Commit Graph

1295 Commits

Author SHA1 Message Date
Asher Baker
86af9601bd
Fix reading/writing float variant-based props (#1536)
When variant support was added for props, the validation checks in the
float related functions weren't updated to allow them.

Tested with the plugin from the forum thread with a spawned
`math_counter`.

Fixes #1501
2021-07-17 20:53:43 +01:00
Asher Baker
7f2fdf3fe1 Add OnMapInit forward and deprecate OnLevelInit
The change in behaviour to the OnLevelInit forward params isn't obvious
when compiling a plugin, deprecate it to make it a lot more obvious that
something has changed.

Some plugins rely just on the timing of OnLevelInit rather than doing
anything with the entity lump, for these plugins offer a new OnMapInit
forward that is implemented in core rather than sdkhooks. If / when we
offer a new entity lump manipulation API in the future this'll be the
forward where it can be used to make changes.
2021-07-17 20:52:51 +01:00
David Anderson
6928d21bcf Fix crash in FrameIterator. 2021-07-16 18:33:10 -07:00
nosoop
387b85406e
logic: Add ability to skip mprotect with StoreToAddress (#1523)
* Implement StoreToAddress param to optionally set memory page permissions

* Update comment
2021-07-10 12:45:00 -07:00
Asher Baker
82c51dbe75
Fix sm_dump_admcache with command group overrides (#1519) 2021-07-01 22:19:50 +01:00
Asher Baker
77259acf9e
Add SourcePawn debug metadata options to core.cfg (#1412) 2021-06-30 23:20:28 +01:00
Vladimir
f603b7aec3
Add StringToInt64() and Int64ToString() natives (#1511) 2021-06-28 21:51:49 +01:00
Accelerator
2778b132f0
Fix matchmaking_ds for gamedata (#1504)
* Fix matchmaking_ds for gamedata

* Update logic_bridge.cpp

* More corrected search for matchmaking_ds

* Fix compile error

* Better method for find matchmaking_ds

Code by psychonic https://github.com/alliedmodders/sourcemod/pull/1504#issuecomment-867310412
2021-06-24 14:00:59 +00:00
Vladimir
267eb90da5
Fix not working MENU_DEBUG (#1506)
Replace g_Logger to logger for MENU_DEBUG
2021-06-21 12:11:35 +01:00
nosoop
d01c72f79b
Update CGameConfig members to use std::string instead of fixed-size char arrays (#1495) 2021-06-03 11:27:16 -05:00
Vladimir
8f73e5e5a1 Update PluginSys.cpp 2021-05-24 14:30:16 -07:00
Vladimir
62142197c1 Add OnNotifyPluginUnloaded forward 2021-05-24 14:30:16 -07:00
Vladimir
ff43e60831 Revert "Add HookPluginUnload() and UnhookPluginUnload() functions"
This reverts commit 2c2d219f3f07d31ba84aa88acfae353c82e75dec.
2021-05-24 14:30:16 -07:00
Vladimir
6b9037790a Revert "Update smn_core.cpp"
This reverts commit ec8b9e1d51b91ca7dd56a4b63bdb732fe944dcee.
2021-05-24 14:30:16 -07:00
Vladimir
babc6abc64 Revert "Update PluginSys.cpp"
This reverts commit dd10098844562112c4b57e97da6b20e4cf4ff30b.
2021-05-24 14:30:16 -07:00
Vladimir
499f7160a4 Update PluginSys.cpp
Fix not passing Plugin Handle
2021-05-24 14:30:16 -07:00
Vladimir
7aca0cc77f Update smn_core.cpp
Fix parameter number
2021-05-24 14:30:16 -07:00
Vladimir
c874703136 Add HookPluginUnload() and UnhookPluginUnload() functions 2021-05-24 14:30:16 -07:00
peace-maker
845c20ad93
Start using Github Actions (#1488)
* Start using Github Actions

Build on windows and linux. Cannot build for macos,
since the builders only support xcode 10+ which dropped
x86 support.

* Build sourcepawn tooling as separate package

Upload build artifacts containing only spcomp and the includes.
This adds a new `--scripting-only` flag to configure.py which skips
everything and goes straight to building spcomp and packaging the
include folder with it.

* Only run the workflows for the master branch

* Split common operations into PackageHelpers file

Don't duplicate the code for packaging releases for the tooling-only packages. Instead use a common `PackageHelpers` class which provides the functionality common to both packages.

This replaces the explicit list of files to package with a directory scan, so we don't have to list them all.

The pgsql sql-init-scripts were missing from the release package before, so they were added here as well. Three scripts from the testsuite were missing from the explicit list (mapdisplayname, floats, findmap), so they're now included.

* Fix Python 2 compatibility

os.scandir is Python 3 only.
2021-05-09 01:46:08 +02:00
Vladimir
5a72644486
Add ConVar.GetDescription() method (#1449)
* Add ConVar.GetDescription() method

Issue #1432

* Update basecommands.sp

Add prints description of ConVar

* Revert "Update basecommands.sp"

This reverts commit ad485069a837f602bdeeeb50f9e02452b3860ecd.

* Remove GetConVarDescription() function
2021-03-21 15:10:17 +01:00
Vladimir
e552466886
core: Call SetGlobalTarget in PrintToConsole (#1448)
Issue #1443
2021-03-20 22:24:06 -07:00
Corey D
65043baf5d
gamedata: Add support for hexadecimal offsets (#1426)
* Allow hexadecimal and octal offsets

* Fix typo

* Allow hexadecimal input in Addresses "read" and "offset" values

Co-authored-by: Peace-Maker <peace-maker@wcfan.de>
2021-03-15 12:46:04 -07:00
Deathreus
46c54f829c
core: Call ConVarQueryFinished on client disconnect (#1384)
* Execute ConVarQueryFinished if client disconnects

So people passing handles to the extra data can close them, adds a new return value to check if this happened

* Update based on suggestion

Co-authored-by: Asher Baker <asherkin@limetech.io>

* Update based on notes

* Normalize

* Pass along cookie handle instead of invalid

Co-authored-by: Asher Baker <asherkin@limetech.io>
2021-03-15 12:44:03 -07:00
Peace-Maker
3c30f7b971 Fix crash when creating threads with Thread_AutoRelease
Setting the Thread_AutoRelease flag (default when using IThreader::MakeThread) caused a use-after-free after running the thread body.
2021-03-11 09:48:39 +01:00
Headline
99c39b1d57
Update IPlugin reference on cmd hook removal (#1439) 2021-03-10 15:21:57 -08:00
BotoX
1a11d92fd9
core: Add client id to MultiTargetFilter forward (#1070)
* Added client id to MultiTargetFilter forward.

* Add CapabilityProvider for MultiTargetFilter client param
2021-03-08 10:04:11 -08:00
peace-maker
6ea1e39ee4
core/sm: Harden plugin loading path requirements (#1437)
* Harden plugin loading path requirements

Restrict loading of plugins to the `sourcemod/plugins` folder and require the `.smx` file extension.

Symlinks inside the `plugins` folder are fine.

This behavior was abused as part of justCTF 2020 in the PainterHell challenge by cypis. Thank you!

* Restrict extension loading to extensions folder

* Add NULL file extension check in LoadExtension

hi @KyleS
2021-03-07 14:33:33 -08:00
Deathreus
f9633a5f6f
Universalize a single call to srand() on map init (#1422) 2021-03-07 04:54:27 -08:00
Peace-Maker
ba8753836e Cleanly remove all hooks on extension unload
Allows to e.g. reload sdktools during runtime without crashing. Useful for fast development cycles.
2020-12-16 15:52:48 +01:00
Einyux
a191a907e9
Add new trie native: ContainsKey() (#1390) 2020-11-30 20:51:47 -08:00
Nicholas Hastings
8e7d41ec02
Add NULL check to GetEntPropString return. (#1376)
This can be NULL for non-interned strings that don't have a value set.
2020-10-27 18:51:12 -04:00
Nicholas Hastings
18d93ff677
Sendprop string fixes (#1372)
* Fix reading SendProp non-interned strings.

* Make Get/SetEntPropString for SendProps use same macros as other funcs.
2020-10-23 11:26:54 +00:00
Asher Baker
6a4364d404
Update credits (#1367) 2020-10-16 21:41:21 +01:00
David Anderson
e0d9dfb68e
sourcepawn: uplift FakeNative to DynamicNative. (#1338)
This removes calls to CreateFakeNative.
2020-10-02 16:42:31 -07:00
Scags
589d6df75d
gamedata: implement GetMemSig (#1345) 2020-10-02 16:40:13 -07:00
Scags
6fd9d1ce11
gamedata: automate reparsing on load (#1348)
* Add sm_reload_gamedata

* Remove redundant cast

* Automate gamedata reparsing

* Update GameConfigs.cpp

Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2020-10-02 16:25:27 -07:00
Headline
ef36604666
datapack: remove legacy cache (#1357) 2020-10-02 16:04:30 -07:00
Sikari
f12b3a2e13
Fix "Command Group" override type admin flags (#1349) 2020-09-07 10:41:59 +01:00
David Anderson
6e2c5a66b3 Remove use of the Dep API.
This is going away.
2020-08-24 20:48:57 -07:00
David Anderson
785c6aa1cf Update to AMBuild 2.2.
This is a pretty big diff because SourceMod had lots of multi-arch
workarounds that can now go away. I've also changed 'x64' to 'x86_64' in
many places since this is how AMBuild normalizes it, and it's far too
late to pick the shorter string, so we might as well suck it up.

The --target-archs parameter has been replaced with --targets. It works
the same way.

The default behavior for SDK inclusion is now "present" instead of
"all" since this lowers the burden of storing many SDKs. Official builds
will still be made with --sdks=all.
2020-08-18 23:09:43 -07:00
BotoX
6f21138489
menusys: add MenuShufflePerClient native (#1073)
* Implement per-client randomized menus with MenuShufflePerClient native.

* Add MenuSetClientMapping native.

* fix remaining issues

* fix build issues from rebase

* Update MenuStyle_Base.cpp

Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2020-08-06 20:31:00 -07:00
peace-maker
510bd261f8
core: Add Insurgency support for amd64 Windows (#1295)
* Add basic Insurgency support on Windows x64

This allows SourceMod to load on x64 Insurgency. There are still a lot of variable truncation warnings that have to be dealt with.

* Fix 32bit builds

* Compile MySQL extension as well

The hack for __iob_func being removed from the core runtime, but required by the old mysql we're building against can be simplified a lot due to the `_ReturnAddress` intrinsic available since MSVC 2015.

* Don't include the offset we want to extract in the signature
2020-08-06 19:53:06 -07:00
nosoop
c5619f887d
core: Add support for networked CUtlVector (#1330)
* Add offset-reading capability for networked CUtlVector instances

* Use strncmp instead of strstr

* Use strcmp instead of strncmp

Co-authored-by: Asher Baker <asherkin@limetech.io>

* Move CSendPropExtra_UtlVector offset to gamedata

* Update name of offset + add gamedata entry

* tiny nits

Co-authored-by: Asher Baker <asherkin@limetech.io>
Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2020-08-06 19:15:20 -07:00
Headline
5fa25e70ad
trie: implement clone() method (#852)
* Add Clone() for StringMap

* Fix for std::string addition

* trie: broken return key.

* clonetrie: correct handle leakage.

Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2020-07-14 20:11:23 -07:00
Headline
2653a450fc
handlesys: Output allocation timestamp during panic (#1110)
* Track Handle creation time

* Move ConVar operations outside of loop

* We support bee's here

* Catch windows awfulness

* Prevent Character Truncation

* Add timestamp info to memory leak dump

* Remove last line and adjust new leak dump output

* KyleS fixes

* Fixed width output

* Create invalid parameter failure redirection helper

* Fix rebase regression

* Update sm_invalidparamhandler.h

* Update HandleSys.cpp

* Update HandleSys.cpp

* Update HandleSys.cpp

Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2020-07-09 18:21:45 -07:00
Ҝℴţأķ
611bad4036
ArrayStack: add Clone method (#1304)
* Provide ArrayStack.Clone method

* Clean definition for old syntax.

Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2020-07-08 20:59:17 -07:00
Nick Hastings
1cc7d37189 Fix Dark Messiah build. 2020-06-28 13:41:27 -04:00
Nick Hastings
4c8103a4e1 Add string_t SetEntPropString support for ep1 (fixes #1287) 2020-06-25 21:20:56 -04:00
Peace-Maker
15450a6d0c Fix use-after-free when creating custom user messages
When creating our own "owned and local" protobuf message in `StartProtobufMessage`, `m_FakeEngineBuffer` is used to track that message. In `EndMessage` the message is optionally converted to a "private" one with the right abi on osx and passed to the engine's `SendUserMessage`. On linux and windows the same message as in the `m_FakeEngineBuffer` is passed though without conversion. `engine->SendUserMessage` has a vtable hook which sets `m_FakeEngineBuffer` to the passed argument.

`m_FakeEngineBuffer` frees the message it previously held, since it's "owned" from `StartProtobufMessage`, but that's the same one that's passed in as argument so a use-after-free in the engine happens when the now-freed message pointer is forwarded to the real `SendUserMessage` in the engine.

The message created in `StartProtobufMessage` wasn't free'd at all when hooks are blocked too. This fix moves the message buffer into a local variable which is destroyed at the end of the function.

Fixes #1286 and #1296
2020-06-23 10:32:55 -07:00
Headline
832519ab64
Prevent multiple calls to SDK_OnAllLoaded (#1293) 2020-06-21 23:32:11 -07:00