Add templated helper class to promote type-safety (#965)
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@ -34,6 +34,7 @@
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#include "forwards.h"
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#include "util_cstrike.h"
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#include <server_class.h>
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#include <sm_argbuffer.h>
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#if SOURCE_ENGINE == SE_CSGO
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#include "itemdef-hash.h"
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@ -178,12 +179,8 @@ static cell_t CS_SwitchTeam(IPluginContext *pContext, const cell_t *params)
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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unsigned char vstk[sizeof(CBaseEntity *) + sizeof(int)];
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unsigned char *vptr = vstk;
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ArgBuffer<CBaseEntity*, int> vstk(pEntity, params[2]);
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(int *)vptr = params[2];
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pWrapper->Execute(vstk, NULL);
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#else
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if (g_pSDKTools == NULL)
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@ -273,20 +270,10 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
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if (params[4] == 1 && g_pCSWeaponDropDetoured)
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g_pIgnoreCSWeaponDropDetour = true;
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unsigned char vstk[sizeof(CBaseEntity *) * 2 + sizeof(bool) * 2];
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unsigned char *vptr = vstk;
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// <psychonic> first one is always false. second is true to toss, false to just drop
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(CBaseEntity **)vptr = pWeapon;
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vptr += sizeof(CBaseEntity *);
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*(bool *)vptr = false;
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vptr += sizeof(bool);
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*(bool *)vptr = (params[3]) ? true : false;
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pWrapper->Execute(vstk, NULL);
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ArgBuffer<CBaseEntity*, CBaseEntity*, bool, bool> vstk(pEntity, pWeapon, false, (params[3]) ? true : false);
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pWrapper->Execute(vstk, NULL);
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return 1;
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}
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@ -333,14 +320,7 @@ static cell_t CS_TerminateRound(IPluginContext *pContext, const cell_t *params)
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if (params[3] == 1 && g_pTerminateRoundDetoured)
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g_pIgnoreTerminateDetour = true;
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unsigned char vstk[sizeof(void *) + sizeof(float)+ sizeof(int)];
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unsigned char *vptr = vstk;
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*(void **)vptr = gamerules;
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vptr += sizeof(void *);
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*(float *)vptr = sp_ctof(params[1]);
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vptr += sizeof(float);
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*(int*)vptr = reason;
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ArgBuffer<void*, float, int> vstk(gamerules, sp_ctof(params[1]), reason);
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pWrapper->Execute(vstk, NULL);
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#elif SOURCE_ENGINE == SE_CSGO && !defined(WIN32)
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@ -368,18 +348,7 @@ static cell_t CS_TerminateRound(IPluginContext *pContext, const cell_t *params)
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if (params[3] == 1 && g_pTerminateRoundDetoured)
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g_pIgnoreTerminateDetour = true;
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unsigned char vstk[sizeof(void *) + sizeof(float) + (sizeof(int)*3)];
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unsigned char *vptr = vstk;
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*(void **)vptr = gamerules;
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vptr += sizeof(void *);
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*(float *)vptr = sp_ctof(params[1]);
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vptr += sizeof(float);
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*(int*)vptr = reason;
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vptr += sizeof(int);
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*(int*)vptr = 0;
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vptr += sizeof(int);
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*(int*)vptr = 0;
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ArgBuffer<void*, float, int, int, int> vstk(gamerules, sp_ctof(params[1]), reason, 0, 0);
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pWrapper->Execute(vstk, NULL);
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#else // CSGO Win32
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@ -881,15 +850,9 @@ static cell_t CS_SetClientClanTag(IPluginContext *pContext, const cell_t *params
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char *szNewTag;
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pContext->LocalToString(params[2], &szNewTag);
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unsigned char vstk[sizeof(CBaseEntity *) + sizeof(char *)];
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unsigned char *vptr = vstk;
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(char **)vptr = szNewTag;
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ArgBuffer<CBaseEntity*, char*> vstk(pEntity, szNewTag);
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pWrapper->Execute(vstk, NULL);
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return 1;
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#endif
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}
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@ -35,6 +35,7 @@
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#include <iplayerinfo.h>
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#if SOURCE_ENGINE == SE_CSGO
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#include "itemdef-hash.h"
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#include <sm_argbuffer.h>
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ClassnameMap g_mapClassToDefIdx;
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ItemIndexMap g_mapDefIdxToClass;
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@ -134,16 +135,9 @@ CEconItemView *GetEconItemView(CBaseEntity *pEntity, int iSlot)
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if (team != 2 && team != 3)
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return NULL;
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CEconItemView *ret;
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unsigned char vstk[sizeof(void *) + sizeof(int) * 2];
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unsigned char *vptr = vstk;
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*(void **)vptr = (void *)((intptr_t)pEntity + thisPtrOffset);
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vptr += sizeof(void *);
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*(int *)vptr = team;
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vptr += sizeof(int);
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*(int *)vptr = iSlot;
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ArgBuffer<void*, int> vstk(reinterpret_cast<void*>(((intptr_t)pEntity + thisPtrOffset)), iSlot);
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CEconItemView *ret = nullptr;
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pWrapper->Execute(vstk, &ret);
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return ret;
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@ -163,13 +157,9 @@ CCSWeaponData *GetCCSWeaponData(CEconItemView *view)
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &retpass, NULL, 0))
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}
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unsigned char vstk[sizeof(CEconItemView *)];
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unsigned char *vptr = vstk;
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*(CEconItemView **)vptr = view;
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CCSWeaponData *pWpnData = NULL;
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ArgBuffer<CEconItemView*> vstk(view);
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CCSWeaponData *pWpnData = nullptr;
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pWrapper->Execute(vstk, &pWpnData);
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return pWpnData;
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@ -234,14 +224,9 @@ CEconItemDefinition *GetItemDefintionByName(const char *classname)
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g_RegNatives.Register(pWrapper);
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}
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unsigned char vstk[sizeof(void *) + sizeof(const char *)];
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unsigned char *vptr = vstk;
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ArgBuffer<void*, const char *> vstk(pSchema, classname);
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*(void **)vptr = pSchema;
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vptr += sizeof(void *);
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*(const char **)vptr = classname;
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CEconItemDefinition *pItemDef = NULL;
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CEconItemDefinition *pItemDef = nullptr;
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pWrapper->Execute(vstk, &pItemDef);
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return pItemDef;
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@ -390,8 +375,6 @@ ItemDefHashValue *GetHashValueFromWeapon(const char *szWeapon)
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#if SOURCE_ENGINE != SE_CSGO
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void *GetWeaponInfo(int weaponID)
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{
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void *info;
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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{
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@ -407,11 +390,9 @@ void *GetWeaponInfo(int weaponID)
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
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}
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unsigned char vstk[sizeof(int)];
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unsigned char *vptr = vstk;
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*(int *)vptr = weaponID;
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ArgBuffer<int> vstk(weaponID);
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void *info = nullptr;
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pWrapper->Execute(vstk, &info);
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return info;
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@ -435,7 +416,6 @@ const char *GetWeaponNameFromClassname(const char *weapon)
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const char *GetTranslatedWeaponAlias(const char *weapon)
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{
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#if SOURCE_ENGINE != SE_CSGO
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const char *alias = NULL;
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static ICallWrapper *pWrapper = NULL;
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@ -453,12 +433,11 @@ const char *GetTranslatedWeaponAlias(const char *weapon)
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
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}
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unsigned char vstk[sizeof(const char *)];
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unsigned char *vptr = vstk;
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*(const char **)vptr = GetWeaponNameFromClassname(weapon);
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ArgBuffer<const char *> vstk(GetWeaponNameFromClassname(weapon));
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const char *alias = nullptr;
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pWrapper->Execute(vstk, &alias);
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return alias;
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#else //this should work for both games maybe replace both?
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static const char *szAliases[] =
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@ -492,8 +471,6 @@ const char *GetTranslatedWeaponAlias(const char *weapon)
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int AliasToWeaponID(const char *weapon)
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{
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#if SOURCE_ENGINE != SE_CSGO
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int weaponID = 0;
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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@ -510,11 +487,9 @@ int AliasToWeaponID(const char *weapon)
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
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}
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unsigned char vstk[sizeof(const char *)];
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unsigned char *vptr = vstk;
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*(const char **)vptr = GetWeaponNameFromClassname(weapon);
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ArgBuffer<const char *> vstk(GetWeaponNameFromClassname(weapon));
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int weaponID = 0;
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pWrapper->Execute(vstk, &weaponID);
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return weaponID;
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@ -531,10 +506,8 @@ int AliasToWeaponID(const char *weapon)
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const char *WeaponIDToAlias(int weaponID)
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{
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#if SOURCE_ENGINE != SE_CSGO
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const char *alias = NULL;
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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{
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REGISTER_ADDR("WeaponIDToAlias", 0,
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@ -549,11 +522,9 @@ const char *WeaponIDToAlias(int weaponID)
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
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}
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unsigned char vstk[sizeof(int)];
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unsigned char *vptr = vstk;
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*(int *)vptr = weaponID;
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ArgBuffer<int> vstk(weaponID);
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const char *alias = nullptr;
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pWrapper->Execute(vstk, &alias);
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return alias;
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@ -32,6 +32,7 @@
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#include "extension.h"
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#include "variant-t.h"
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#include <datamap.h>
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#include <sm_argbuffer.h>
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ICallWrapper *g_pAcceptInput = NULL;
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@ -79,9 +80,6 @@ static cell_t AcceptEntityInput(IPluginContext *pContext, const cell_t *params)
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CBaseEntity *pActivator, *pCaller, *pDest;
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char *inputname;
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unsigned char vstk[sizeof(void *) + sizeof(const char *) + sizeof(CBaseEntity *)*2 + SIZEOF_VARIANT_T + sizeof(int)];
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unsigned char *vptr = vstk;
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ENTINDEX_TO_CBASEENTITY(params[1], pDest);
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pContext->LocalToString(params[2], &inputname);
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if (params[3] == -1)
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@ -97,19 +95,9 @@ static cell_t AcceptEntityInput(IPluginContext *pContext, const cell_t *params)
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ENTINDEX_TO_CBASEENTITY(params[4], pCaller);
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}
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*(void **)vptr = pDest;
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vptr += sizeof(void *);
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*(const char **)vptr = inputname;
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vptr += sizeof(const char *);
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*(CBaseEntity **)vptr = pActivator;
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vptr += sizeof(CBaseEntity *);
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*(CBaseEntity **)vptr = pCaller;
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vptr += sizeof(CBaseEntity *);
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memcpy(vptr, g_Variant_t, SIZEOF_VARIANT_T);
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vptr += SIZEOF_VARIANT_T;
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*(int *)vptr = params[5];
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ArgBuffer<void*, const char*, CBaseEntity*, CBaseEntity*, decltype(g_Variant_t), int> vstk(pDest, inputname, pActivator, pCaller, g_Variant_t, params[5]);
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bool ret;
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bool ret = false;
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g_pAcceptInput->Execute(vstk, &ret);
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_init_variant_t();
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@ -32,6 +32,7 @@
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#include "extension.h"
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#include "variant-t.h"
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#include "output.h"
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#include <sm_argbuffer.h>
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ICallWrapper *g_pFireOutput = NULL;
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@ -365,9 +366,6 @@ static cell_t FireEntityOutput(IPluginContext *pContext, const cell_t *params)
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void *pOutput = NULL;
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char *outputname;
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unsigned char vstk[sizeof(void *) + sizeof(CBaseEntity *)*2 + SIZEOF_VARIANT_T + sizeof(float)];
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unsigned char *vptr = vstk;
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ENTINDEX_TO_CBASEENTITY(params[1], pCaller);
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pContext->LocalToString(params[2], &outputname);
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@ -382,17 +380,9 @@ static cell_t FireEntityOutput(IPluginContext *pContext, const cell_t *params)
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ENTINDEX_TO_CBASEENTITY(params[3], pActivator);
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}
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*(void **)vptr = pOutput;
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vptr += sizeof(void *);
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memcpy(vptr, g_Variant_t, SIZEOF_VARIANT_T);
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vptr += SIZEOF_VARIANT_T;
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*(CBaseEntity **)vptr = pActivator;
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vptr += sizeof(CBaseEntity *);
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*(CBaseEntity **)vptr = pCaller;
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vptr += sizeof(CBaseEntity *);
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*(float *)vptr = sp_ctof(params[4]);
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ArgBuffer<void*, decltype(g_Variant_t), CBaseEntity*, CBaseEntity*, float> vstk(pOutput, g_Variant_t, pActivator, pCaller, sp_ctof(params[4]));
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g_pFireOutput->Execute(vstk, NULL);
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g_pFireOutput->Execute(vstk, nullptr);
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_init_variant_t();
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return 1;
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@ -35,6 +35,7 @@
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#include "RegNatives.h"
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#include <ISDKTools.h>
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#include <sm_argbuffer.h>
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// native TF2_MakeBleed(client, attacker, Float:duration)
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cell_t TF2_MakeBleed(IPluginContext *pContext, const cell_t *params)
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@ -80,26 +81,14 @@ cell_t TF2_MakeBleed(IPluginContext *pContext, const cell_t *params)
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}
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void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->actual_offset);
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ArgBuffer<void*, CBaseEntity*, CBaseEntity*,
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float,
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int, // Damage amount
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bool, // Permanent
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int> // Custom Damage type (bleeding)
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vstk(obj, pAttacker, NULL, sp_ctof(params[3]), 4, false, 32);
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unsigned char vstk[sizeof(void *) + 2*sizeof(CBaseEntity *) + sizeof(float) + sizeof(int) + sizeof(bool) + sizeof(int)];
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unsigned char *vptr = vstk;
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*(void **)vptr = obj;
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vptr += sizeof(void *);
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*(CBaseEntity **)vptr = pAttacker;
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vptr += sizeof(CBaseEntity *);
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*(CBaseEntity **)vptr = NULL;
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vptr += sizeof(CBaseEntity *);
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*(float *)vptr = sp_ctof(params[3]);
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vptr += sizeof(float);
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*(int *)vptr = 4; // Damage amount
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vptr += sizeof(int);
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*(bool *)vptr = false; // Permanent
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vptr += sizeof(bool);
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*(int *)vptr = 34; // Custom Damage type (bleeding)
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pWrapper->Execute(vstk, NULL);
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pWrapper->Execute(vstk, nullptr);
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return 1;
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}
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@ -138,20 +127,11 @@ cell_t TF2_Burn(IPluginContext *pContext, const cell_t *params)
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}
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void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->actual_offset);
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ArgBuffer<void*, CBaseEntity*, CBaseEntity*,
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float> //duration
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vstk(obj, pTarget, nullptr, 10.0f);
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unsigned char vstk[sizeof(void *) + 2*sizeof(CBaseEntity *) + sizeof(float)];
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unsigned char *vptr = vstk;
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*(void **)vptr = obj;
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vptr += sizeof(void *);
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*(CBaseEntity **)vptr = pTarget;
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vptr += sizeof(CBaseEntity *);
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*(CBaseEntity **)vptr = NULL;
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vptr += sizeof(CBaseEntity *);
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*(float *)vptr = 10.0f; // duration
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pWrapper->Execute(vstk, NULL);
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pWrapper->Execute(vstk, nullptr);
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return 1;
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}
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@ -200,22 +180,9 @@ cell_t TF2_Disguise(IPluginContext *pContext, const cell_t *params)
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return pContext->ThrowNativeError("Target client index %d is not valid", params[4]);
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}
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unsigned char vstk[sizeof(void *) + 2*sizeof(int) + sizeof(CBaseEntity *) + sizeof(bool)];
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unsigned char *vptr = vstk;
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*(void **)vptr = obj;
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vptr += sizeof(void *);
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*(int *)vptr = params[2];
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vptr += sizeof(int);
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*(int *)vptr = params[3];
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vptr += sizeof(int);
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*(CBaseEntity **)vptr = pTarget;
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vptr += sizeof(CBaseEntity *);
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*(bool *)vptr = true;
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pWrapper->Execute(vstk, NULL);
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ArgBuffer<void*, int, int, CBaseEntity*, bool> vstk(obj, params[2], params[3], pTarget, true);
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pWrapper->Execute(vstk, nullptr);
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return 1;
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}
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@ -237,15 +204,9 @@ cell_t TF2_RemoveDisguise(IPluginContext *pContext, const cell_t *params)
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}
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void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->actual_offset);
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ArgBuffer<void*> vstk(obj);
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unsigned char vstk[sizeof(void *)];
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unsigned char *vptr = vstk;
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*(void **)vptr = obj;
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pWrapper->Execute(vstk, NULL);
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pWrapper->Execute(vstk, nullptr);
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return 1;
|
||||
}
|
||||
|
||||
@ -284,20 +245,9 @@ cell_t TF2_AddCondition(IPluginContext *pContext, const cell_t *params)
|
||||
}
|
||||
|
||||
void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->actual_offset);
|
||||
ArgBuffer<void*, int, float, CBaseEntity*> vstk(obj, params[2], params[3], pInflictor);
|
||||
|
||||
unsigned char vstk[sizeof(void *) + sizeof(int) + sizeof(float) + sizeof(CBaseEntity *)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(void **)vptr = obj;
|
||||
vptr += sizeof(void *);
|
||||
*(int *)vptr = params[2];
|
||||
vptr += sizeof(int);
|
||||
*(float *)vptr = *(float *)¶ms[3];
|
||||
vptr += sizeof(float);
|
||||
*(CBaseEntity **)vptr = pInflictor;
|
||||
|
||||
pWrapper->Execute(vstk, NULL);
|
||||
|
||||
pWrapper->Execute(vstk, nullptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -326,18 +276,9 @@ cell_t TF2_RemoveCondition(IPluginContext *pContext, const cell_t *params)
|
||||
}
|
||||
|
||||
void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->actual_offset);
|
||||
ArgBuffer<void*, int, bool> vstk(obj, params[2], true);
|
||||
|
||||
unsigned char vstk[sizeof(void *) + sizeof(int) + sizeof(bool)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(void **)vptr = obj;
|
||||
vptr += sizeof(void *);
|
||||
*(int *)vptr = params[2];
|
||||
vptr += sizeof(int);
|
||||
*(bool *)vptr = true;
|
||||
|
||||
pWrapper->Execute(vstk, NULL);
|
||||
|
||||
pWrapper->Execute(vstk, nullptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -379,22 +320,9 @@ cell_t TF2_StunPlayer(IPluginContext *pContext, const cell_t *params)
|
||||
}
|
||||
|
||||
void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->actual_offset);
|
||||
ArgBuffer<void*, float, float, int, CBaseEntity*> vstk(obj, sp_ctof(params[2]), sp_ctof(params[3]), params[4], pAttacker);
|
||||
|
||||
unsigned char vstk[sizeof(void *) + 2*sizeof(float) + sizeof(int) + sizeof(CBaseEntity *)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(void **)vptr = obj;
|
||||
vptr += sizeof(void *);
|
||||
*(float *)vptr = sp_ctof(params[2]);
|
||||
vptr += sizeof(float);
|
||||
*(float *)vptr = sp_ctof(params[3]);
|
||||
vptr += sizeof(float);
|
||||
*(int *)vptr = params[4];
|
||||
vptr += sizeof(int);
|
||||
*(CBaseEntity **)vptr = pAttacker;
|
||||
|
||||
pWrapper->Execute(vstk, NULL);
|
||||
|
||||
pWrapper->Execute(vstk, nullptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -419,21 +347,9 @@ cell_t TF2_SetPowerplayEnabled(IPluginContext *pContext, const cell_t *params)
|
||||
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
|
||||
}
|
||||
|
||||
bool bEnablePP = false;
|
||||
if (params[2] != 0)
|
||||
{
|
||||
bEnablePP = true;
|
||||
}
|
||||
|
||||
unsigned char vstk[sizeof(void *) + sizeof(bool)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(void **)vptr = (void *)pEntity;
|
||||
vptr += sizeof(void *);
|
||||
*(bool *)vptr = bEnablePP;
|
||||
|
||||
pWrapper->Execute(vstk, NULL);
|
||||
ArgBuffer<void*, bool> vstk(pEntity, params[2] != 0);
|
||||
|
||||
pWrapper->Execute(vstk, nullptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -468,14 +384,9 @@ cell_t TF2_Respawn(IPluginContext *pContext, const cell_t *params)
|
||||
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
|
||||
}
|
||||
|
||||
unsigned char vstk[sizeof(void *)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
|
||||
*(void **)vptr = (void *)pEntity;
|
||||
|
||||
pWrapper->Execute(vstk, NULL);
|
||||
ArgBuffer<void*> vstk(pEntity);
|
||||
|
||||
pWrapper->Execute(vstk, nullptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -501,15 +412,9 @@ cell_t TF2_Regenerate(IPluginContext *pContext, const cell_t *params)
|
||||
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
|
||||
}
|
||||
|
||||
unsigned char vstk[sizeof(void *) + sizeof(bool)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(void **)vptr = (void *)pEntity;
|
||||
vptr += sizeof(void *);
|
||||
*(bool *)vptr = true;
|
||||
|
||||
pWrapper->Execute(vstk, NULL);
|
||||
|
||||
ArgBuffer<void*, bool> vstk(pEntity, true);
|
||||
|
||||
pWrapper->Execute(vstk, nullptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -552,10 +457,8 @@ cell_t TF2_IsPlayerInDuel(IPluginContext *pContext, const cell_t *params)
|
||||
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
|
||||
}
|
||||
|
||||
unsigned char vstk[sizeof(CBaseEntity *)];
|
||||
unsigned char *vptr = vstk;
|
||||
*(CBaseEntity **)vptr = pPlayer;
|
||||
|
||||
ArgBuffer<CBaseEntity*> vstk(pPlayer);
|
||||
|
||||
bool retValue;
|
||||
pWrapper->Execute(vstk, &retValue);
|
||||
|
||||
@ -596,14 +499,9 @@ cell_t TF2_IsHolidayActive(IPluginContext *pContext, const cell_t *params)
|
||||
g_RegNatives.Register(pWrapper);
|
||||
}
|
||||
|
||||
unsigned char vstk[sizeof(void *) + sizeof(int)];
|
||||
unsigned char *vptr = vstk;
|
||||
*(void **)vptr = pGameRules;
|
||||
vptr += sizeof(void *);
|
||||
*(int *)vptr = params[1];
|
||||
|
||||
bool retValue;
|
||||
ArgBuffer<void*, int> vstk(pGameRules, params[1]);
|
||||
|
||||
bool retValue;
|
||||
pWrapper->Execute(vstk, &retValue);
|
||||
|
||||
return (retValue) ? 1 : 0;
|
||||
@ -646,15 +544,9 @@ cell_t TF2_RemoveWearable(IPluginContext *pContext, const cell_t *params)
|
||||
return pContext->ThrowNativeError("Wearable index %d is not valid", params[2]);
|
||||
}
|
||||
|
||||
unsigned char vstk[sizeof(void *) + sizeof(CBaseEntity *)];
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
*(void **)vptr = (void *)pEntity;
|
||||
vptr += sizeof(void *);
|
||||
*(CBaseEntity **)vptr = pWearable;
|
||||
|
||||
pWrapper->Execute(vstk, NULL);
|
||||
ArgBuffer<void*, CBaseEntity*> vstk(pEntity, pWearable);
|
||||
|
||||
pWrapper->Execute(vstk, nullptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
77
public/sm_argbuffer.h
Normal file
77
public/sm_argbuffer.h
Normal file
@ -0,0 +1,77 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod
|
||||
* Copyright (C) 2004-2019 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
/**
|
||||
* A type-safe abstraction for creating a contiguous blob of memory used for
|
||||
* vtable function calls. This blob contains the parameters to be passed into
|
||||
* the function call.
|
||||
*/
|
||||
template <typename T, typename...Rest>
|
||||
class ArgBuffer {
|
||||
public:
|
||||
ArgBuffer(T t, Rest... rest) {
|
||||
unsigned char *ptr = buff;
|
||||
buildbuffer(&ptr, t, rest...);
|
||||
}
|
||||
|
||||
operator void*() { return buff; }
|
||||
operator unsigned char*() { return buff; }
|
||||
|
||||
constexpr int size() const {
|
||||
return sizeof(buff);
|
||||
}
|
||||
|
||||
private:
|
||||
template <typename K>
|
||||
constexpr static int sizetypes() {
|
||||
return sizeof(K);
|
||||
}
|
||||
template <typename K, typename K2, typename... Kn>
|
||||
constexpr static int sizetypes() {
|
||||
return sizeof(K) + sizetypes<K2, Kn...>();
|
||||
}
|
||||
|
||||
template <typename K>
|
||||
void buildbuffer(unsigned char **ptr, K k) {
|
||||
memcpy(*ptr, &k, sizeof(k));
|
||||
*ptr += sizeof(K);
|
||||
}
|
||||
|
||||
template <typename K, typename... Kn>
|
||||
void buildbuffer(unsigned char **ptr, K k, Kn... kn) {
|
||||
buildbuffer(ptr, k);
|
||||
if (sizeof...(kn)!=0)
|
||||
buildbuffer(ptr, kn...);
|
||||
}
|
||||
|
||||
private:
|
||||
unsigned char buff[sizetypes<T, Rest...>()];
|
||||
};
|
Loading…
Reference in New Issue
Block a user