170 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _sorting_included
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 #endinput
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#endif
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#define _sorting_included
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/**
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 * Contains sorting orders.
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 */
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enum SortOrder
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{
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	Sort_Ascending = 0,     /**< Ascending order */
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	Sort_Descending = 1,    /**< Descending order */
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	Sort_Random = 2         /**< Random order */
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};
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/**
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 * Data types for ADT Array Sorts
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 */
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enum SortType
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{
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	Sort_Integer = 0,
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	Sort_Float,
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	Sort_String
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};
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/**
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 * Sorts an array of integers.
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 *
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 * @param array         Array of integers to sort in-place.
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 * @param array_size    Size of the array.
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 * @param order         Sorting order to use.
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 */
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native void SortIntegers(int[] array, int array_size, SortOrder order = Sort_Ascending);
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/**
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 * Sorts an array of float point numbers.
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 *
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 * @param array         Array of floating point numbers to sort in-place.
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 * @param array_size    Size of the array.
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 * @param order         Sorting order to use.
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 */
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native void SortFloats(float[] array, int array_size, SortOrder order = Sort_Ascending);
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/**
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 * Sorts an array of strings.
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 *
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 * @param array         Array of strings to sort in-place.
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 * @param array_size    Size of the array.
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 * @param order         Sorting order to use.
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 */
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native void SortStrings(char[][] array, int array_size, SortOrder order = Sort_Ascending);
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/**
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 * Sort comparison function for 1D array elements.
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 * @note You may need to use explicit tags in order to use data properly.
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 *
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 * @param elem1         First element to compare.
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 * @param elem2         Second element to compare.
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 * @param array         Array that is being sorted (order is undefined).
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 * @param hndl          Handle optionally passed in while sorting.
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 * @return              -1 if first should go before second
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 *                      0 if first is equal to second
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 *                      1 if first should go after second
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 */
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typedef SortFunc1D = function int (int elem1, int elem2, const int[] array, Handle hndl);
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/**
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 * Sorts a custom 1D array.  You must pass in a comparison function.
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 *
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 * @param array         Array to sort.
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 * @param array_size    Size of the array to sort.
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 * @param sortfunc      Sort function.
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 * @param hndl          Optional Handle to pass through the comparison calls.
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 */
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native void SortCustom1D(int[] array, int array_size, SortFunc1D sortfunc, Handle hndl=INVALID_HANDLE);
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/**
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 * Sort comparison function for 2D array elements (sub-arrays).
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 * @note You may need to use explicit tags in order to use data properly.
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 *
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 * @param elem1         First array to compare.
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 * @param elem2         Second array to compare.
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 * @param array         Array that is being sorted (order is undefined).
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 * @param hndl          Handle optionally passed in while sorting.
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 * @return              -1 if first should go before second
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 *                      0 if first is equal to second
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 *                      1 if first should go after second
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 */
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typeset SortFunc2D
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{
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	function int (int[] elem1, int[] elem2, const int[][] array, Handle hndl);
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	function int (char[] elem1, char[] elem2, const char[][] array, Handle hndl);
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};
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/**
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 * Sorts a custom 2D array.  You must pass in a comparison function.
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 *
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 * @param array         Array to sort.
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 * @param array_size    Size of the major array to sort (first index, outermost).
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 * @param sortfunc      Sort comparison function to use.
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 * @param hndl          Optional Handle to pass through the comparison calls.
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 */
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native void SortCustom2D(any[][] array, int array_size, SortFunc2D sortfunc, Handle hndl=INVALID_HANDLE);
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/**
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 * Sort an ADT Array. Specify the type as Integer, Float, or String.
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 *
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 * @param array         Array Handle to sort
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 * @param order         Sort order to use, same as other sorts.
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 * @param type          Data type stored in the ADT Array
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 */
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native void SortADTArray(Handle array, SortOrder order, SortType type);
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/**
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 * Sort comparison function for ADT Array elements. Function provides you with
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 * indexes currently being sorted, use ADT Array functions to retrieve the
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 * index values and compare.
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 *
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 * @param index1        First index to compare.
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 * @param index2        Second index to compare.
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 * @param array         Array that is being sorted (order is undefined).
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 * @param hndl          Handle optionally passed in while sorting.
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 * @return              -1 if first should go before second
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 *                      0 if first is equal to second
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 *                      1 if first should go after second
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 */
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typedef SortFuncADTArray = function int (int index1, int index2, Handle array, Handle hndl);
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/**
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 * Custom sorts an ADT Array. You must pass in a comparison function.
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 *
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 * @param array         Array Handle to sort
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 * @param sortfunc      Sort comparison function to use
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 * @param hndl          Optional Handle to pass through the comparison calls.
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 */
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native void SortADTArrayCustom(Handle array, SortFuncADTArray sortfunc, Handle hndl=INVALID_HANDLE);
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