Commit Graph

13 Commits

Author SHA1 Message Date
Asher Baker
2d241316c7
Make all command lookups case-insensitive (#1542)
SM internally maintained both a case-sensitive and a case-insensitive
lookup method for commands, where the case-sensitive hashmap was used as
a fast path, and case-insensitive iteration over a list used as the slow
path if a command was not found in the hashmap. But only command
dispatch handling used this dual path approach, chat triggers for
example only did a loopup in the hashmap.

Over the years Valve has made more and more of the command dispatch
logic case-insensitive to the point where all console commands are now
case-insensitive, so maintaining case sensitivity when using chat
triggers does not make a lot of sense. There are somewhat popular
plugins that attempt to "correct" this behaviour - but at least one is
having issues after the previous case-sensitivity fixes for commands -
see #1480.

We still have to keep the list around for the sorted help use case and
command iteration, but this PR changes the hashmap to use a
case-insensitive hashing policy (as previously done for convars, and
more recently for game command lookup) and changes all by-name lookup to
exclusively use the hashmap (as there is no need to fall back to the
list any more).

Tested a bunch in TF2, I don't know of any games that still have a
case-sensitive command dispatch pipeline to test. I think the worst case
would be that we'd accept a chat command in the "wrong" case then fail
to execute the underlying command. If that turns out to be an issue in
practice, we should be able to fix it easily enough by replacing the
command name in the buffer with the correct casing of the command we
looked up.

Also fixed a couple of very minor Lookup vs. Key issues in NameHashSet
(noted in #1529) that were being masked due to CharsAndLength's
converting constructor. I tried to make the constructor explicit to
avoid this happening in the future but HashTable's add function relies
on being able to do an implicit conversion so that wasn't possible. We
might want to just rely on the implicit conversion up here as well, but
it doesn't really matter either way.

Fixes #1480, #1529
2021-07-18 19:05:06 +01:00
David Anderson
b725196a26 Replace AString with std::string. 2020-05-20 17:57:18 -07:00
David Anderson
7d7253c9cc Update AMTL; replace AutoPtr/UniquePtr with STL. 2020-05-18 18:19:16 -07:00
Michael Flaherty
aaac0b9eb2 Individualize NameHashSet Hashing & Revisit #709 (#740)
* Make mac/win lookups lowercase'd

* Revert #709 & 81042cc

* Adjust HashPolicy implementation across sourcemod

Basically, in order to implement our own (actual) hash policy in
`PluginSys.h`, we needed to remove the blanket implementation of `hash`
that was used before. Now, each policy must implement `hash` along with
`matches` in order to be used with `NameHashSet`. While this does force
us to change every implementation of policies across the entirety of
sourcemod, it allows core to use flexible implementations of `hash`.

* Remove logic duplication

* Improve lowercase checks
2018-07-10 17:38:40 -04:00
Asher Baker
1b47b68cc7 Correct NameHashSet::add() return type. 2015-05-09 11:57:49 +01:00
David Anderson
eaea3c927d Update upstream AMTL as a submodule. 2015-03-08 00:24:03 -08:00
David Anderson
4500964394 Use Refcounted to manage to NativeEntry (bug 5852 part 4, r=ds).
--HG--
extra : rebase_source : 2e08816db6819c9d9957a0e0ade9cd1aa420fd54
2013-08-30 10:16:28 -07:00
David Anderson
2c1a398292 Fix build. 2013-08-25 14:04:01 -07:00
David Anderson
51dc097266 Switch TopMenus off KTrie (bug 5884 part 16, r=ds). 2013-08-25 12:20:38 -07:00
David Anderson
3850765759 Switch HalfLife2 off KTrie (bug 5884 part 7, r=ds). 2013-08-25 11:59:48 -07:00
David Anderson
a8ab617ee9 Switch smn_maplists off KTrie (bug 5884 part 4, r=ds). 2013-08-25 11:59:47 -07:00
David Anderson
414440589e Switch PluginSys off KTrie (bug 5884 part 3, r=ds). 2013-08-25 11:59:46 -07:00
David Anderson
0144062126 Introduce NameHashSet (bug 5884 part 1, r=ds). 2013-08-25 11:59:44 -07:00