55 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// vim: set ts=4 sw=4 tw=99 noet :
 | 
						|
// =============================================================================
 | 
						|
// SourceMod
 | 
						|
// Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | 
						|
// =============================================================================
 | 
						|
 | 
						|
// This program is free software; you can redistribute it and/or modify it under
 | 
						|
// the terms of the GNU General Public License, version 3.0, as published by the
 | 
						|
// Free Software Foundation.
 | 
						|
// 
 | 
						|
// This program is distributed in the hope that it will be useful, but WITHOUT
 | 
						|
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
// FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
// details.
 | 
						|
 | 
						|
// You should have received a copy of the GNU General Public License along with
 | 
						|
// this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 | 
						|
// As a special exception, AlliedModders LLC gives you permission to link the
 | 
						|
// code of this program (as well as its derivative works) to "Half-Life 2," the
 | 
						|
// "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | 
						|
// by the Valve Corporation.  You must obey the GNU General Public License in
 | 
						|
// all respects for all other code used.  Additionally, AlliedModders LLC grants
 | 
						|
// this exception to all derivative works.  AlliedModders LLC defines further
 | 
						|
// exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | 
						|
// or <http://www.sourcemod.net/license.php>.
 | 
						|
#include "frame_tasks.h"
 | 
						|
#include <am-vector.h>
 | 
						|
 | 
						|
using namespace SourceMod;
 | 
						|
 | 
						|
ke::Vector<ke::Lambda<void()>> sNextTasks;
 | 
						|
ke::Vector<ke::Lambda<void()>> sWorkTasks;
 | 
						|
 | 
						|
void
 | 
						|
SourceMod::ScheduleTaskForNextFrame(ke::Lambda<void()>&& task)
 | 
						|
{
 | 
						|
	sNextTasks.append(ke::Forward<decltype(task)>(task));
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
SourceMod::RunScheduledFrameTasks(bool simulating)
 | 
						|
{
 | 
						|
	if (sNextTasks.empty())
 | 
						|
		return;
 | 
						|
 | 
						|
	// Swap.
 | 
						|
	ke::Vector<ke::Lambda<void()>> temp(ke::Move(sNextTasks));
 | 
						|
	sNextTasks = ke::Move(sWorkTasks);
 | 
						|
	sWorkTasks = ke::Move(temp);
 | 
						|
 | 
						|
	for (size_t i = 0; i < sWorkTasks.length(); i++)
 | 
						|
		sWorkTasks[i]();
 | 
						|
	sWorkTasks.clear();
 | 
						|
} |