		return fake->gate;
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	}
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	const char *name() const
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	{
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		if (native)
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			return native->name;
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		return fake->name.chars();
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	}
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	static inline bool matches(const char *name, const ke::RefPtr<Native> &entry)
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	{
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		return strcmp(name, entry->name()) == 0;
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	}
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	static inline uint32_t hash(const detail::CharsAndLength &key)
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	{
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		return key.hash();
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	}
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};
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#endif // _include_sourcemod_native_h_
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