271 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			271 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _eventsmsgs_included
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 #endinput
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#endif
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#define _eventsmsgs_included
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/**
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 * UserMsg helper values.
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 */
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enum UserMsg
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{
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	INVALID_MESSAGE_ID = -1
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};
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/**
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 * UserMsg message serialization formats
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 */
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enum UserMessageType
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{
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	UM_BitBuf = 0,
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	UM_Protobuf
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};
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/**
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 * @section Message Flags.
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 */
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#define USERMSG_RELIABLE        (1<<2)    /**< Message will be set on the reliable stream */
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#define USERMSG_INITMSG         (1<<3)    /**< Message will be considered to be an initmsg */
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#define USERMSG_BLOCKHOOKS      (1<<7)    /**< Prevents the message from triggering SourceMod and Metamod hooks */
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/**
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 * @endsection
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 */
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/**
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 * Returns usermessage serialization type used for the current engine
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 *
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 * @return              The supported usermessage type.
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 */
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native UserMessageType GetUserMessageType();
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stock Protobuf UserMessageToProtobuf(Handle msg)
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{
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	if (GetUserMessageType() != UM_Protobuf)
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	{
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		return null;
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	}
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	return view_as<Protobuf>(msg);
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}
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// Make sure to only call this on writable buffers (eg from StartMessage).
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stock BfWrite UserMessageToBfWrite(Handle msg)
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{
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	if (GetUserMessageType() == UM_Protobuf)
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	{
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		return null;
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	}
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	return view_as<BfWrite>(msg);
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}
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// Make sure to only call this on readable buffers (eg from a message hook).
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stock BfRead UserMessageToBfRead(Handle msg)
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{
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	if (GetUserMessageType() == UM_Protobuf)
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	{
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		return null;
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	}
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	return view_as<BfRead>(msg);
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}
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/**
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 * Returns the ID of a given message, or -1 on failure.
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 *
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 * @param msg           String containing message name (case sensitive).
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 * @return              A message index, or INVALID_MESSAGE_ID on failure.
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 */
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native UserMsg GetUserMessageId(const char[] msg);
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/**
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 * Retrieves the name of a message by ID.
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 *
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 * @param msg_id        Message index.
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 * @param msg           Buffer to store the name of the message.
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 * @param maxlength     Maximum length of string buffer.
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 * @return              True if message index is valid, false otherwise.
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 */
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native bool GetUserMessageName(UserMsg msg_id, char[] msg, int maxlength);
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/**
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 * Starts a usermessage (network message).
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 *
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 * @note Only one message can be active at a time.
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 * @note It is illegal to send any message while a non-intercept hook is in progress.
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 *
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 * @param msgname       Message name to start.
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 * @param clients       Array containing player indexes to broadcast to.
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 * @param numClients    Number of players in the array.
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 * @param flags         Optional flags to set.
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 * @return              A handle to a bf_write bit packing structure, or
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 *                      INVALID_HANDLE on failure.
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 * @error               Invalid message name, unable to start a message, invalid client,
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 *                      or client not connected.
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 */
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native Handle StartMessage(const char[] msgname, const int[] clients, int numClients, int flags=0);
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/**
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 * Starts a usermessage (network message).
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 *
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 * @note Only one message can be active at a time.
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 * @note It is illegal to send any message while a non-intercept hook is in progress.
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 *
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 * @param msg           Message index to start.
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 * @param clients       Array containing player indexes to broadcast to.
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 * @param numClients    Number of players in the array.
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 * @param flags         Optional flags to set.
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 * @return              A handle to a bf_write bit packing structure, or
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 *                      INVALID_HANDLE on failure.
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 * @error               Invalid message name, unable to start a message, invalid client,
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 *                      or client not connected.
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 */
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native Handle StartMessageEx(UserMsg msg, const int[] clients, int numClients, int flags=0);
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/**
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 * Ends a previously started user message (network message).
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 */
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native void EndMessage();
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/**
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 * Hook function types for user messages.
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*/
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typeset MsgHook
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{
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	/**
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	 * Called when a bit buffer based usermessage is hooked
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	 *
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	 * @param msg_id        Message index.
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	 * @param msg           Handle to the input bit buffer.
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	 * @param players       Array containing player indexes.
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	 * @param playersNum    Number of players in the array.
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	 * @param reliable      True if message is reliable, false otherwise.
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	 * @param init          True if message is an initmsg, false otherwise.
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	 * @return              Ignored for normal hooks.  For intercept hooks, Plugin_Handled
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	 *                      blocks the message from being sent, and Plugin_Continue
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	 *                      resumes normal functionality.
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	 */
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	function Action (UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init);
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	/**
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	 * Called when a protobuf based usermessage is hooked
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	 *
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	 * @param msg_id        Message index.
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	 * @param msg           Handle to the input protobuf.
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	 * @param players       Array containing player indexes.
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	 * @param playersNum    Number of players in the array.
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	 * @param reliable      True if message is reliable, false otherwise.
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	 * @param init          True if message is an initmsg, false otherwise.
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	 * @return              Ignored for normal hooks.  For intercept hooks, Plugin_Handled
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	 *                      blocks the message from being sent, and Plugin_Continue
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	 *                      resumes normal functionality.
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	 */
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	function Action (UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init);
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};
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/**
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 * Called when a message hook has completed.
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 *
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 * @param msg_id        Message index.
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 * @param sent          True if message was sent, false if blocked.
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 */
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typedef MsgPostHook = function void (UserMsg msg_id, bool sent);
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/**
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 * Hooks a user message.
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 *
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 * @param msg_id        Message index.
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 * @param hook          Function to use as a hook.
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 * @param intercept     If intercept is true, message will be fully intercepted,
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 *                      allowing the user to block the message.  Otherwise,
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 *                      the hook is normal and ignores the return value.
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 * @param post          Notification function.
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 * @error               Invalid message index.
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 */
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native void HookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false, MsgPostHook post=INVALID_FUNCTION);
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/**
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 * Removes one usermessage hook.
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 *
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 * @param msg_id        Message index.
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 * @param hook          Function used for the hook.
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 * @param intercept     Specifies whether the hook was an intercept hook or not.
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 * @error               Invalid message index.
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 */
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native void UnhookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false);
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/**
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 * Starts a usermessage (network message) that broadcasts to all clients.
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 *
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 * @note See StartMessage or StartMessageEx().
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 *
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 * @param msgname       Message name to start.
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 * @param flags         Optional flags to set.
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 * @return              A handle to a bf_write bit packing structure, or
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 *                      INVALID_HANDLE on failure.
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 */
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stock Handle StartMessageAll(const char[] msgname, int flags=0)
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{
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	int total = 0;
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	int[] clients = new int[MaxClients];
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	for (int i = 1; i <= MaxClients; i++)
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	{
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		if (IsClientConnected(i))
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		{
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			clients[total++] = i;
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		}
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	}
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	return StartMessage(msgname, clients, total, flags);
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}
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/**
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 * Starts a simpler usermessage (network message) for one client.
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 *
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 * @note See StartMessage or StartMessageEx().
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 *
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 * @param msgname       Message name to start.
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 * @param client        Client to send to.
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 * @param flags         Optional flags to set.
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 * @return              A handle to a bf_write bit packing structure, or
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 *                      INVALID_HANDLE on failure.
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 */
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stock Handle StartMessageOne(const char[] msgname, int client, int flags=0)
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{
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	int players[1];
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	players[0] = client;
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	return StartMessage(msgname, players, 1, flags);
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}
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