/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be used * or modified under the Terms and Conditions of its License Agreement, which is found * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins * may change at any time. To view the latest information, see: * http://www.sourcemod.net/license.php * * Version: $Id$ */ #if defined _sdktools_functions_included #endinput #endif #define _sdktools_functions_included /** * Removes a player's item. * * @param client Client index. * @param item CBaseCombatWeapon entity index. * @return True on success, false otherwise. * @error Invalid client or entity, lack of mod support, or client not in * game. */ native bool:RemovePlayerItem(client, item); /** * Gives a named item to a player. * * @param client Client index. * @param item Item classname (such as weapon_ak47). * @param iSubType Unknown. * @return Entity index on success, or -1 on failure. * @error Invalid client or client not in game, or lack of mod support. */ native GivePlayerItem(client, const String:item[], iSubType=0); /** * Returns the weapon in a player's slot. * * @param client Client index. * @param slot Slot index (mod specific). * @return Entity index on success, -1 if no weapon existed. * @error Invalid client or client notin game, or lack of mod support. */ native GetPlayerWeaponSlot(client, slot);