Round end reasons in CS:GO are +1 from the ones in CS:S. The CSRoundEnd_GameStart reason for when the OnMapTimeLeftChanged forward should be called should be one higher than in CS:S.
Round end reasons in CS:GO are +1 from the ones in CS:S. The CSRoundEnd_GameStart reason for when the OnMapTimeLeftChanged forward should be called should be one higher than in CS:S.