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.github Create FUNDING.yml 2019-05-27 17:15:04 +01:00
bridge/include Rename ke::Lambda to ke::Function. 2020-05-17 12:33:52 -07:00
configs Allow setting multiple chat trigger characters (PR #449, bug 4341, bug 5668) 2016-10-04 16:34:42 +01:00
core Update AMTL, replace ke::Deque with std::deque. 2020-05-30 12:44:02 -07:00
editor Added AMXX Pawn geshi generation script. 2010-08-23 13:53:44 -04:00
extensions Fix mac build, part 2. 2020-05-20 23:17:15 -07:00
gamedata Fix GetDataDescMap not work on Day Of Infamy (#1263) 2020-05-07 12:20:29 +01:00
licenses Fix quote mismatch (#1092) 2019-09-30 22:43:18 -07:00
loader Revert "Remove arch loops from build scripts. (#889)" 2018-10-04 17:59:40 +00:00
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sourcepawn@71016c40cf Fix startup crash. 2020-05-30 19:10:23 -07:00
tools Change bootstrap.pl and startbuild.pl to also take CXX. (#1280) 2020-05-27 21:18:49 -04:00
translations Standardize some spacing in translation phrases (#1254) 2020-05-08 14:55:05 -07:00
versionlib 64-bit support for CSGO on Linux and macOS (#705) 2017-12-20 01:56:23 -06:00
.arcconfig Add a .arcconfig file so that arc works 2013-10-15 22:57:59 +01:00
.gitattributes NPOTB: Correct GitHub's Linguist inaccuracies (#1096) 2019-10-07 19:14:09 +01:00
.gitignore Update to the latest SourcePawn revision. 2015-08-18 09:51:24 -07:00
.gitmodules Use upstream SourcePawn as a submodule. 2015-03-15 16:38:38 -07:00
.travis.yml Build csgo-x64 on travis. 2020-05-30 22:13:07 -07:00
AMBuildScript Revert "Fix linking on Linux." 2020-05-26 20:04:55 -07:00
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configure.py Add an option to build against no SDKs (#1201) 2020-03-04 21:52:07 +00:00
product.version Bump version to 1.11. 2019-10-18 21:07:36 -07:00
pushbuild.txt Trigger build for hl2sdk-csgo update. 2019-03-28 20:00:20 -04:00
README.md Incorperate Licensing Into Project Tree (#961) 2019-04-12 12:10:13 -07:00

SourceMod

General

Development

Contact

  • Connect with us on GameSurge IRC in #sourcemod
  • Alternatively feel free to join our Discord server

License

SourceMod is licensed under the GNU General Public License version 3. Special exceptions are outlined in the LICENSE.txt file inside of the licenses folder.