* Add hl2sdk-manifests submodule * Update AMBuild scripts to utilize hl2sdk-manifests * Add build*/ to .gitignore
		
			
				
	
	
		
			142 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os
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project = builder.LibraryProject('sourcemod')
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project.sources += [
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  'MenuStyle_Valve.cpp',
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  'logic_bridge.cpp',
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  'smn_entities.cpp',
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  'sm_stringutil.cpp',
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  'MenuVoting.cpp',
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  'smn_events.cpp',
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  'frame_hooks.cpp',
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  'smn_nextmap.cpp',
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  'sourcemm_api.cpp',
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  'ChatTriggers.cpp',
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  'smn_player.cpp',
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  'sourcemod.cpp',
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  'concmd_cleaner.cpp',
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  'HalfLife2.cpp',
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  'NextMap.cpp',
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  'ConCmdManager.cpp',
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  'ConVarManager.cpp',
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  'PlayerManager.cpp',
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  'TimerSys.cpp',
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  'CoreConfig.cpp',
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  'Logger.cpp',
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  'smn_halflife.cpp',
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  'smn_console.cpp',
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  'UserMessages.cpp',
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  'MenuManager.cpp',
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  'smn_hudtext.cpp',
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  'smn_usermsgs.cpp',
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  'MenuStyle_Base.cpp',
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  'smn_keyvalues.cpp',
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  'smn_vector.cpp',
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  'EventManager.cpp',
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  'MenuStyle_Radio.cpp',
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  'sm_autonatives.cpp',
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  'ConsoleDetours.cpp',
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  'smn_commandline.cpp',
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  'GameHooks.cpp',
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]
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# SDK name to shipping gamedir
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pb_gamedir_map = {
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  'csgo': 'csgo',
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  'blade': 'berimbau',
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  'mcv': 'vietnam',
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}
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# SDK name to source code gamedir
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pb_gamesrcdir_map = {
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  'csgo': 'cstrike15',
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  'blade': 'berimbau',
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  'mcv': 'vietnam',
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}
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for sdk_target in SM.sdk_targets:
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  sdk = sdk_target.sdk
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  cxx = sdk_target.cxx
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  binary_name = 'sourcemod.' + sdk['extension']
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  needs_protobuf = sdk['name'] in ['csgo', 'blade', 'mcv']
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  binary = SM.HL2Config(project, builder, cxx, binary_name, sdk)
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  SM.ConfigureForExtension(builder, binary.compiler)
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  compiler = binary.compiler
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  compiler.cxxincludes += [
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    builder.sourcePath
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  ]
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  if needs_protobuf:
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    compiler.cxxincludes += [
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      os.path.join(sdk['path'], 'common', 'protobuf-2.5.0', 'src'),
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      os.path.join(sdk['path'], 'public', 'engine', 'protobuf'),
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      os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf')
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    ]
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  if compiler.like('msvc'):
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    compiler.defines += ['_ALLOW_KEYWORD_MACROS']
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  if cxx.target.platform == 'linux':
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    compiler.postlink += ['-lpthread', '-lrt']
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  if needs_protobuf:
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    if compiler.target.platform == 'linux':
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      if compiler.target.arch == 'x86':
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        lib_path = os.path.join(sdk['path'], 'lib', 'linux32', 'release', 'libprotobuf.a')
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      elif compiler.target.arch == 'x86_64':
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        lib_path = os.path.join(sdk['path'], 'lib', 'linux64', 'release', 'libprotobuf.a')
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      compiler.linkflags += ['-Wl,--exclude-libs=libprotobuf.a']
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    elif compiler.target.platform == 'mac':
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      if compiler.target.arch == 'x86':
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        lib_path = os.path.join(sdk['path'], 'lib', 'osx32', 'release', 'libprotobuf.a')
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      elif compiler.target.arch == 'x86_64':
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        lib_path = os.path.join(sdk['path'], 'lib', 'osx64', 'release', 'libprotobuf.a')
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    elif compiler.target.platform == 'windows':
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      msvc_ver = compiler.version
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      vs_year = ''
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      platform = ''
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      if compiler.target.arch == 'x86':
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        platform = 'win32'
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      elif compiler.target.arch == 'x86_64':
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        platform = 'win64'
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      if 1900 <= msvc_ver < 2000:
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        vs_year = '2015'
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      else:
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        raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"')
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      if 'DEBUG' in compiler.defines:
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        lib_path = os.path.join(sdk['path'], 'lib', platform, 'debug', 'vs' + vs_year, 'libprotobuf.lib')
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      else:
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        lib_path = os.path.join(sdk['path'], 'lib', platform, 'release', 'vs' + vs_year, 'libprotobuf.lib')
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    compiler.linkflags.insert(0, lib_path)
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  if needs_protobuf:
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    binary.sources += ['smn_protobuf.cpp']
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  else:
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    binary.sources += ['smn_bitbuffer.cpp']
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  if sdk['name'] != 'blade':
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    binary.sources += [
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      'vprof_tool.cpp',
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    ]
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  if needs_protobuf:
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    binary.sources += [
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      os.path.join(sdk['path'], 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
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      os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf', pb_gamesrcdir_map[sdk['name']] + '_usermessages.pb.cc'),
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      os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf', pb_gamesrcdir_map[sdk['name']] + '_usermessage_helpers.cpp'),
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    ]
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    if sdk['name'] == 'mcv':
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      binary.sources += [
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        os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf', pb_gamesrcdir_map[sdk['name']] + '_gcmessages.pb.cc'),
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        os.path.join(sdk['path'], 'public', 'engine', 'protobuf', 'engine_gcmessages.pb.cc'),
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      ]
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SM.binaries += builder.Add(project)
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