32d951e312
Some games have implemented CHudMenu::SelectMenuItem to close the menu even if an invalid slot has been selected, which causes us a problem as we'll never get any notification from the client and we'll keep the menu alive on our end indefinitely. For these games, pretend that every slot is valid for selection so we're guaranteed to get a menuselect command. We don't want to do this for every game as the common SelectMenuItem implementation ignores invalid selections and keeps the menu open, which is a much nicer user experience. Fixes #1385 |
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.github | ||
bridge/include | ||
configs | ||
core | ||
editor | ||
extensions | ||
gamedata | ||
licenses | ||
loader | ||
plugins | ||
public | ||
sourcepawn@91b4bd5a91 | ||
tools | ||
translations | ||
versionlib | ||
.arcconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
appveyor.yml | ||
changelog.txt | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Stable builds: The latest stable SourceMod releases
- Dev builds: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod plugin API: Online SourceMod plugin API reference generated from the include files
- SourceMod extension development: C++ examples and introduction to various extension interfaces
Contact
License
SourceMod is licensed under the GNU General Public License version 3. Special exceptions are outlined in the LICENSE.txt file inside of the licenses folder.