11ff381289
- added pointer support - added three default natives - added include file for sdktools - cleaned up decoding api a bit --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40960
51 lines
1.7 KiB
SourcePawn
51 lines
1.7 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
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* or modified under the Terms and Conditions of its License Agreement, which is found
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
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* may change at any time. To view the latest information, see:
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* http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#if defined _sdktools_functions_included
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#endinput
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#endif
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#define _sdktools_functions_included
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/**
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* Removes a player's item.
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*
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* @param client Client index.
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* @param item CBaseCombatWeapon entity index.
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* @return True on success, false otherwise.
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* @error Invalid client or entity, lack of mod support, or client not in
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* game.
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*/
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native bool:RemovePlayerItem(client, item);
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/**
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* Gives a named item to a player.
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*
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* @param client Client index.
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* @param item Item classname (such as weapon_ak47).
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* @param iSubType Unknown.
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* @return Entity index on success, or -1 on failure.
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* @error Invalid client or client not in game, or lack of mod support.
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*/
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native GivePlayerItem(client, const String:item[], iSubType=0);
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/**
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* Returns the weapon in a player's slot.
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*
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* @param client Client index.
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* @param slot Slot index (mod specific).
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* @return Entity index on success, -1 if no weapon existed.
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* @error Invalid client or client notin game, or lack of mod support.
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*/
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native GetPlayerWeaponSlot(client, slot); |