sourcemod/extensions/sdktools/vglobals.cpp

222 lines
5.3 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
void **g_pGameRules = NULL;
void *g_EntList = NULL;
void InitializeValveGlobals()
{
g_EntList = gamehelpers->GetGlobalEntityList();
/*
* g_pGameRules
*
* First try to lookup pointer directly for platforms with symbols.
* If symbols aren't present (Windows or stripped Linux/Mac),
* attempt find via CreateGameRulesObject + offset
*/
char *addr;
if (g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) && addr)
{
g_pGameRules = reinterpret_cast<void **>(addr);
}
else if (g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) && addr)
{
int offset;
if (!g_pGameConf->GetOffset("g_pGameRules", &offset) || !offset)
{
return;
}
g_pGameRules = *reinterpret_cast<void ***>(addr + offset);
}
}
size_t UTIL_StringToSignature(const char *str, char buffer[], size_t maxlength)
{
size_t real_bytes = 0;
size_t length = strlen(str);
for (size_t i=0; i<length; i++)
{
if (real_bytes >= maxlength)
{
break;
}
buffer[real_bytes++] = (unsigned char)str[i];
if (str[i] == '\\'
&& str[i+1] == 'x')
{
if (i + 3 >= length)
{
continue;
}
/* Get the hex part */
char s_byte[3];
int r_byte;
s_byte[0] = str[i+2];
s_byte[1] = str[i+3];
s_byte[2] = '\n';
/* Read it as an integer */
sscanf(s_byte, "%x", &r_byte);
/* Save the value */
buffer[real_bytes-1] = (unsigned char)r_byte;
/* Adjust index */
i += 3;
}
}
return real_bytes;
}
bool UTIL_VerifySignature(const void *addr, const char *sig, size_t len)
{
unsigned char *addr1 = (unsigned char *) addr;
unsigned char *addr2 = (unsigned char *) sig;
for (size_t i = 0; i < len; i++)
{
if (addr2[i] == '*')
continue;
if (addr1[i] != addr2[i])
return false;
}
return true;
}
#if defined PLATFORM_WINDOWS
void GetIServer()
{
const char *sigstr;
char sig[32];
size_t siglen;
int offset;
void *vfunc = NULL;
#if defined METAMOD_PLAPI_VERSION || PLAPI_VERSION >= 11
/* Get the CreateFakeClient function pointer */
if (!(vfunc=SH_GET_ORIG_VFNPTR_ENTRY(engine, &IVEngineServer::CreateFakeClient)))
{
return;
}
#else
/* Get the interface manually */
SourceHook::MemFuncInfo info = {true, -1, 0, 0};
SourceHook::GetFuncInfo(&IVEngineServer::CreateFakeClient, info);
vfunc = enginePatch->GetOrigFunc(info.vtbloffs, info.vtblindex);
if (!vfunc)
{
void **vtable = *reinterpret_cast<void ***>(enginePatch->GetThisPtr() + info.thisptroffs + info.vtbloffs);
vfunc = vtable[info.vtblindex];
}
#endif
/* Get signature string for IVEngineServer::CreateFakeClient() */
sigstr = g_pGameConf->GetKeyValue("CreateFakeClient_Windows");
if (!sigstr)
{
return;
}
/* Convert signature string to signature bytes */
siglen = UTIL_StringToSignature(sigstr, sig, sizeof(sig));
/* Check if we're on the expected function */
if (!UTIL_VerifySignature(vfunc, sig, siglen))
{
return;
}
/* Get the offset into CreateFakeClient */
if (!g_pGameConf->GetOffset("sv", &offset))
{
return;
}
/* Finally we have the interface we were looking for */
iserver = *reinterpret_cast<IServer **>(reinterpret_cast<unsigned char *>(vfunc) + offset);
}
#elif defined PLATFORM_POSIX
void GetIServer()
{
void *addr;
if (!g_pGameConf->GetMemSig("sv", &addr) || !addr)
{
return;
}
iserver = reinterpret_cast<IServer *>(addr);
}
#endif
const char *GetDTTypeName(int type)
{
switch (type)
{
case DPT_Int:
{
return "integer";
}
case DPT_Float:
{
return "float";
}
case DPT_Vector:
{
return "vector";
}
case DPT_String:
{
return "string";
}
case DPT_Array:
{
return "array";
}
case DPT_DataTable:
{
return "datatable";
}
default:
{
return NULL;
}
}
return NULL;
}