Scott Ehlert 157f050f89 Fixed a memory leak when game events were hooked as EventHookMode_Post (no bug, r=me).
The duplicated event data that was being carried over to the IGameEventManager2::FireEvent post hook was not being freed. EventHookMode_Post is the default so this leak could have happened fairly often.
2009-01-27 13:41:57 -06:00
2008-12-28 23:41:14 -06:00
2008-12-28 19:55:52 -05:00
2008-09-14 18:16:28 -05:00
2008-12-07 00:49:29 -06:00
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