added some console natives

more consts here and there in the logger

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40285
This commit is contained in:
Borja Ferrer 2007-01-10 23:49:22 +00:00
parent 951e942ed6
commit 8ec61eecbf
4 changed files with 88 additions and 6 deletions

View File

@ -35,8 +35,8 @@ public:
void LogMessage(const char *msg, ...);
void LogError(const char *msg, ...);
void MapChange(const char *mapname);
const char *GetLogFileName(LogType type);
LoggingMode GetLoggingMode();
const char *GetLogFileName(LogType type) const;
LoggingMode GetLoggingMode() const;
private:
void _CloseFile();
void _NewMapFile();
@ -55,7 +55,7 @@ private:
extern CLogger g_Logger;
inline const char *CLogger::GetLogFileName(LogType type)
inline const char *CLogger::GetLogFileName(LogType type) const
{
switch (type)
{
@ -74,7 +74,7 @@ inline const char *CLogger::GetLogFileName(LogType type)
}
}
inline LoggingMode CLogger::GetLoggingMode()
inline LoggingMode CLogger::GetLoggingMode() const
{
return m_mode;
}

View File

@ -203,6 +203,10 @@
RelativePath="..\sm_autonatives.cpp"
>
</File>
<File
RelativePath="..\sm_hl2utils.cpp"
>
</File>
<File
RelativePath="..\sm_memtable.cpp"
>

View File

@ -1,4 +1,5 @@
#include "CPlayerManager.h"
#include "sm_stringutil.h"
static cell_t sm_GetClientCount(IPluginContext *pCtx, const cell_t *params)
{
@ -58,7 +59,15 @@ static cell_t sm_GetClientIP(IPluginContext *pCtx, const cell_t *params)
return pCtx->ThrowNativeError("Client %d is not connected.", index);
}
pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), pPlayer->PlayerIP());
char buf[64], *ptr;
strcpy(buf, pPlayer->PlayerIP());
if (params[4] && (ptr = strchr(buf, ':')))
{
*ptr = '\0';
}
pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), buf);
return 1;
}
@ -130,6 +139,52 @@ static cell_t sm_IsPlayerFakeClient(IPluginContext *pCtx, const cell_t *params)
return (pPlayer->IsPlayerFakeClient()) ? 1 : 0;
}
static cell_t sm_PrintToServer(IPluginContext *pCtx, const cell_t *params)
{
char buffer[1024];
char *fmt;
int arg = 2;
pCtx->LocalToString(params[1], &fmt);
size_t res = atcprintf(buffer, sizeof(buffer)-2, fmt, pCtx, params, &arg);
buffer[res++] = '\n';
buffer[res] = '\0';
META_CONPRINT(buffer);
return 1;
}
static cell_t sm_PrintToConsole(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
{
return pCtx->ThrowNativeError("Invalid client index %d.", index);
}
CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
if (!pPlayer->IsPlayerInGame())
{
return pCtx->ThrowNativeError("Client %d is not in game.", index);
}
char buffer[1024];
char *fmt;
int arg = 3;
pCtx->LocalToString(params[2], &fmt);
size_t res = atcprintf(buffer, sizeof(buffer)-2, fmt, pCtx, params, &arg);
buffer[res++] = '\n';
buffer[res] = '\0';
engine->ClientPrintf(pPlayer->GetPlayerEdict(), buffer);
return 1;
}
REGISTER_NATIVES(playernatives)
{
{"GetMaxClients", sm_GetMaxClients},
@ -141,5 +196,7 @@ REGISTER_NATIVES(playernatives)
{"IsPlayerInGame", sm_IsPlayerIngame},
{"IsPlayerAuthorized", sm_IsPlayerAuthorized},
{"IsPlayerFakeClient", sm_IsPlayerFakeClient},
{"PrintToServer", sm_PrintToServer},
{"PrintToConsole", sm_PrintToConsole},
{NULL, NULL}
};

View File

@ -155,10 +155,11 @@ native bool:GetClientName(client, String:name[], maxlen);
* @param client Player index.
* @param name Buffer to store the client's ip address.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param remport Remove client's port from the ip string (true by default).
* @return True on success, false otherwise.
* @error If the client is not connected an error will be thrown.
*/
native bool:GetClientIP(client, String:ip[], maxlen);
native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
/**
* Retrieves a client's authentication string (SteamID).
@ -202,3 +203,23 @@ native bool:IsPlayerAuthorized(client);
* @return True if player is a fake client, false otherwise.
*/
native bool:IsPlayerFakeClient(client);
/**
* Sends a message to the server console.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
native PrintToServer(const String:format[], {Handle,Float,String,_}:...);
/**
* Sends a message to a client's console.
*
* @param client Player index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
native PrintToConsole(client, const String:format[], {Handle,Float,String,_}:...);