--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402304
		
			
				
	
	
		
			131 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "smud.h"
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#include "smud_threads.h"
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#define LISTEN_PORT 6500
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#define LISTEN_QUEUE_LENGTH 6
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char fileNames[NUM_FILES][30] = {
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	"core.games.txt",
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	"sdktools.games.txt",
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	"sdktools.games.ep2.txt",
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	"sm-cstrike.games.txt",
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	"sm-tf2.games.txt",
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};
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void *fileLocations[NUM_FILES];
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int fileLength[NUM_FILES];
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int main(int argc, char **argv)
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{
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	ThreadPool *pool;
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	struct protoent *pProtocol;
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	struct sockaddr_in serverAddress;
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	struct sockaddr_in clientAddress;
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	int serverSocket;
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	int clientSocket;
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	int addressLen;
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	int opts;
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	int file;
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	char filename[100];
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	struct stat sbuf;
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	printf("Loading Gamedata files into memory\n");
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	for (int i=0; i<NUM_FILES; i++)
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	{
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		snprintf(filename, sizeof(filename), "./md5/%s", fileNames[i]);
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		file = open(filename, O_RDWR);
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		if (!file)
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		{
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			return 1;
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		}
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		if (stat(filename, &sbuf) == -1)
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		{
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			return 1;
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		}
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		if ((fileLocations[i] = mmap(NULL, sbuf.st_size, PROT_READ, MAP_SHARED, file, 0)) == (caddr_t)(-1))
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		{
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			return 1;
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		}
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		fileLength[i] = sbuf.st_size;
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		printf("Initialised file of %s of length %i\n", fileNames[i], fileLength[i]);
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	}
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	printf("Initializing Thread Pool\n");
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	pool = new ThreadPool();
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	if (!pool->Start())
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	{
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		return 1;
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	}
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	printf("Create Server Socket\n");
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	memset(&serverAddress, 0, sizeof(serverAddress));
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	serverAddress.sin_family = AF_INET;
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	serverAddress.sin_addr.s_addr = INADDR_ANY;
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	serverAddress.sin_port = htons(LISTEN_PORT);
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	pProtocol = getprotobyname("tcp");
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	if (pProtocol == NULL)
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	{
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		return 1;
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	}
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	serverSocket = socket(AF_INET, SOCK_STREAM, pProtocol->p_proto);
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	if (serverSocket < 0) 
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	{
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		return 1;
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	}
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	opts = 1;
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	setsockopt(serverSocket, SOL_SOCKET, SO_REUSEADDR, &opts, sizeof(opts));
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	if (bind(serverSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) < 0) 
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	{
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		return 1;
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	}
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	if (listen(serverSocket, LISTEN_QUEUE_LENGTH) < 0) 
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	{
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		return 1;
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	}
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	printf("Entering Main Loop\n");
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	while (1)
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	{
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		addressLen = sizeof(clientAddress);
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		if ( (clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddress, (socklen_t *)&addressLen)) < 0) 
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		{
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			continue;
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		}
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		opts = fcntl(clientSocket, F_GETFL, 0);
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		if (fcntl(clientSocket, F_SETFL, opts|O_NONBLOCK) < 0)
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		{
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			closesocket(clientSocket);
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			continue;
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		}
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		printf("Connection Received!\n");
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		pool->AddConnection(clientSocket);
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	}
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	delete pool;
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}
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