Commit Graph

6943 Commits

Author SHA1 Message Date
Erin
f90b7ade76
Trigger build for TF2 SDK update 2022-12-02 08:50:18 +00:00
Nick Hastings
83a29cf82b Trigger build against SDK update 2022-12-01 22:37:50 -05:00
Nick Hastings
89bd4d7329 Update TF2 gamedata. 2022-12-01 19:33:09 -05:00
Batfoxkid
ed662dc8cf
Block Hidden Commands from Help Command (#1831)
Allows using `FCVAR_HIDDEN` to block commands from appearing in `sm_help` and `sm_searchcmd` which helps with creating alias to commands without filling up the list with those aliases.

For example:
```sourcepawn
RegAdminCmd("sm_setmyperk", MyCommand, ADMFLAG_CHEATS);
RegAdminCmd("sm_setmyperks", MyCommand, ADMFLAG_CHEATS, _, FCVAR_HIDDEN);

RegConsoleCmd("ff2_boss", MyCommand);
RegConsoleCmd("ff2boss", MyCommand, _, FCVAR_HIDDEN);
```
2022-12-01 22:04:59 +01:00
Spirrwell
6574dd8273
Update PVKII FireOutput Linux Signature (#1866) 2022-11-27 03:18:19 +00:00
zer0.k
63f8ea89ca
Return the full list of exts/plugins with "sm exts/plugins" client commands (#1862) 2022-11-25 19:00:48 +00:00
nosoop
34c8220e5d
Ensure gameconfig file uniqueness when reading master.games (#1859)
The extended gameconfig format reads the master gameconf file twice;
once each for the base engine and actual engine.  The file list
isn't checked for duplicates, so 'common.games.txt' is loaded in
twice, resulting in any 'common' file values potentially overriding
values listed under '#default' in other files due to
bShouldBeReadingDefault.  This happens in the case when matching
game versions by CRC (such as public game branches).

Required for #1857.
2022-11-25 16:47:11 +00:00
peace-maker
3595525f12
Update Github Action workflow versions (#1858)
The currently used versions use deprecated features and Node 12 which is EOL. Switch to newer versions as adviced.

https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/
https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
2022-11-07 15:09:54 +01:00
Maxime Leroy
4989666d72
Add logging to all basevote vote results (#1794) 2022-10-30 23:26:17 +01:00
Erin
f7fda0023c
Enable CI on release branches (#1854) 2022-10-29 17:36:04 +01:00
Erin
13be211e9a
Bump minimum MM:S version for build to 1.12 (#1855)
PVKII changes require at least MM:S 1.12 to build SM.
2022-10-29 15:48:38 +01:00
Spirrwell
f6b39720ec
Make sure 'pvkii' gets 'GetDataDescMap' offset (#1852) 2022-10-27 21:57:21 +00:00
Maxim Telezhenko
764e38a58f
Fix DHooks jit code stack memory alignment (#1849) 2022-10-26 20:41:40 +02:00
Spirrwell
e34e9b9869
Split PVKII into its own engine branch (#1847)
* Initial PVKII branch support

* Change PVKII code to 23, DOTA uses 22 in MM

* Bunch more SE_PVKII preprocessor that was missed

* Add some missing SOURCE_ENGINE_PVKII cases

* Update PVKII FireOutput signature for Linux

* Update checkout-deps with 'pvkii'

* Fix FireOutput signature for PVKII, accidentally used one from newer build

* Change PVKII code to 10, and bump others by 1

* Only check against SE_SDK2013 here, like Metamod

* More SE_PVKII preprocessor cleanup
2022-10-24 19:27:32 +00:00
Nick Hastings
721f348684 Trigger build for hl2sdk-csgo update 2022-10-23 18:24:24 -04:00
Vauff
9ddcd335af
Correct missed team offsets in CheckRestartRound (#1844) 2022-10-22 09:30:33 -05:00
Nick Hastings
eda9a42ee2 Trigger build for hl2sdk-csgo update 2022-10-21 22:28:35 -04:00
Vauff
22a964d89a
Update gamedata for 2022/10/21 CS:GO update (#1842) 2022-10-21 20:13:57 -05:00
nosoop
855ece1d3b
entitylump: Fix behavior of append (#1836)
This change ensures that the iterator values used by `std::distance`
is correct.  Having the emplace within leads to the possibility of
`m_Entities.begin()` being invalidated due to reallocations.
2022-09-20 16:24:08 +02:00
Vauff
568da23c96
Allow gamedata to use vscript binary (#1826) 2022-09-20 09:46:03 +02:00
Bara
4015f9c1c9
Replace old link with newer working one (#1837) 2022-09-19 22:35:49 +02:00
nosoop
21740d9a26
Add functions for working with entity lumps (#1673) 2022-09-05 15:44:58 -07:00
Impact
05aa3fd39d
Update CreateDirectory (#1813)
* Update CreateDirectory docs

Add default arguments and a note about deep paths.

* Update note

* Add note about use_valve_fs
2022-08-27 01:59:43 +02:00
Vladimir
3100e23b87
Add support for gamedata lookups from soundemittersystem library (#1787)
* Add `soundemittersystem` library to game config signatures

* Remove `GAMEBIN` by `soundemittersystem` module load
2022-08-04 16:32:26 +02:00
David Anderson
da3e868df5
Merge pull request #1812 from alliedmodders/revert-pbproxy
Revert "Introduce a pbproxy library to solve macOS linker issues."
2022-07-31 11:50:56 -07:00
David Anderson
63e0e2bc82 Fix build. 2022-07-31 11:22:10 -07:00
David Anderson
a35ecde538 Revert "Introduce a pbproxy library to solve macOS linker issues."
This reverts commit e5ddbd9886.
2022-07-31 11:17:42 -07:00
David Anderson
81ad870def Revert "Fix use-after-free when creating custom user messages"
This reverts commit 15450a6d0c.
2022-07-31 11:16:50 -07:00
eyal282
24f1c89b96
Add Clientprefs helpers for integers and strings (#1727)
* Update clientprefs.inc

* Update clientprefs.inc

* Update clientprefs.inc

* Update clientprefs.inc

* Update clientprefs.inc

* Update clientprefs.inc

* Update clientprefs.inc

* Update clientprefs.inc

* Update clientprefs.inc

* Update clientprefs.inc

* Update clientprefs.inc
2022-07-31 11:59:25 +02:00
Kevin Yonan
a761194917
Update operator% forwards to newdecls (#1763) 2022-07-28 18:12:00 -07:00
Corey D
9321229321
Add GetClientOriginalLanguage (#1810)
Creates a native which will return the language the client connected with.
2022-07-28 18:10:51 -07:00
Accelerator
e5ebd65176
Exposed SDKCall_Engine call type to use CVEngineServer methods (#1648)
* Update vdecoder.h

* Update vcaller.cpp

* Update sdktools.inc
2022-07-26 22:14:49 +02:00
Dysphie
5f7b22d2a4
Allow using sm_nominate without args from console (#1803) 2022-07-26 22:09:48 +02:00
David Anderson
52da989762 Update SourcePawn on master. 2022-07-09 18:32:51 -07:00
42
625c7a98f2
Fix support for SDKCall returning non-networked entity (#1797) 2022-07-08 14:33:43 +00:00
Mikusch
278998f7d0
SDKTools: Add explode parameter to ForcePlayerSuicide native (#1782)
* Expose CommitSuicide params

* A single space

* Validate param count

* Set force param to true by default
2022-07-07 14:14:50 +02:00
peace-maker
c29e185d2a
Bump version to 1.12 for manual builds (#1795) 2022-07-05 15:13:52 +02:00
David Anderson
5c66a78763 Bump master to 1.12. 2022-07-02 17:02:08 -07:00
peace-maker
5e3a189642
Log a notice if the geoip database gets too old (#1791)
Since we ship an ancient version of the database, help server operators keep track of the database version.
2022-06-30 08:22:51 +02:00
peace-maker
7b89f5fab3
Update SQLite library to 3.38.5 (#1792)
Bring in the changes of the last four years of SQLite development.

Fixes #1728
Fixes #1592
2022-06-30 08:22:28 +02:00
Nick Hastings
b0e7407552 Trigger build against hl2sdk-csgo changes. 2022-06-26 11:01:39 -04:00
Nick Hastings
407c24cb14 Trigger build against hl2sdk-csgo changes.
(cherry picked from commit 5714e7695a653dcade1832cb482855e77b5f13dd)
2022-06-24 10:00:36 -04:00
Nick Hastings
65cb76e2f6 Merge branch 'master' of https://github.com/alliedmodders/sourcemod 2022-06-24 10:00:13 -04:00
dysphie
678ad74bf4 Add sdktools gamerules support for NMRiH (#1784) 2022-06-24 10:00:02 -04:00
David Anderson
12e20eecf7 Update SourcePawn. 2022-06-24 10:00:02 -04:00
Margen67
a5ae01a2f4 .gitmodules: Make submodules shallow (#1769) 2022-06-24 10:00:02 -04:00
Vauff
614c7d8332 Expand ShowHudText message buffer for Protobuf games (#1777)
* Expand ShowHudText message buffer for CS:GO

* Expand buffer on Blade Symphony too
2022-06-24 10:00:02 -04:00
peace-maker
9121472061 DHooks: Error on argument passflags for detours (#1773)
The passflags are only supported by SourceHook for virtual hooks and are ignored for detours with DynamicDetours. This caused confusion, so throw an error when trying to set e.g. the DHookPass_ByRef flag on detour arguments.
2022-06-24 10:00:02 -04:00
peace-maker
54fd778830 DHooks: Fix changing of byref vector parameters (#1772)
We always created a new vector object instead of changing the passed in vector directly. This works for the function being called using our changed values - but the caller doesn't see the changed values if it's passing a vector by reference.

Only create a new vector if there isn't one being passed in and set the values directly in the passed in vector otherwise.
2022-06-24 10:00:01 -04:00
Deathreus
37c2a83523
Add a PluginIterator methodmap (#1779)
* Add a PluginIterator methodmap

* Follow convention

* Update sourcemod.inc

* Turn method ReadPlugin into property Plugin

* Requested change

* Update sourcemod.inc

* Curse you VSC

* Follow behavior of other iterators instead of the natives

* Fix a stray space

* Implement a hacked CPluginIterator

* Oops

Copy paste go brr

* Revert a change made before the custom impl
2022-06-24 11:46:03 +02:00