300 lines
11 KiB
SourcePawn
300 lines
11 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Basic Fun Commands Plugin
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* Implements basic punishment commands.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "Fun Commands",
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author = "AlliedModders LLC",
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description = "Fun Commands",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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// Admin Menu
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TopMenu hTopMenu;
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// Sounds
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char g_BlipSound[PLATFORM_MAX_PATH];
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char g_BeepSound[PLATFORM_MAX_PATH];
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char g_FinalSound[PLATFORM_MAX_PATH];
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char g_BoomSound[PLATFORM_MAX_PATH];
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char g_FreezeSound[PLATFORM_MAX_PATH];
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// Following are model indexes for temp entities
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int g_BeamSprite = -1;
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int g_BeamSprite2 = -1;
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int g_HaloSprite = -1;
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int g_GlowSprite = -1;
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int g_ExplosionSprite = -1;
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// Basic color arrays for temp entities
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int redColor[4] = {255, 75, 75, 255};
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int orangeColor[4] = {255, 128, 0, 255};
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int greenColor[4] = {75, 255, 75, 255};
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int blueColor[4] = {75, 75, 255, 255};
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int whiteColor[4] = {255, 255, 255, 255};
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int greyColor[4] = {128, 128, 128, 255};
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// UserMessageId for Fade.
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UserMsg g_FadeUserMsgId;
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// Serial Generator for Timer Safety
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int g_Serial_Gen = 0;
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EngineVersion g_GameEngine = Engine_Unknown;
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// Flags used in various timers
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#define DEFAULT_TIMER_FLAGS TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE
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// Include various commands and supporting functions
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#include "funcommands/beacon.sp"
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#include "funcommands/timebomb.sp"
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#include "funcommands/fire.sp"
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#include "funcommands/ice.sp"
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#include "funcommands/gravity.sp"
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#include "funcommands/blind.sp"
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#include "funcommands/noclip.sp"
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#include "funcommands/drug.sp"
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public void OnPluginStart()
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{
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if (FindPluginByFile("basefuncommands.smx") != null)
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{
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ThrowError("This plugin replaces basefuncommands. You cannot run both at once.");
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}
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LoadTranslations("common.phrases");
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LoadTranslations("funcommands.phrases");
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g_GameEngine = GetEngineVersion();
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g_FadeUserMsgId = GetUserMessageId("Fade");
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RegisterCvars();
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RegisterCmds();
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HookEvents();
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/* Account for late loading */
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TopMenu topmenu;
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if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null))
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{
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OnAdminMenuReady(topmenu);
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}
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}
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void RegisterCvars()
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{
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// beacon
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g_Cvar_BeaconRadius = CreateConVar("sm_beacon_radius", "375", "Sets the radius for beacon's light rings.", 0, true, 50.0, true, 1500.0);
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// timebomb
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g_Cvar_TimeBombTicks = CreateConVar("sm_timebomb_ticks", "10.0", "Sets how long the timebomb fuse is.", 0, true, 5.0, true, 120.0);
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g_Cvar_TimeBombRadius = CreateConVar("sm_timebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
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g_Cvar_TimeBombMode = CreateConVar("sm_timebomb_mode", "0", "Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
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// fire
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g_Cvar_BurnDuration = CreateConVar("sm_burn_duration", "20.0", "Sets the default duration of sm_burn and firebomb victims.", 0, true, 0.5, true, 20.0);
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g_Cvar_FireBombTicks = CreateConVar("sm_firebomb_ticks", "10.0", "Sets how long the FireBomb fuse is.", 0, true, 5.0, true, 120.0);
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g_Cvar_FireBombRadius = CreateConVar("sm_firebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
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g_Cvar_FireBombMode = CreateConVar("sm_firebomb_mode", "0", "Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
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// ice
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g_Cvar_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0);
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g_Cvar_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10.0", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0);
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g_Cvar_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0);
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g_Cvar_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
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AutoExecConfig(true, "funcommands");
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}
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void RegisterCmds()
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{
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RegAdminCmd("sm_beacon", Command_Beacon, ADMFLAG_SLAY, "sm_beacon <#userid|name> [0/1]");
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RegAdminCmd("sm_timebomb", Command_TimeBomb, ADMFLAG_SLAY, "sm_timebomb <#userid|name> [0/1]");
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RegAdminCmd("sm_burn", Command_Burn, ADMFLAG_SLAY, "sm_burn <#userid|name> [time]");
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RegAdminCmd("sm_firebomb", Command_FireBomb, ADMFLAG_SLAY, "sm_firebomb <#userid|name> [0/1]");
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RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]");
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RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]");
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RegAdminCmd("sm_gravity", Command_Gravity, ADMFLAG_SLAY, "sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0");
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RegAdminCmd("sm_blind", Command_Blind, ADMFLAG_SLAY, "sm_blind <#userid|name> [amount] - Leave amount off to reset.");
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RegAdminCmd("sm_noclip", Command_NoClip, ADMFLAG_SLAY|ADMFLAG_CHEATS, "sm_noclip <#userid|name>");
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RegAdminCmd("sm_drug", Command_Drug, ADMFLAG_SLAY, "sm_drug <#userid|name> [0/1]");
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}
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void HookEvents()
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{
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char folder[64];
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GetGameFolderName(folder, sizeof(folder));
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if (strcmp(folder, "tf") == 0)
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{
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HookEvent("teamplay_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy);
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HookEvent("teamplay_restart_round", Event_RoundEnd, EventHookMode_PostNoCopy);
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HookEvent("arena_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy);
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}
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else if (strcmp(folder, "nucleardawn") == 0)
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{
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HookEvent("round_win", Event_RoundEnd, EventHookMode_PostNoCopy);
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}
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else
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{
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HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
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}
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}
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public void OnMapStart()
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{
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GameData gameConfig = new GameData("funcommands.games");
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if (gameConfig == null)
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{
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SetFailState("Unable to load game config funcommands.games");
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return;
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}
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if (gameConfig.GetKeyValue("SoundBlip", g_BlipSound, sizeof(g_BlipSound)) && g_BlipSound[0])
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{
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PrecacheSound(g_BlipSound, true);
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}
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if (gameConfig.GetKeyValue("SoundBeep", g_BeepSound, sizeof(g_BeepSound)) && g_BeepSound[0])
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{
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PrecacheSound(g_BeepSound, true);
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}
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if (gameConfig.GetKeyValue("SoundFinal", g_FinalSound, sizeof(g_FinalSound)) && g_FinalSound[0])
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{
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PrecacheSound(g_FinalSound, true);
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}
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if (gameConfig.GetKeyValue("SoundBoom", g_BoomSound, sizeof(g_BoomSound)) && g_BoomSound[0])
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{
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PrecacheSound(g_BoomSound, true);
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}
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if (gameConfig.GetKeyValue("SoundFreeze", g_FreezeSound, sizeof(g_FreezeSound)) && g_FreezeSound[0])
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{
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PrecacheSound(g_FreezeSound, true);
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}
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char buffer[PLATFORM_MAX_PATH];
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if (gameConfig.GetKeyValue("SpriteBeam", buffer, sizeof(buffer)) && buffer[0])
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{
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g_BeamSprite = PrecacheModel(buffer);
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}
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if (gameConfig.GetKeyValue("SpriteBeam2", buffer, sizeof(buffer)) && buffer[0])
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{
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g_BeamSprite2 = PrecacheModel(buffer);
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}
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if (gameConfig.GetKeyValue("SpriteExplosion", buffer, sizeof(buffer)) && buffer[0])
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{
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g_ExplosionSprite = PrecacheModel(buffer);
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}
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if (gameConfig.GetKeyValue("SpriteGlow", buffer, sizeof(buffer)) && buffer[0])
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{
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g_GlowSprite = PrecacheModel(buffer);
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}
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if (gameConfig.GetKeyValue("SpriteHalo", buffer, sizeof(buffer)) && buffer[0])
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{
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g_HaloSprite = PrecacheModel(buffer);
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}
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delete gameConfig;
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}
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public void OnMapEnd()
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{
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KillAllBeacons();
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KillAllTimeBombs();
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KillAllFireBombs();
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KillAllFreezes();
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KillAllDrugs();
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}
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public Action Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
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{
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KillAllBeacons();
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KillAllTimeBombs();
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KillAllFireBombs();
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KillAllFreezes();
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KillAllDrugs();
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}
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public void OnAdminMenuReady(Handle aTopMenu)
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{
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TopMenu topmenu = TopMenu.FromHandle(aTopMenu);
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/* Block us from being called twice */
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if (topmenu == hTopMenu)
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{
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return;
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}
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/* Save the Handle */
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hTopMenu = topmenu;
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/* Find the "Player Commands" category */
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TopMenuObject player_commands = hTopMenu.FindCategory(ADMINMENU_PLAYERCOMMANDS);
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if (player_commands != INVALID_TOPMENUOBJECT)
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{
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hTopMenu.AddItem("sm_beacon", AdminMenu_Beacon, player_commands, "sm_beacon", ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_timebomb", AdminMenu_TimeBomb, player_commands, "sm_timebomb", ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_burn", AdminMenu_Burn, player_commands, "sm_burn", ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_firebomb", AdminMenu_FireBomb, player_commands, "sm_firebomb", ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_freeze", AdminMenu_Freeze, player_commands, "sm_freeze", ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_freezebomb", AdminMenu_FreezeBomb, player_commands, "sm_freezebomb", ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_gravity", AdminMenu_Gravity, player_commands, "sm_gravity", ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_blind", AdminMenu_Blind, player_commands, "sm_blind", ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_noclip", AdminMenu_NoClip, player_commands, "sm_noclip", ADMFLAG_SLAY);
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hTopMenu.AddItem("sm_drug", AdminMenu_Drug, player_commands, "sm_drug", ADMFLAG_SLAY);
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}
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}
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void AddTranslatedMenuItem(Menu menu, const char[] opt, const char[] phrase, int client)
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{
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char buffer[128];
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Format(buffer, sizeof(buffer), "%T", phrase, client);
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menu.AddItem(opt, buffer);
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}
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