sourcemod/gamedata/sdktools.games/game.hidden.txt
2011-07-12 19:58:37 -04:00

118 lines
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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Hidden:Source Beta 4b */
"hidden"
{
"Offsets"
{
/* CBasePlayer */
"GiveNamedItem"
{
"windows" "348"
"linux" "349"
}
"RemovePlayerItem"
{
"windows" "207"
"linux" "208"
}
"Weapon_GetSlot"
{
"windows" "205"
"linux" "206"
}
"Ignite"
{
"windows" "170"
"linux" "171"
}
"Extinguish"
{
"windows" "171"
"linux" "172"
}
"Teleport"
{
"windows" "90"
"linux" "91"
}
"GetVelocity"
{
"windows" "114"
"linux" "115"
}
"EyeAngles"
{
"windows" "106"
"linux" "107"
}
"DispatchKeyValue"
{
"windows" "30"
"linux" "29"
}
"DispatchKeyValueFloat"
{
"windows" "29"
"linux" "30"
}
"DispatchKeyValueVector"
{
"windows" "28"
"linux" "31"
}
"AcceptInput"
{
"windows" "34"
"linux" "35"
}
"SetEntityModel"
{
"windows" "25"
"linux" "26"
}
"Activate"
{
"windows" "32"
"linux" "33"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
}
"WeaponEquip"
{
"windows" "198"
"linux" "199"
}
}
"Signatures"
{
"DispatchSpawn"
{
"library" "server"
"linux" "@_Z13DispatchSpawnP11CBaseEntity"
"windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x14"
}
"FireOutput"
{
"library" "server"
"windows" "\x83\xEC\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57\x89"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
}