472 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			472 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod (C)2004-2014 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _bitbuffer_included
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 #endinput
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#endif
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#define _bitbuffer_included
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methodmap BfWrite < Handle
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{
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	// Writes a single bit to a writable bitbuffer (bf_write).
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	//
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	// @param bit       Bit to write (true for 1, false for 0).
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	public native void WriteBool(bool bit);
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	// Writes a byte to a writable bitbuffer (bf_write).
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	//
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	// @param byte      Byte to write (value will be written as 8bit).
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	public native void WriteByte(int byte);
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	// Writes a byte to a writable bitbuffer (bf_write).
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	//
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	// @param chr       Character to write.
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	public native void WriteChar(int chr);
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	// Writes a 16bit integer to a writable bitbuffer (bf_write).
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	//
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	// @param num       Integer to write (value will be written as 16bit).
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	public native void WriteShort(int num);
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	// Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
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	//
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	// @param num       Integer to write (value will be written as 16bit).
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	public native void WriteWord(int num);
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	// Writes a normal integer to a writable bitbuffer (bf_write).
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	//
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	// @param num       Integer to write (value will be written as 32bit).
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	public native void WriteNum(int num);
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	// Writes a floating point number to a writable bitbuffer (bf_write).
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	//
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	// @param num       Number to write.
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	public native void WriteFloat(float num);
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	// Writes a string to a writable bitbuffer (bf_write).
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	//
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	// @param string    Text string to write.
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	public native void WriteString(const char[] string);
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	// Writes an entity to a writable bitbuffer (bf_write).
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	//
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	// @param ent       Entity index to write.
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	public native void WriteEntity(int ent);
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	// Writes a bit angle to a writable bitbuffer (bf_write).
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	//
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	// @param angle     Angle to write.
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	// @param numBits   Optional number of bits to use.
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	public native void WriteAngle(float angle, int numBits=8);
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	// Writes a coordinate to a writable bitbuffer (bf_write).
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	//
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	// @param coord     Coordinate to write.
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	public native void WriteCoord(float coord);
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	// Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
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	//
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	// @param coord     Coordinate array to write.
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	public native void WriteVecCoord(float coord[3]);
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	// Writes a 3D normal vector to a writable bitbuffer (bf_write).
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	//
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	// @param vec       Vector to write.
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	public native void WriteVecNormal(float vec[3]);
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	// Writes a 3D angle vector to a writable bitbuffer (bf_write).
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	//
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	// @param angles    Angle vector to write.
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	public native void WriteAngles(float angles[3]);
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};
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methodmap BfRead < Handle
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{
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	// Reads a single bit from a readable bitbuffer (bf_read).
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	//
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	// @return          Bit value read.
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	public native bool ReadBool();
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	// Reads a byte from a readable bitbuffer (bf_read).
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	//
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	// @return          Byte value read (read as 8bit).
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	public native int ReadByte();
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	// Reads a character from a readable bitbuffer (bf_read).
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	//
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	// @return          Character value read.
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	public native int ReadChar();
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	// Reads a 16bit integer from a readable bitbuffer (bf_read).
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	//
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	// @param bf        bf_read handle to read from.
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	// @return          Integer value read (read as 16bit).
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	public native int ReadShort();
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	// Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
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	//
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	// @param bf        bf_read handle to read from.
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	// @return          Integer value read (read as 16bit).
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	public native int ReadWord();
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	// Reads a normal integer to a readable bitbuffer (bf_read).
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	//
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	// @return          Integer value read (read as 32bit).
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	public native int ReadNum();
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	// Reads a floating point number from a readable bitbuffer (bf_read).
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	//
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	// @return          Floating point value read.
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	public native float ReadFloat();
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	// Reads a string from a readable bitbuffer (bf_read).
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	//
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	// @param buffer    Destination string buffer.
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	// @param maxlength Maximum length of output string buffer.
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	// @param line      If true the buffer will be copied until it reaches a '\n' or a null terminator.
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	// @return          Number of bytes written to the buffer.  If the bitbuffer stream overflowed, 
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	//                  that is, had no terminator before the end of the stream, then a negative 
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	//                  number will be returned equal to the number of characters written to the 
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	//                  buffer minus 1.  The buffer will be null terminated regardless of the 
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	//                  return value.
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	public native int ReadString(char[] buffer, int maxlength, bool line=false);
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	// Reads an entity from a readable bitbuffer (bf_read).
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	//
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	// @return          Entity index read.
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	public native int ReadEntity();
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	// Reads a bit angle from a readable bitbuffer (bf_read).
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	//
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	// @param numBits   Optional number of bits to use.
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	// @return          Angle read.
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	public native float ReadAngle(int numBits=8);
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	// Reads a coordinate from a readable bitbuffer (bf_read).
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	//
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	// @return          Coordinate read.
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	public native float ReadCoord();
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	// Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
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	//
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	// @param coord     Destination coordinate array.
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	public native void ReadVecCoord(float coord[3]);
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	// Reads a 3D normal vector from a readable bitbuffer (bf_read).
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	//
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	// @param vec       Destination vector array.
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	public native void ReadVecNormal(float vec[3]);
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	// Reads a 3D angle vector from a readable bitbuffer (bf_read).
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	//
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	// @param angles    Destination angle vector.
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	public native void ReadAngles(float angles[3]);
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	// Returns the number of bytes left in a readable bitbuffer (bf_read).
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	property int BytesLeft {
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		public native get();
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	}
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};
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/** 
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 * Writes a single bit to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param bit			Bit to write (true for 1, false for 0).
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteBool(Handle bf, bool bit);
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/**
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 * Writes a byte to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param byte			Byte to write (value will be written as 8bit).
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteByte(Handle bf, int byte);
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/**
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 * Writes a byte to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param chr			Character to write.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteChar(Handle bf, int chr);
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/**
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 * Writes a 16bit integer to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param num			Integer to write (value will be written as 16bit).
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteShort(Handle bf, int num);
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/**
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 * Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param num			Integer to write (value will be written as 16bit).
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteWord(Handle bf, int num);
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/**
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 * Writes a normal integer to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param num			Integer to write (value will be written as 32bit).
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteNum(Handle bf, int num);
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/**
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 * Writes a floating point number to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param num			Number to write.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteFloat(Handle bf, float num);
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/**
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 * Writes a string to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param string		Text string to write.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteString(Handle bf, const char[] string);
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/**
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 * Writes an entity to a writable bitbuffer (bf_write).
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 * @note This is a wrapper around BfWriteShort().
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 *
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 * @param bf			bf_write handle to write to.
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 * @param ent			Entity index to write.
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 * @error				Invalid or incorrect Handle, or invalid entity.
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 */
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native void BfWriteEntity(Handle bf, int ent);
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/**
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 * Writes a bit angle to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param angle			Angle to write.
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 * @param numBits		Optional number of bits to use.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteAngle(Handle bf, float angle, int numBits=8);
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/**
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 * Writes a coordinate to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param coord			Coordinate to write.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteCoord(Handle bf, float coord);
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/**
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 * Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param coord			Coordinate array to write.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteVecCoord(Handle bf, float coord[3]);
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/**
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 * Writes a 3D normal vector to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param vec			Vector to write.
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 * @noreturn
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteVecNormal(Handle bf, float vec[3]);
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/**
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 * Writes a 3D angle vector to a writable bitbuffer (bf_write).
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 *
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 * @param bf			bf_write handle to write to.
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 * @param angles		Angle vector to write.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfWriteAngles(Handle bf, float angles[3]);
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/** 
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 * Reads a single bit from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Bit value read.
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 * @error				Invalid or incorrect Handle.
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 */
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native bool BfReadBool(Handle bf);
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/**
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 * Reads a byte from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Byte value read (read as 8bit).
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 * @error				Invalid or incorrect Handle.
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 */
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native int BfReadByte(Handle bf);
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/**
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 * Reads a character from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Character value read.
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 * @error				Invalid or incorrect Handle.
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 */
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native int BfReadChar(Handle bf);
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/**
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 * Reads a 16bit integer from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Integer value read (read as 16bit).
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 * @error				Invalid or incorrect Handle.
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 */
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native int BfReadShort(Handle bf);
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/**
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 * Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Integer value read (read as 16bit).
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 * @error				Invalid or incorrect Handle.
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 */
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native int BfReadWord(Handle bf);
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/**
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 * Reads a normal integer to a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Integer value read (read as 32bit).
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 * @error				Invalid or incorrect Handle.
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 */
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native int BfReadNum(Handle bf);
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/**
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 * Reads a floating point number from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Floating point value read.
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 * @error				Invalid or incorrect Handle.
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 */
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native float BfReadFloat(Handle bf);
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/**
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 * Reads a string from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @param buffer		Destination string buffer.
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 * @param maxlength		Maximum length of output string buffer.
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 * @param line			If true the buffer will be copied until it reaches a '\n' or a null terminator.
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 * @return				Number of bytes written to the buffer.  If the bitbuffer stream overflowed, 
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 *						that is, had no terminator before the end of the stream, then a negative 
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 *						number will be returned equal to the number of characters written to the 
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 *						buffer minus 1.  The buffer will be null terminated regardless of the 
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 *						return value.
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 * @error				Invalid or incorrect Handle.
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 */
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native int BfReadString(Handle bf, char[] buffer, int maxlength, bool line=false);
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/**
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 * Reads an entity from a readable bitbuffer (bf_read).
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 * @note This is a wrapper around BfReadShort().
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Entity index read.
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 * @error				Invalid or incorrect Handle.
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 */
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native int BfReadEntity(Handle bf);
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/**
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 * Reads a bit angle from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @param numBits		Optional number of bits to use.
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 * @return				Angle read.
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 * @error				Invalid or incorrect Handle.
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 */
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native float BfReadAngle(Handle bf, int numBits=8);
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/**
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 * Reads a coordinate from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Coordinate read.
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 * @error				Invalid or incorrect Handle.
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 */
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native float BfReadCoord(Handle bf);
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 | 
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/**
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 * Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @param coord			Destination coordinate array.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfReadVecCoord(Handle bf, float coord[3]);
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/**
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 * Reads a 3D normal vector from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @param vec			Destination vector array.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfReadVecNormal(Handle bf, float vec[3]);
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/**
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 * Reads a 3D angle vector from a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @param angles		Destination angle vector.
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 * @error				Invalid or incorrect Handle.
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 */
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native void BfReadAngles(Handle bf, float angles[3]);
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/**
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 * Returns the number of bytes left in a readable bitbuffer (bf_read).
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 *
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 * @param bf			bf_read handle to read from.
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 * @return				Number of bytes left unread.
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 * @error				Invalid or incorrect Handle.
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 */
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native int BfGetNumBytesLeft(Handle bf);
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