57bba6d83f
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402304
131 lines
2.4 KiB
C++
131 lines
2.4 KiB
C++
#include "smud.h"
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#include "smud_threads.h"
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#define LISTEN_PORT 6500
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#define LISTEN_QUEUE_LENGTH 6
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char fileNames[NUM_FILES][30] = {
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"core.games.txt",
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"sdktools.games.txt",
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"sdktools.games.ep2.txt",
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"sm-cstrike.games.txt",
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"sm-tf2.games.txt",
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};
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void *fileLocations[NUM_FILES];
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int fileLength[NUM_FILES];
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int main(int argc, char **argv)
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{
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ThreadPool *pool;
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struct protoent *pProtocol;
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struct sockaddr_in serverAddress;
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struct sockaddr_in clientAddress;
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int serverSocket;
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int clientSocket;
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int addressLen;
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int opts;
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int file;
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char filename[100];
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struct stat sbuf;
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printf("Loading Gamedata files into memory\n");
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for (int i=0; i<NUM_FILES; i++)
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{
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snprintf(filename, sizeof(filename), "./md5/%s", fileNames[i]);
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file = open(filename, O_RDWR);
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if (!file)
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{
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return 1;
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}
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if (stat(filename, &sbuf) == -1)
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{
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return 1;
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}
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if ((fileLocations[i] = mmap(NULL, sbuf.st_size, PROT_READ, MAP_SHARED, file, 0)) == (caddr_t)(-1))
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{
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return 1;
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}
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fileLength[i] = sbuf.st_size;
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printf("Initialised file of %s of length %i\n", fileNames[i], fileLength[i]);
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}
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printf("Initializing Thread Pool\n");
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pool = new ThreadPool();
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if (!pool->Start())
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{
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return 1;
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}
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printf("Create Server Socket\n");
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memset(&serverAddress, 0, sizeof(serverAddress));
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_addr.s_addr = INADDR_ANY;
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serverAddress.sin_port = htons(LISTEN_PORT);
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pProtocol = getprotobyname("tcp");
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if (pProtocol == NULL)
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{
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return 1;
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}
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serverSocket = socket(AF_INET, SOCK_STREAM, pProtocol->p_proto);
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if (serverSocket < 0)
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{
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return 1;
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}
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opts = 1;
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setsockopt(serverSocket, SOL_SOCKET, SO_REUSEADDR, &opts, sizeof(opts));
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if (bind(serverSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) < 0)
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{
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return 1;
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}
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if (listen(serverSocket, LISTEN_QUEUE_LENGTH) < 0)
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{
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return 1;
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}
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printf("Entering Main Loop\n");
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while (1)
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{
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addressLen = sizeof(clientAddress);
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if ( (clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddress, (socklen_t *)&addressLen)) < 0)
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{
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continue;
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}
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opts = fcntl(clientSocket, F_GETFL, 0);
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if (fcntl(clientSocket, F_SETFL, opts|O_NONBLOCK) < 0)
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{
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closesocket(clientSocket);
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continue;
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}
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printf("Connection Received!\n");
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pool->AddConnection(clientSocket);
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}
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delete pool;
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}
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