180 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _vector_included
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 #endinput
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#endif
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#define _vector_included
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/**
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 * Calculates a vector's length.
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 *
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 * @param vec           Vector.
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 * @param squared       If true, the result will be squared (for optimization).
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 * @return              Vector length (magnitude).
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 */
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native float GetVectorLength(const float vec[3], bool squared=false);
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/**
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 * Calculates the distance between two vectors.
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 *
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 * @param vec1          First vector.
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 * @param vec2          Second vector.
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 * @param squared       If true, the result will be squared (for optimization).
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 * @return              Vector distance.
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 */
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native float GetVectorDistance(const float vec1[3], const float vec2[3], bool squared=false);
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/**
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 * Calculates the dot product of two vectors.
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 *
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 * @param vec1          First vector.
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 * @param vec2          Second vector.
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 * @return              Dot product of the two vectors.
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 */
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native float GetVectorDotProduct(const float vec1[3], const float vec2[3]);
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/**
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 * Computes the cross product of two vectors.  Any input array can be the same
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 * as the output array.
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 *
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 * @param vec1          First vector.
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 * @param vec2          Second vector.
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 * @param result        Resultant vector.
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 */
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native void GetVectorCrossProduct(const float vec1[3], const float vec2[3], float result[3]);
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/**
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 * Normalizes a vector.  The input array can be the same as the output array.
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 *
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 * @param vec           Vector.
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 * @param result        Resultant vector.
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 * @return              Vector length.
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 */
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native float NormalizeVector(const float vec[3], float result[3]);
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/**
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 * Returns vectors in the direction of an angle.
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 *
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 * @param angle         Angle.
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 * @param fwd           Forward vector buffer or NULL_VECTOR.
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 * @param right         Right vector buffer or NULL_VECTOR.
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 * @param up            Up vector buffer or NULL_VECTOR.
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 */
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native void GetAngleVectors(const float angle[3], float fwd[3], float right[3], float up[3]);
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/**
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 * Returns angles from a vector.
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 *
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 * @param vec           Vector.
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 * @param angle         Angle buffer.
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 */
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native void GetVectorAngles(const float vec[3], float angle[3]);
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/**
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 * Returns direction vectors from a vector.
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 *
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 * @param vec           Vector.
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 * @param right         Right vector buffer or NULL_VECTOR.
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 * @param up            Up vector buffer or NULL_VECTOR.
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 */
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native void GetVectorVectors(const float vec[3], float right[3], float up[3]);
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/**
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 * Adds two vectors.  It is safe to use either input buffer as an output
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 * buffer.
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 *
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 * @param vec1          First vector.
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 * @param vec2          Second vector.
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 * @param result        Result buffer.
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 */
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stock void AddVectors(const float vec1[3], const float vec2[3], float result[3])
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{
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	result[0] = vec1[0] + vec2[0];
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	result[1] = vec1[1] + vec2[1];
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	result[2] = vec1[2] + vec2[2];
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}
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/**
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 * Subtracts a vector from another vector.  It is safe to use either input
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 * buffer as an output buffer.
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 *
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 * @param vec1          First vector.
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 * @param vec2          Second vector to subtract from first.
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 * @param result        Result buffer.
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 */
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stock void SubtractVectors(const float vec1[3], const float vec2[3], float result[3])
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{
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	result[0] = vec1[0] - vec2[0];
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	result[1] = vec1[1] - vec2[1];
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	result[2] = vec1[2] - vec2[2];
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}
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/**
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 * Scales a vector.
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 *
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 * @param vec           Vector.
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 * @param scale         Scale value.
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 */
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stock void ScaleVector(float vec[3], float scale)
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{
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	vec[0] *= scale;
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	vec[1] *= scale;
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	vec[2] *= scale;
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}
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/**
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 * Negatives a vector.
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 *
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 * @param vec           Vector.
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 */
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stock void NegateVector(float vec[3])
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{
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	vec[0] = -vec[0];
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	vec[1] = -vec[1];
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	vec[2] = -vec[2];
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}
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/**
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 * Builds a vector from two points by subtracting the points.
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 *
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 * @param pt1           First point (to be subtracted from the second).
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 * @param pt2           Second point.
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 * @param output        Output vector buffer.
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 */
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stock void MakeVectorFromPoints(const float pt1[3], const float pt2[3], float output[3])
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{
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	output[0] = pt2[0] - pt1[0];
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	output[1] = pt2[1] - pt1[1];
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	output[2] = pt2[2] - pt1[2];
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}
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