These two base plugins are using the MAPLIST_FLAG_NO_DEFAULT when they shouldn't, which causes much user (and SM developer) confusion as it is completely counter to the documentation.
This function will resolve the name of a map using FindMap, then (if applicable), will turn a workshop map name into a nicely formatted name.
Currently only TF2 and CS:GO Map Workshops are supported. More can be added at a later date.
This function returns false if a map was not found, but true in any other instance even if FindMap could not resolve the map name.
This patch also updates the following core plugins to use this GetMapDisplayName:
BaseTriggers
BaseVotes
MapChooser
NextMap
Nominations
RandomCycle
RockTheVote
As more games are now supporting maps nested in subfolders or in folders outside of the maps folder,
we need to account for the full path that the game uses to refer to the map for compatibility. Many other
places for fixed for this already after CS:GO added Steam Workshop support for maps.
Moved sm_memtable files in sqlite extension to sdk directory (to be consistent with topmenus)
Some extension source files had an incorrect extension name in their headers
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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402037
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile
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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971