sourcemod/core/smn_player.cpp
Borja Ferrer 8ec61eecbf added some console natives
more consts here and there in the logger

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40285
2007-01-10 23:49:22 +00:00

202 lines
5.4 KiB
C++

#include "CPlayerManager.h"
#include "sm_stringutil.h"
static cell_t sm_GetClientCount(IPluginContext *pCtx, const cell_t *params)
{
if (params[1])
{
return g_PlayerManager.GetPlayerCount();
}
int maxplayers = g_PlayerManager.GetMaxClients();
int count = 0;
for (int i=1; i<=maxplayers; ++i)
{
CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(i);
if ((pPlayer->IsPlayerConnected()) && !(pPlayer->IsPlayerInGame()))
{
count++;
}
}
return (g_PlayerManager.GetPlayerCount() + count);
}
static cell_t sm_GetMaxClients(IPluginContext *pCtx, const cell_t *params)
{
return g_PlayerManager.GetMaxClients();
}
static cell_t sm_GetClientName(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d.", index);
}
CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
if (!pPlayer->IsPlayerConnected())
{
return pCtx->ThrowNativeError("Client %d is not connected.", index);
}
pCtx->StringToLocalUTF8(params[2], static_cast<size_t>(params[3]), pPlayer->PlayerName(), NULL);
return 1;
}
static cell_t sm_GetClientIP(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d.", index);
}
CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
if (!pPlayer->IsPlayerConnected())
{
return pCtx->ThrowNativeError("Client %d is not connected.", index);
}
char buf[64], *ptr;
strcpy(buf, pPlayer->PlayerIP());
if (params[4] && (ptr = strchr(buf, ':')))
{
*ptr = '\0';
}
pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), buf);
return 1;
}
static cell_t sm_GetClientAuthStr(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d.", index);
}
CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
if (!pPlayer->IsPlayerConnected())
{
return pCtx->ThrowNativeError("Client %d is not connected.", index);
}
pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), pPlayer->PlayerAuthString());
return 1;
}
static cell_t sm_IsPlayerConnected(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d.", index);
}
return (g_PlayerManager.GetPlayerByIndex(index)->IsPlayerConnected()) ? 1 : 0;
}
static cell_t sm_IsPlayerIngame(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d.", index);
}
return (g_PlayerManager.GetPlayerByIndex(index)->IsPlayerInGame()) ? 1 : 0;
}
static cell_t sm_IsPlayerAuthorized(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d.", index);
}
return (g_PlayerManager.GetPlayerByIndex(index)->IsPlayerAuthorized()) ? 1 : 0;
}
static cell_t sm_IsPlayerFakeClient(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d.", index);
}
CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
if (!pPlayer->IsPlayerConnected())
{
return pCtx->ThrowNativeError("Client %d is not connected.", index);
}
return (pPlayer->IsPlayerFakeClient()) ? 1 : 0;
}
static cell_t sm_PrintToServer(IPluginContext *pCtx, const cell_t *params)
{
char buffer[1024];
char *fmt;
int arg = 2;
pCtx->LocalToString(params[1], &fmt);
size_t res = atcprintf(buffer, sizeof(buffer)-2, fmt, pCtx, params, &arg);
buffer[res++] = '\n';
buffer[res] = '\0';
META_CONPRINT(buffer);
return 1;
}
static cell_t sm_PrintToConsole(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d.", index);
}
CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
if (!pPlayer->IsPlayerInGame())
{
return pCtx->ThrowNativeError("Client %d is not in game.", index);
}
char buffer[1024];
char *fmt;
int arg = 3;
pCtx->LocalToString(params[2], &fmt);
size_t res = atcprintf(buffer, sizeof(buffer)-2, fmt, pCtx, params, &arg);
buffer[res++] = '\n';
buffer[res] = '\0';
engine->ClientPrintf(pPlayer->GetPlayerEdict(), buffer);
return 1;
}
REGISTER_NATIVES(playernatives)
{
{"GetMaxClients", sm_GetMaxClients},
{"GetClientCount", sm_GetClientCount},
{"GetClientName", sm_GetClientName},
{"GetClientIP", sm_GetClientIP},
{"GetClientAuthString", sm_GetClientAuthStr},
{"IsPlayerConnected", sm_IsPlayerConnected},
{"IsPlayerInGame", sm_IsPlayerIngame},
{"IsPlayerAuthorized", sm_IsPlayerAuthorized},
{"IsPlayerFakeClient", sm_IsPlayerFakeClient},
{"PrintToServer", sm_PrintToServer},
{"PrintToConsole", sm_PrintToConsole},
{NULL, NULL}
};