sourcemod/core/logic/smn_gameconfigs.cpp
2018-10-11 20:27:56 -07:00

181 lines
5.1 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "common_logic.h"
#include <IHandleSys.h>
#include "GameConfigs.h"
HandleType_t g_GameConfigsType;
class GameConfigsNatives :
public IHandleTypeDispatch,
public SMGlobalClass
{
public:
void OnSourceModAllInitialized()
{
g_GameConfigsType = handlesys->CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL);
}
void OnSourceModShutdown()
{
handlesys->RemoveType(g_GameConfigsType, g_pCoreIdent);
g_GameConfigsType = 0;
}
void OnHandleDestroy(HandleType_t type, void *object)
{
g_GameConfigs.CloseGameConfigFile(reinterpret_cast<IGameConfig *>(object));
}
};
static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
{
IGameConfig *gc;
char *filename;
char error[128];
pCtx->LocalToString(params[1], &filename);
if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error)))
{
return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
}
Handle_t hndl = handlesys->CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
if (hndl == BAD_HANDLE)
g_GameConfigs.CloseGameConfigFile(gc);
return hndl;
}
static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError herr;
HandleSecurity sec;
IGameConfig *gc;
sec.pOwner = NULL;
sec.pIdentity = g_pCoreIdent;
if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
!= HandleError_None)
{
return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
}
char *key;
int val;
pCtx->LocalToString(params[2], &key);
if (!gc->GetOffset(key, &val))
{
return -1;
}
return val;
}
static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError herr;
HandleSecurity sec;
IGameConfig *gc;
sec.pOwner = NULL;
sec.pIdentity = g_pCoreIdent;
if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
!= HandleError_None)
{
return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
}
char *key;
const char *val;
pCtx->LocalToString(params[2], &key);
if ((val=gc->GetKeyValue(key)) == NULL)
{
return 0;
}
pCtx->StringToLocalUTF8(params[3], params[4], val, NULL);
return 1;
}
static cell_t smn_GameConfGetAddress(IPluginContext *pCtx, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError herr;
HandleSecurity sec;
IGameConfig *gc;
sec.pOwner = NULL;
sec.pIdentity = g_pCoreIdent;
if ((herr=handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
!= HandleError_None)
{
return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
}
char *key;
void* val;
pCtx->LocalToString(params[2], &key);
if (!gc->GetAddress(key, &val))
return 0;
#ifdef PLATFORM_X86
return (cell_t)val;
#else
return pseudoAddr.ToPseudoAddress(val);
#endif
}
static GameConfigsNatives s_GameConfigsNatives;
REGISTER_NATIVES(gameconfignatives)
{
{"LoadGameConfigFile", smn_LoadGameConfigFile},
{"GameConfGetOffset", smn_GameConfGetOffset},
{"GameConfGetKeyValue", smn_GameConfGetKeyValue},
{"GameConfGetAddress", smn_GameConfGetAddress},
// Transitional syntax support.
{"GameData.GameData", smn_LoadGameConfigFile},
{"GameData.GetOffset", smn_GameConfGetOffset},
{"GameData.GetKeyValue", smn_GameConfGetKeyValue},
{"GameData.GetAddress", smn_GameConfGetAddress},
{NULL, NULL}
};