113 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "extension.h"
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#include "variant-t.h"
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#include <datamap.h>
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#include <sm_argbuffer.h>
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ICallWrapper *g_pAcceptInput = NULL;
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#define ENTINDEX_TO_CBASEENTITY(ref, buffer) \
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	buffer = gamehelpers->ReferenceToEntity(ref); \
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	if (!buffer) \
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	{ \
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		return pContext->ThrowNativeError("Entity %d (%d) is not a CBaseEntity", gamehelpers->ReferenceToIndex(ref), ref); \
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	}
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static cell_t AcceptEntityInput(IPluginContext *pContext, const cell_t *params)
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{
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	if (!g_pAcceptInput)
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	{
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		int offset;
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		if (!g_pGameConf->GetOffset("AcceptInput", &offset))
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		{
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			return pContext->ThrowNativeError("\"AcceptEntityInput\" not supported by this mod");
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		}
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		PassInfo pass[6];
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		pass[0].type = PassType_Basic;
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		pass[0].flags = PASSFLAG_BYVAL;
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		pass[0].size = sizeof(const char *);
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		pass[1].type = pass[2].type = PassType_Basic;
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		pass[1].flags = pass[2].flags = PASSFLAG_BYVAL;
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		pass[1].size = pass[2].size = sizeof(CBaseEntity *);
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		pass[3].type = PassType_Object;
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		pass[3].flags = PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_ODTOR|PASSFLAG_OASSIGNOP;
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		pass[3].size = SIZEOF_VARIANT_T;
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		pass[4].type = PassType_Basic;
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		pass[4].flags = PASSFLAG_BYVAL;
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		pass[4].size = sizeof(int);
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		pass[5].type = PassType_Basic;
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		pass[5].flags = PASSFLAG_BYVAL;
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		pass[5].size = sizeof(bool);
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		if (!(g_pAcceptInput=g_pBinTools->CreateVCall(offset, 0, 0, &pass[5], pass, 5)))
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		{
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			pContext->ThrowNativeError("\"AcceptEntityInput\" wrapper failed to initialized");
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		}
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	}
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	CBaseEntity *pActivator, *pCaller, *pDest;
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	char *inputname;
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	ENTINDEX_TO_CBASEENTITY(params[1], pDest);
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	pContext->LocalToString(params[2], &inputname);
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	if (params[3] == -1)
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	{
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		pActivator = NULL;
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	} else {
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		ENTINDEX_TO_CBASEENTITY(params[3], pActivator);
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	}
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	if (params[4] == -1)
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	{
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		pCaller = NULL;
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	} else {
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		ENTINDEX_TO_CBASEENTITY(params[4], pCaller);
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	}
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	ArgBuffer<void*, const char*, CBaseEntity*, CBaseEntity*, decltype(g_Variant_t), int> vstk(pDest, inputname, pActivator, pCaller, g_Variant_t, params[5]);
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	bool ret = false;
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	g_pAcceptInput->Execute(vstk, &ret);
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	_init_variant_t();
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	return (ret) ? 1 : 0;
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}
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sp_nativeinfo_t g_EntInputNatives[] =
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{
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	{"AcceptEntityInput",			AcceptEntityInput},
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	{NULL,							NULL},
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};
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