sourcemod/public/sm_namehashset.h
Michael Flaherty aaac0b9eb2 Individualize NameHashSet Hashing & Revisit #709 (#740)
* Make mac/win lookups lowercase'd

* Revert #709 & 81042cc

* Adjust HashPolicy implementation across sourcemod

Basically, in order to implement our own (actual) hash policy in
`PluginSys.h`, we needed to remove the blanket implementation of `hash`
that was used before. Now, each policy must implement `hash` along with
`matches` in order to be used with `NameHashSet`. While this does force
us to change every implementation of policies across the entirety of
sourcemod, it allows core to use flexible implementations of `hash`.

* Remove logic duplication

* Improve lowercase checks
2018-07-10 17:38:40 -04:00

194 lines
4.7 KiB
C++

/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <am-moveable.h>
#ifndef _include_sourcemod_namehashset_h_
#define _include_sourcemod_namehashset_h_
/**
* @file sm_namehashset.h
*
* @brief Stores a set of uniquely named objects.
*/
#include <am-allocator-policies.h>
#include <am-hashmap.h>
#include <am-string.h>
#include "sm_stringhashmap.h"
namespace SourceMod
{
// The HashPolicy type must have these methods:
// static bool matches(const char *key, const T &value);
// static uint32_t hash(const CharsAndLength &key);
//
// Depending on what lookup types are used, and how hashing should be done.
// Most of the time, key hashing will just call the key's hash() method.
//
// If these members are available on T, then the HashPolicy type can be left
// default. It is okay to use |T *|, the functions will still be looked up
// on |T|.
template <typename T, typename KeyPolicy = T>
class NameHashSet : public ke::SystemAllocatorPolicy
{
typedef detail::CharsAndLength CharsAndLength;
// Default policy type: the two types are different. Use them directly.
template <typename KeyType, typename KeyPolicyType>
struct Policy
{
typedef KeyType Payload;
static uint32_t hash(const CharsAndLength &key)
{
return KeyPolicyType::hash(key);
}
static bool matches(const CharsAndLength &key, const KeyType &value)
{
return KeyPolicyType::matches(key.chars(), value);
}
};
// Specialization: the types are equal, and T is a pointer. Strip the
// pointer off so we can access T:: for match functions.
template <typename KeyType>
struct Policy<KeyType *, KeyType *>
{
typedef KeyType *Payload;
static uint32_t hash(const CharsAndLength &key)
{
return KeyType::hash(key);
}
static bool matches(const CharsAndLength &key, const KeyType *value)
{
return KeyType::matches(key.chars(), value);
}
};
typedef ke::HashTable<Policy<T, KeyPolicy>, ke::SystemAllocatorPolicy> Internal;
public:
NameHashSet()
{
if (!table_.init())
this->reportOutOfMemory();
}
typedef typename Internal::Result Result;
typedef typename Internal::Insert Insert;
typedef typename Internal::iterator iterator;
Result find(const char *aKey)
{
return table_.find(aKey);
}
Insert findForAdd(const char *aKey)
{
return table_.findForAdd(aKey);
}
template <typename U>
bool add(Insert &i, U &&value)
{
return table_.add(i, ke::Forward<U>(value));
}
bool retrieve(const char *aKey, T *value)
{
CharsAndLength key(aKey);
Result r = table_.find(aKey);
if (!r.found())
return false;
*value = *r;
return true;
}
template <typename U>
bool insert(const char *aKey, U &&value)
{
CharsAndLength key(aKey);
Insert i = table_.findForAdd(key);
if (i.found())
return false;
return table_.add(i, ke::Forward<U>(value));
}
bool contains(const char *aKey)
{
CharsAndLength key(aKey);
Result r = table_.find(aKey);
return r.found();
}
bool remove(const char *aKey)
{
CharsAndLength key(aKey);
Result r = table_.find(key);
if (!r.found())
return false;
table_.remove(r);
return true;
}
void remove(Result &r)
{
table_.remove(r);
}
void clear()
{
table_.clear();
}
size_t mem_usage() const
{
return table_.estimateMemoryUse();
}
iterator iter()
{
return iterator(&table_);
}
private:
Internal table_;
};
}
#endif // _include_sourcemod_namehashset_h_