Added more missing svn:keywords properties to some files (this should be the last of them before I never have to do this again)

Moved sm_memtable files in sqlite extension to sdk directory (to be consistent with topmenus)
Some extension source files had an incorrect extension name in their headers

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402037
This commit is contained in:
Scott Ehlert 2008-04-11 17:16:36 +00:00
parent 0c5e4b5a2f
commit c473d75d3d
61 changed files with 3599 additions and 3443 deletions

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* SourceMod Counter-Strike:Source Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* SourceMod Counter-Strike:Source Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

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@ -1,155 +1,155 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SQLite Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "pcre.h"
#include "CRegEx.h"
#include <sh_string.h>
#include "extension.h"
RegEx::RegEx()
{
mErrorOffset = 0;
mError = NULL;
re = NULL;
mFree = true;
subject = NULL;
mSubStrings = 0;
}
void RegEx::Clear ()
{
mErrorOffset = 0;
mError = NULL;
if (re)
pcre_free(re);
re = NULL;
mFree = true;
if (subject)
delete [] subject;
subject = NULL;
mSubStrings = 0;
}
RegEx::~RegEx()
{
Clear();
}
bool RegEx::isFree(bool set, bool val)
{
if (set)
{
mFree = val;
return true;
} else {
return mFree;
}
}
int RegEx::Compile(const char *pattern, int iFlags)
{
if (!mFree)
Clear();
re = pcre_compile(pattern, iFlags, &mError, &mErrorOffset, NULL);
if (re == NULL)
{
return 0;
}
mFree = false;
return 1;
}
int RegEx::Match(const char *str)
{
int rc = 0;
if (mFree || re == NULL)
return -1;
this->ClearMatch();
//save str
subject = new char[strlen(str)+1];
strcpy(subject, str);
rc = pcre_exec(re, NULL, subject, (int)strlen(subject), 0, 0, ovector, 30);
if (rc < 0)
{
if (rc == PCRE_ERROR_NOMATCH)
{
return 0;
} else {
mErrorOffset = rc;
return -1;
}
}
mSubStrings = rc;
return 1;
}
void RegEx::ClearMatch()
{
// Clears match results
mErrorOffset = 0;
mError = NULL;
if (subject)
delete [] subject;
subject = NULL;
mSubStrings = 0;
}
const char *RegEx::GetSubstring(int s, char buffer[], int max)
{
int i = 0;
if (s >= mSubStrings || s < 0)
return NULL;
char *substr_a = subject + ovector[2*s];
int substr_l = ovector[2*s+1] - ovector[2*s];
for (i = 0; i<substr_l; i++)
{
if (i >= max)
break;
buffer[i] = substr_a[i];
}
buffer[i] = '\0';
return buffer;
}
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Regular Expressions Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "pcre.h"
#include "CRegEx.h"
#include <sh_string.h>
#include "extension.h"
RegEx::RegEx()
{
mErrorOffset = 0;
mError = NULL;
re = NULL;
mFree = true;
subject = NULL;
mSubStrings = 0;
}
void RegEx::Clear ()
{
mErrorOffset = 0;
mError = NULL;
if (re)
pcre_free(re);
re = NULL;
mFree = true;
if (subject)
delete [] subject;
subject = NULL;
mSubStrings = 0;
}
RegEx::~RegEx()
{
Clear();
}
bool RegEx::isFree(bool set, bool val)
{
if (set)
{
mFree = val;
return true;
} else {
return mFree;
}
}
int RegEx::Compile(const char *pattern, int iFlags)
{
if (!mFree)
Clear();
re = pcre_compile(pattern, iFlags, &mError, &mErrorOffset, NULL);
if (re == NULL)
{
return 0;
}
mFree = false;
return 1;
}
int RegEx::Match(const char *str)
{
int rc = 0;
if (mFree || re == NULL)
return -1;
this->ClearMatch();
//save str
subject = new char[strlen(str)+1];
strcpy(subject, str);
rc = pcre_exec(re, NULL, subject, (int)strlen(subject), 0, 0, ovector, 30);
if (rc < 0)
{
if (rc == PCRE_ERROR_NOMATCH)
{
return 0;
} else {
mErrorOffset = rc;
return -1;
}
}
mSubStrings = rc;
return 1;
}
void RegEx::ClearMatch()
{
// Clears match results
mErrorOffset = 0;
mError = NULL;
if (subject)
delete [] subject;
subject = NULL;
mSubStrings = 0;
}
const char *RegEx::GetSubstring(int s, char buffer[], int max)
{
int i = 0;
if (s >= mSubStrings || s < 0)
return NULL;
char *substr_a = subject + ovector[2*s];
int substr_l = ovector[2*s+1] - ovector[2*s];
for (i = 0; i<substr_l; i++)
{
if (i >= max)
break;
buffer[i] = substr_a[i];
}
buffer[i] = '\0';
return buffer;
}

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@ -1,59 +1,59 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SQLite Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_CREGEX_H
#define _INCLUDE_CREGEX_H
class RegEx
{
public:
RegEx();
~RegEx();
bool isFree(bool set=false, bool val=false);
void Clear();
int Compile(const char *pattern, int iFlags);
int Match(const char *str);
void ClearMatch();
const char *GetSubstring(int s, char buffer[], int max);
public:
int mErrorOffset;
const char *mError;
int mSubStrings;
private:
pcre *re;
bool mFree;
int ovector[30];
char *subject;
};
#endif //_INCLUDE_CREGEX_H
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Regular Expressions Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_CREGEX_H
#define _INCLUDE_CREGEX_H
class RegEx
{
public:
RegEx();
~RegEx();
bool isFree(bool set=false, bool val=false);
void Clear();
int Compile(const char *pattern, int iFlags);
int Match(const char *str);
void ClearMatch();
const char *GetSubstring(int s, char buffer[], int max);
public:
int mErrorOffset;
const char *mError;
int mSubStrings;
private:
pcre *re;
bool mFree;
int ovector[30];
char *subject;
};
#endif //_INCLUDE_CREGEX_H

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* SourceMod Regular Expressions Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
@ -38,7 +38,7 @@ using namespace SourceHook;
/**
* @file extension.cpp
* @brief Implement extension code here.
* @brief Implement Regex extension code here.
*/
RegexExtension g_RegexExtension; /**< Global singleton for extension's main interface */

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* SourceMod Regular Expressions Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
@ -34,7 +34,7 @@
/**
* @file extension.h
* @brief Sample extension code header.
* @brief Regex extension code header.
*/
#include "smsdk_ext.h"

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* SourceMod Regular Expressions Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SQLite Extension
* SourceMod Regular Expressions Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SQLite Extension
* SourceMod Regular Expressions Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

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@ -2,7 +2,7 @@
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under

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@ -2,7 +2,7 @@
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under

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@ -2,7 +2,7 @@
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under

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@ -2,7 +2,7 @@
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under

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@ -17,7 +17,7 @@ PROJECT = dbi.sqlite
#Uncomment for Metamod: Source enabled extension
#USEMETA = true
OBJECTS = sdk/smsdk_ext.cpp extension.cpp sm_memtable.cpp \
OBJECTS = sdk/smsdk_ext.cpp sdk/sm_memtable.cpp extension.cpp \
driver/SqDatabase.cpp driver/SqDriver.cpp driver/SqQuery.cpp \
driver/SqResults.cpp

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@ -189,10 +189,6 @@
RelativePath="..\extension.cpp"
>
</File>
<File
RelativePath="..\sm_memtable.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
@ -203,10 +199,6 @@
RelativePath="..\extension.h"
>
</File>
<File
RelativePath="..\sm_memtable.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
@ -226,6 +218,14 @@
Name="SourceMod SDK"
UniqueIdentifier="{31958233-BB2D-4e41-A8F9-CE8A4684F436}"
>
<File
RelativePath="..\sdk\sm_memtable.cpp"
>
</File>
<File
RelativePath="..\sdk\sm_memtable.h"
>
</File>
<File
RelativePath="..\sdk\smsdk_config.h"
>

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod TF2 Extension
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod TF2 Extension
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

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@ -1,8 +1,8 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* SourceMod Base Extension Code
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

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@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* SourceMod Base Extension Code
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

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@ -1,8 +1,8 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under

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@ -1,8 +1,8 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under

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@ -17,8 +17,8 @@ PROJECT = topmenus
#Uncomment for Metamod: Source enabled extension
#USEMETA = true
OBJECTS = sdk/smsdk_ext.cpp extension.cpp TopMenuManager.cpp TopMenu.cpp \
sdk/sm_memtable.cpp smn_topmenus.cpp
OBJECTS = sdk/smsdk_ext.cpp sdk/sm_memtable.cpp extension.cpp TopMenuManager.cpp \
TopMenu.cpp smn_topmenus.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###

File diff suppressed because it is too large Load Diff

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@ -1,181 +1,181 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_TOP_MENU_H_
#define _INCLUDE_SOURCEMOD_TOP_MENU_H_
#include <sh_list.h>
#include <sh_vector.h>
#include <sm_trie_tpl.h>
#include <ITopMenus.h>
#include "smsdk_ext.h"
#include "sm_memtable.h"
using namespace SourceHook;
using namespace SourceMod;
struct config_category_t
{
int name;
CVector<int> commands;
};
struct config_root_t
{
config_root_t() : strings(1024)
{
}
BaseStringTable strings;
CVector<config_category_t *> cats;
};
struct topmenu_object_t
{
char name[64]; /** Name */
char cmdname[64]; /** Command name */
FlagBits flags; /** Admin flags */
ITopMenuObjectCallbacks *callbacks; /** Callbacks */
IdentityToken_t *owner; /** Owner */
unsigned int object_id; /** Object ID */
topmenu_object_t *parent; /** Parent, if any */
TopMenuObjectType type; /** Object Type */
bool is_free; /** Free or not? */
char info[255]; /** Info string */
};
struct topmenu_category_t
{
CVector<topmenu_object_t *> obj_list; /** Full object list */
CVector<topmenu_object_t *> sorted; /** Sorted items */
CVector<topmenu_object_t *> unsorted; /** Unsorted items */
topmenu_object_t *obj; /** Bound object */
unsigned int serial; /** Serial number */
bool reorder; /** Whether ordering needs updating */
};
struct topmenu_player_category_t
{
IBaseMenu *menu; /** menu pointer */
unsigned int serial; /** last known serial */
};
struct topmenu_player_t
{
int user_id; /** userid on server */
unsigned int menu_serial; /** menu serial no */
IBaseMenu *root; /** root menu display */
topmenu_player_category_t *cats; /** category display */
unsigned int cat_count; /** number of categories */
unsigned int last_category; /** last category they selected */
unsigned int last_position; /** last position in that category */
unsigned int last_root_pos; /** last page in the root menu */
};
class TopMenu :
public ITopMenu,
public IMenuHandler,
public ITextListener_SMC
{
friend class TopMenuManager;
public:
TopMenu(ITopMenuObjectCallbacks *callbacks);
~TopMenu();
public: //ITopMenu
virtual unsigned int AddToMenu(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent);
unsigned int AddToMenu2(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent,
const char *info_string);
virtual void RemoveFromMenu(unsigned int object_id);
virtual bool DisplayMenu(int client,
unsigned int hold_time,
TopMenuPosition position);
virtual bool LoadConfiguration(const char *file, char *error, size_t maxlength);
virtual unsigned int FindCategory(const char *name);
const char *GetObjectInfoString(unsigned int object_id);
const char *GetObjectName(unsigned int object_id);
public: //IMenuHandler
virtual void OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page);
virtual void OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style);
virtual unsigned int OnMenuDisplayItem(IBaseMenu *menu,
int client,
IMenuPanel *panel,
unsigned int item,
const ItemDrawInfo &dr);
virtual void OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason);
public: //ITextListener_SMC
void ReadSMC_ParseStart();
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
public:
unsigned int CalcMemUsage();
private:
void SortCategoriesIfNeeded();
void SortCategoryIfNeeded(unsigned int category);
private:
bool DisplayCategory(int client, unsigned int category, unsigned int hold_time, bool last_position);
void CreatePlayers(int max_clients);
void UpdateClientRoot(int client, IGamePlayer *pGamePlayer=NULL);
void UpdateClientCategory(int client, unsigned int category);
void TearDownClient(topmenu_player_t *player);
private:
void OnClientConnected(int client);
void OnClientDisconnected(int client);
void OnServerActivated(int max_clients);
bool OnIdentityRemoval(IdentityToken_t *owner);
private:
config_root_t m_Config; /* Configuration from file */
topmenu_player_t *m_clients; /* Client array */
CVector<unsigned int> m_SortedCats; /* Sorted categories */
CVector<unsigned int> m_UnsortedCats; /* Un-sorted categories */
CVector<topmenu_category_t *> m_Categories; /* Category array */
CVector<topmenu_object_t *> m_Objects; /* Object array */
KTrie<topmenu_object_t *> m_ObjLookup; /* Object lookup trie */
unsigned int m_SerialNo; /* Serial number for updating */
ITopMenuObjectCallbacks *m_pTitle; /* Title callbacks */
int m_max_clients; /* Maximum number of clients */
bool m_bCatsNeedResort; /* True if categories need a resort */
};
unsigned int strncopy(char *dest, const char *src, size_t count);
#endif //_INCLUDE_SOURCEMOD_TOP_MENU_H_
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_TOP_MENU_H_
#define _INCLUDE_SOURCEMOD_TOP_MENU_H_
#include <sh_list.h>
#include <sh_vector.h>
#include <sm_trie_tpl.h>
#include <ITopMenus.h>
#include "smsdk_ext.h"
#include "sm_memtable.h"
using namespace SourceHook;
using namespace SourceMod;
struct config_category_t
{
int name;
CVector<int> commands;
};
struct config_root_t
{
config_root_t() : strings(1024)
{
}
BaseStringTable strings;
CVector<config_category_t *> cats;
};
struct topmenu_object_t
{
char name[64]; /** Name */
char cmdname[64]; /** Command name */
FlagBits flags; /** Admin flags */
ITopMenuObjectCallbacks *callbacks; /** Callbacks */
IdentityToken_t *owner; /** Owner */
unsigned int object_id; /** Object ID */
topmenu_object_t *parent; /** Parent, if any */
TopMenuObjectType type; /** Object Type */
bool is_free; /** Free or not? */
char info[255]; /** Info string */
};
struct topmenu_category_t
{
CVector<topmenu_object_t *> obj_list; /** Full object list */
CVector<topmenu_object_t *> sorted; /** Sorted items */
CVector<topmenu_object_t *> unsorted; /** Unsorted items */
topmenu_object_t *obj; /** Bound object */
unsigned int serial; /** Serial number */
bool reorder; /** Whether ordering needs updating */
};
struct topmenu_player_category_t
{
IBaseMenu *menu; /** menu pointer */
unsigned int serial; /** last known serial */
};
struct topmenu_player_t
{
int user_id; /** userid on server */
unsigned int menu_serial; /** menu serial no */
IBaseMenu *root; /** root menu display */
topmenu_player_category_t *cats; /** category display */
unsigned int cat_count; /** number of categories */
unsigned int last_category; /** last category they selected */
unsigned int last_position; /** last position in that category */
unsigned int last_root_pos; /** last page in the root menu */
};
class TopMenu :
public ITopMenu,
public IMenuHandler,
public ITextListener_SMC
{
friend class TopMenuManager;
public:
TopMenu(ITopMenuObjectCallbacks *callbacks);
~TopMenu();
public: //ITopMenu
virtual unsigned int AddToMenu(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent);
unsigned int AddToMenu2(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent,
const char *info_string);
virtual void RemoveFromMenu(unsigned int object_id);
virtual bool DisplayMenu(int client,
unsigned int hold_time,
TopMenuPosition position);
virtual bool LoadConfiguration(const char *file, char *error, size_t maxlength);
virtual unsigned int FindCategory(const char *name);
const char *GetObjectInfoString(unsigned int object_id);
const char *GetObjectName(unsigned int object_id);
public: //IMenuHandler
virtual void OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page);
virtual void OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style);
virtual unsigned int OnMenuDisplayItem(IBaseMenu *menu,
int client,
IMenuPanel *panel,
unsigned int item,
const ItemDrawInfo &dr);
virtual void OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason);
public: //ITextListener_SMC
void ReadSMC_ParseStart();
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
public:
unsigned int CalcMemUsage();
private:
void SortCategoriesIfNeeded();
void SortCategoryIfNeeded(unsigned int category);
private:
bool DisplayCategory(int client, unsigned int category, unsigned int hold_time, bool last_position);
void CreatePlayers(int max_clients);
void UpdateClientRoot(int client, IGamePlayer *pGamePlayer=NULL);
void UpdateClientCategory(int client, unsigned int category);
void TearDownClient(topmenu_player_t *player);
private:
void OnClientConnected(int client);
void OnClientDisconnected(int client);
void OnServerActivated(int max_clients);
bool OnIdentityRemoval(IdentityToken_t *owner);
private:
config_root_t m_Config; /* Configuration from file */
topmenu_player_t *m_clients; /* Client array */
CVector<unsigned int> m_SortedCats; /* Sorted categories */
CVector<unsigned int> m_UnsortedCats; /* Un-sorted categories */
CVector<topmenu_category_t *> m_Categories; /* Category array */
CVector<topmenu_object_t *> m_Objects; /* Object array */
KTrie<topmenu_object_t *> m_ObjLookup; /* Object lookup trie */
unsigned int m_SerialNo; /* Serial number for updating */
ITopMenuObjectCallbacks *m_pTitle; /* Title callbacks */
int m_max_clients; /* Maximum number of clients */
bool m_bCatsNeedResort; /* True if categories need a resort */
};
unsigned int strncopy(char *dest, const char *src, size_t count);
#endif //_INCLUDE_SOURCEMOD_TOP_MENU_H_

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

View File

@ -1,388 +1,388 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "TopMenuManager.h"
#include "TopMenu.h"
HandleType_t hTopMenuType;
class TopMenuHandle : public IHandleTypeDispatch
{
public:
void OnHandleDestroy(HandleType_t type, void *object)
{
ITopMenu *pTopMenu = (ITopMenu *)object;
g_TopMenus.DestroyTopMenu(pTopMenu);
}
bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
{
*pSize = ((TopMenu *)object)->CalcMemUsage();
return true;
}
} s_TopMenuHandle;
void Initialize_Natives()
{
hTopMenuType = handlesys->CreateType("ITopMenu",
&s_TopMenuHandle,
0,
NULL,
NULL,
myself->GetIdentity(),
NULL);
}
void Shutdown_Natives()
{
handlesys->RemoveType(hTopMenuType, myself->GetIdentity());
}
enum TopMenuAction
{
TopMenuAction_DisplayOption = 0,
TopMenuAction_DisplayTitle = 1,
TopMenuAction_SelectOption = 2,
TopMenuAction_DrawOption = 3,
TopMenuAction_RemoveObject = 4,
};
class TopMenuCallbacks : public ITopMenuObjectCallbacks
{
public:
TopMenuCallbacks(IPluginFunction *pFunction) : m_pFunction(pFunction)
{
}
unsigned int OnTopMenuDrawOption(ITopMenu *menu,
int client,
unsigned int object_id)
{
char buffer[2] = {ITEMDRAW_DEFAULT, 0x0};
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_DrawOption);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(client);
m_pFunction->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
m_pFunction->PushCell(sizeof(buffer));
m_pFunction->Execute(NULL);
return (unsigned int)buffer[0];
}
void OnTopMenuDisplayOption(ITopMenu *menu,
int client,
unsigned int object_id,
char buffer[],
size_t maxlength)
{
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_DisplayOption);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(client);
m_pFunction->PushStringEx(buffer, maxlength, 0, SM_PARAM_COPYBACK);
m_pFunction->PushCell(maxlength);
m_pFunction->Execute(NULL);
}
void OnTopMenuDisplayTitle(ITopMenu *menu,
int client,
unsigned int object_id,
char buffer[],
size_t maxlength)
{
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_DisplayTitle);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(client);
m_pFunction->PushStringEx(buffer, maxlength, 0, SM_PARAM_COPYBACK);
m_pFunction->PushCell(maxlength);
m_pFunction->Execute(NULL);
}
void OnTopMenuSelectOption(ITopMenu *menu,
int client,
unsigned int object_id)
{
unsigned int old_reply = playerhelpers->SetReplyTo(SM_REPLY_CHAT);
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_SelectOption);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(client);
m_pFunction->PushString("");
m_pFunction->PushCell(0);
m_pFunction->Execute(NULL);
playerhelpers->SetReplyTo(old_reply);
}
void OnTopMenuObjectRemoved(ITopMenu *menu, unsigned int object_id)
{
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_RemoveObject);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(0);
m_pFunction->PushString("");
m_pFunction->PushCell(0);
m_pFunction->Execute(NULL);
delete this;
}
Handle_t m_hMenuHandle;
IPluginFunction *m_pFunction;
};
static cell_t CreateTopMenu(IPluginContext *pContext, const cell_t *params)
{
IPluginFunction *func = pContext->GetFunctionById(params[1]);
if (func == NULL)
{
return pContext ->ThrowNativeError("Invalid function specified");
}
TopMenuCallbacks *cb = new TopMenuCallbacks(func);
ITopMenu *pMenu = g_TopMenus.CreateTopMenu(cb);
if (!pMenu)
{
delete cb;
return BAD_HANDLE;
}
Handle_t hndl = handlesys->CreateHandle(hTopMenuType,
pMenu,
pContext->GetIdentity(),
myself->GetIdentity(),
NULL);
if (hndl == 0)
{
g_TopMenus.DestroyTopMenu(pMenu);
return BAD_HANDLE;
}
cb->m_hMenuHandle = hndl;
return hndl;
}
static cell_t LoadTopMenuConfig(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
char *file, *err_buf;
pContext->LocalToString(params[2], &file);
pContext->LocalToString(params[3], &err_buf);
char path[PLATFORM_MAX_PATH];
g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", file);
return pMenu->LoadConfiguration(path, err_buf, params[4]) ? 1 : 0;
}
static cell_t AddToTopMenu(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
IPluginFunction *func = pContext->GetFunctionById(params[4]);
if (func == NULL)
{
return pContext ->ThrowNativeError("Invalid function specified");
}
TopMenuCallbacks *cb = new TopMenuCallbacks(func);
char *name, *cmdname, *info_string = NULL;
pContext->LocalToString(params[2], &name);
pContext->LocalToString(params[6], &cmdname);
if (params[0] >= 8)
{
pContext->LocalToString(params[8], &info_string);
}
TopMenuObjectType obj_type = (TopMenuObjectType)params[3];
unsigned int object_id;
if ((object_id = pMenu->AddToMenu2(name,
obj_type,
cb,
pContext->GetIdentity(),
cmdname,
params[7],
params[5],
info_string)) == 0)
{
delete cb;
return 0;
}
cb->m_hMenuHandle = params[1];
return object_id;
}
static cell_t RemoveFromTopMenu(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
pMenu->RemoveFromMenu(params[2]);
return 1;
}
static cell_t FindTopMenuCategory(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
char *name;
pContext->LocalToString(params[2], &name);
return pMenu->FindCategory(name);
}
static cell_t DisplayTopMenu(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
int client = params[2];
IGamePlayer *player = playerhelpers->GetGamePlayer(client);
if (!player)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
else if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", client);
}
return pMenu->DisplayMenu(client, 0, (TopMenuPosition)params[3]);
}
static cell_t GetTopMenuInfoString(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
const char *str;
if ((str = pMenu->GetObjectInfoString(params[2])) == NULL)
{
return pContext->ThrowNativeError("Invalid menu object %d", params[2]);
}
char *buffer;
pContext->LocalToString(params[3], &buffer);
return strncopy(buffer, str, params[4]);
}
static cell_t GetTopMenuName(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
const char *str;
if ((str = pMenu->GetObjectName(params[2])) == NULL)
{
return pContext->ThrowNativeError("Invalid menu object %d", params[2]);
}
char *buffer;
pContext->LocalToString(params[3], &buffer);
return strncopy(buffer, str, params[4]);
}
sp_nativeinfo_t g_TopMenuNatives[] =
{
{"AddToTopMenu", AddToTopMenu},
{"CreateTopMenu", CreateTopMenu},
{"DisplayTopMenu", DisplayTopMenu},
{"LoadTopMenuConfig", LoadTopMenuConfig},
{"RemoveFromTopMenu", RemoveFromTopMenu},
{"FindTopMenuCategory", FindTopMenuCategory},
{"GetTopMenuInfoString", GetTopMenuInfoString},
{"GetTopMenuObjName", GetTopMenuName},
{NULL, NULL},
};
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "TopMenuManager.h"
#include "TopMenu.h"
HandleType_t hTopMenuType;
class TopMenuHandle : public IHandleTypeDispatch
{
public:
void OnHandleDestroy(HandleType_t type, void *object)
{
ITopMenu *pTopMenu = (ITopMenu *)object;
g_TopMenus.DestroyTopMenu(pTopMenu);
}
bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
{
*pSize = ((TopMenu *)object)->CalcMemUsage();
return true;
}
} s_TopMenuHandle;
void Initialize_Natives()
{
hTopMenuType = handlesys->CreateType("ITopMenu",
&s_TopMenuHandle,
0,
NULL,
NULL,
myself->GetIdentity(),
NULL);
}
void Shutdown_Natives()
{
handlesys->RemoveType(hTopMenuType, myself->GetIdentity());
}
enum TopMenuAction
{
TopMenuAction_DisplayOption = 0,
TopMenuAction_DisplayTitle = 1,
TopMenuAction_SelectOption = 2,
TopMenuAction_DrawOption = 3,
TopMenuAction_RemoveObject = 4,
};
class TopMenuCallbacks : public ITopMenuObjectCallbacks
{
public:
TopMenuCallbacks(IPluginFunction *pFunction) : m_pFunction(pFunction)
{
}
unsigned int OnTopMenuDrawOption(ITopMenu *menu,
int client,
unsigned int object_id)
{
char buffer[2] = {ITEMDRAW_DEFAULT, 0x0};
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_DrawOption);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(client);
m_pFunction->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
m_pFunction->PushCell(sizeof(buffer));
m_pFunction->Execute(NULL);
return (unsigned int)buffer[0];
}
void OnTopMenuDisplayOption(ITopMenu *menu,
int client,
unsigned int object_id,
char buffer[],
size_t maxlength)
{
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_DisplayOption);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(client);
m_pFunction->PushStringEx(buffer, maxlength, 0, SM_PARAM_COPYBACK);
m_pFunction->PushCell(maxlength);
m_pFunction->Execute(NULL);
}
void OnTopMenuDisplayTitle(ITopMenu *menu,
int client,
unsigned int object_id,
char buffer[],
size_t maxlength)
{
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_DisplayTitle);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(client);
m_pFunction->PushStringEx(buffer, maxlength, 0, SM_PARAM_COPYBACK);
m_pFunction->PushCell(maxlength);
m_pFunction->Execute(NULL);
}
void OnTopMenuSelectOption(ITopMenu *menu,
int client,
unsigned int object_id)
{
unsigned int old_reply = playerhelpers->SetReplyTo(SM_REPLY_CHAT);
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_SelectOption);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(client);
m_pFunction->PushString("");
m_pFunction->PushCell(0);
m_pFunction->Execute(NULL);
playerhelpers->SetReplyTo(old_reply);
}
void OnTopMenuObjectRemoved(ITopMenu *menu, unsigned int object_id)
{
m_pFunction->PushCell(m_hMenuHandle);
m_pFunction->PushCell(TopMenuAction_RemoveObject);
m_pFunction->PushCell(object_id);
m_pFunction->PushCell(0);
m_pFunction->PushString("");
m_pFunction->PushCell(0);
m_pFunction->Execute(NULL);
delete this;
}
Handle_t m_hMenuHandle;
IPluginFunction *m_pFunction;
};
static cell_t CreateTopMenu(IPluginContext *pContext, const cell_t *params)
{
IPluginFunction *func = pContext->GetFunctionById(params[1]);
if (func == NULL)
{
return pContext ->ThrowNativeError("Invalid function specified");
}
TopMenuCallbacks *cb = new TopMenuCallbacks(func);
ITopMenu *pMenu = g_TopMenus.CreateTopMenu(cb);
if (!pMenu)
{
delete cb;
return BAD_HANDLE;
}
Handle_t hndl = handlesys->CreateHandle(hTopMenuType,
pMenu,
pContext->GetIdentity(),
myself->GetIdentity(),
NULL);
if (hndl == 0)
{
g_TopMenus.DestroyTopMenu(pMenu);
return BAD_HANDLE;
}
cb->m_hMenuHandle = hndl;
return hndl;
}
static cell_t LoadTopMenuConfig(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
char *file, *err_buf;
pContext->LocalToString(params[2], &file);
pContext->LocalToString(params[3], &err_buf);
char path[PLATFORM_MAX_PATH];
g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", file);
return pMenu->LoadConfiguration(path, err_buf, params[4]) ? 1 : 0;
}
static cell_t AddToTopMenu(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
IPluginFunction *func = pContext->GetFunctionById(params[4]);
if (func == NULL)
{
return pContext ->ThrowNativeError("Invalid function specified");
}
TopMenuCallbacks *cb = new TopMenuCallbacks(func);
char *name, *cmdname, *info_string = NULL;
pContext->LocalToString(params[2], &name);
pContext->LocalToString(params[6], &cmdname);
if (params[0] >= 8)
{
pContext->LocalToString(params[8], &info_string);
}
TopMenuObjectType obj_type = (TopMenuObjectType)params[3];
unsigned int object_id;
if ((object_id = pMenu->AddToMenu2(name,
obj_type,
cb,
pContext->GetIdentity(),
cmdname,
params[7],
params[5],
info_string)) == 0)
{
delete cb;
return 0;
}
cb->m_hMenuHandle = params[1];
return object_id;
}
static cell_t RemoveFromTopMenu(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
pMenu->RemoveFromMenu(params[2]);
return 1;
}
static cell_t FindTopMenuCategory(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
char *name;
pContext->LocalToString(params[2], &name);
return pMenu->FindCategory(name);
}
static cell_t DisplayTopMenu(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
int client = params[2];
IGamePlayer *player = playerhelpers->GetGamePlayer(client);
if (!player)
{
return pContext->ThrowNativeError("Invalid client index %d", client);
}
else if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", client);
}
return pMenu->DisplayMenu(client, 0, (TopMenuPosition)params[3]);
}
static cell_t GetTopMenuInfoString(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
const char *str;
if ((str = pMenu->GetObjectInfoString(params[2])) == NULL)
{
return pContext->ThrowNativeError("Invalid menu object %d", params[2]);
}
char *buffer;
pContext->LocalToString(params[3], &buffer);
return strncopy(buffer, str, params[4]);
}
static cell_t GetTopMenuName(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
ITopMenu *pMenu;
HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
if ((err = handlesys->ReadHandle(params[1], hTopMenuType, &sec, (void **)&pMenu))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
}
const char *str;
if ((str = pMenu->GetObjectName(params[2])) == NULL)
{
return pContext->ThrowNativeError("Invalid menu object %d", params[2]);
}
char *buffer;
pContext->LocalToString(params[3], &buffer);
return strncopy(buffer, str, params[4]);
}
sp_nativeinfo_t g_TopMenuNatives[] =
{
{"AddToTopMenu", AddToTopMenu},
{"CreateTopMenu", CreateTopMenu},
{"DisplayTopMenu", DisplayTopMenu},
{"LoadTopMenuConfig", LoadTopMenuConfig},
{"RemoveFromTopMenu", RemoveFromTopMenu},
{"FindTopMenuCategory", FindTopMenuCategory},
{"GetTopMenuInfoString", GetTopMenuInfoString},
{"GetTopMenuObjName", GetTopMenuName},
{NULL, NULL},
};

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SQLite Extension
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SQLite Extension
* SourceMod TopMenus Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
PrepareBan(client, target, time, const String:reason[])

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
enum CommType

View File

@ -1,75 +1,75 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basecommands Plugin
* Provides cancelvote functionality.
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
*/
PerformCancelVote(client)
{
if (!IsVoteInProgress())
{
ReplyToCommand(client, "[SM] %t", "Vote Not In Progress");
return;
}
ShowActivity2(client, "[SM] ", "%t", "Cancelled Vote");
CancelVote();
}
public AdminMenu_CancelVote(Handle:topmenu,
TopMenuAction:action,
TopMenuObject:object_id,
param,
String:buffer[],
maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "Cancel vote", param);
}
else if (action == TopMenuAction_SelectOption)
{
PerformCancelVote(param);
RedisplayAdminMenu(topmenu, param);
}
else if (action == TopMenuAction_DrawOption)
{
buffer[0] = IsVoteInProgress() ? ITEMDRAW_DEFAULT : ITEMDRAW_IGNORE;
}
}
public Action:Command_CancelVote(client, args)
{
PerformCancelVote(client);
return Plugin_Handled;
}
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basecommands Plugin
* Provides cancelvote functionality.
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
PerformCancelVote(client)
{
if (!IsVoteInProgress())
{
ReplyToCommand(client, "[SM] %t", "Vote Not In Progress");
return;
}
ShowActivity2(client, "[SM] ", "%t", "Cancelled Vote");
CancelVote();
}
public AdminMenu_CancelVote(Handle:topmenu,
TopMenuAction:action,
TopMenuObject:object_id,
param,
String:buffer[],
maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "Cancel vote", param);
}
else if (action == TopMenuAction_SelectOption)
{
PerformCancelVote(param);
RedisplayAdminMenu(topmenu, param);
}
else if (action == TopMenuAction_DrawOption)
{
buffer[0] = IsVoteInProgress() ? ITEMDRAW_DEFAULT : ITEMDRAW_IGNORE;
}
}
public Action:Command_CancelVote(client, args)
{
PerformCancelVote(client);
return Plugin_Handled;
}

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
new Handle:g_ConfigMenu = INVALID_HANDLE;

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
public MenuHandler_ChangeMap(Handle:menu, MenuAction:action, param1, param2)

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
PerformWho(client, target, ReplySource:reply, bool:is_admin)

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
DisplayVoteBanMenu(client, target)

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
new Handle:g_MapList = INVALID_HANDLE;

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
DisplayVoteAllTalkMenu(client)

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
DisplayVoteBurnMenu(client, target, String:name[])

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/
DisplayVoteFFMenu(client)

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/

View File

@ -28,7 +28,7 @@
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: admin-flatfile.sp 1438 2007-09-16 03:45:06Z dvander $
* Version: $Id$
*/

View File

@ -1,325 +1,325 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _bitbuffer_included
#endinput
#endif
#define _bitbuffer_included
/**
* Writes a single bit to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param bit Bit to write (true for 1, false for 0).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteBool(Handle:bf, bool:bit);
/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param byte Byte to write (value will be written as 8bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteByte(Handle:bf, byte);
/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param chr Character to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteChar(Handle:bf, chr);
/**
* Writes a 16bit integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteShort(Handle:bf, num);
/**
* Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteWord(Handle:bf, num);
/**
* Writes a normal integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 32bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteNum(Handle:bf, num);
/**
* Writes a floating point number to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Number to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteFloat(Handle:bf, Float:num);
/**
* Writes a string to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param string Text string to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteString(Handle:bf, const String:string[]);
/**
* Writes an entity to a writable bitbuffer (bf_write).
* @note This is a wrapper around BfWriteShort().
*
* @param bf bf_write handle to write to.
* @param ent Entity index to write.
* @noreturn
* @error Invalid or incorrect Handle, or invalid entity.
*/
native BfWriteEntity(Handle:bf, ent);
/**
* Writes a bit angle to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param angle Angle to write.
* @param numBits Optional number of bits to use.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteAngle(Handle:bf, Float:angle, numBits=8);
/**
* Writes a coordinate to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param coord Coordinate to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteCoord(Handle:bf, Float:coord);
/**
* Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param coord Coordinate array to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteVecCoord(Handle:bf, Float:coord[3]);
/**
* Writes a 3D normal vector to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param vec Vector to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteVecNormal(Handle:bf, Float:vec[3]);
/**
* Writes a 3D angle vector to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param angles Angle vector to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteAngles(Handle:bf, Float:angles[3]);
/**
* Reads a single bit from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Bit value read.
* @error Invalid or incorrect Handle.
*/
native bool:BfReadBool(Handle:bf);
/**
* Reads a byte from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Byte value read (read as 8bit).
* @error Invalid or incorrect Handle.
*/
native BfReadByte(Handle:bf);
/**
* Reads a character from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Character value read.
* @error Invalid or incorrect Handle.
*/
native BfReadChar(Handle:bf);
/**
* Reads a 16bit integer from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
*/
native BfReadShort(Handle:bf);
/**
* Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
*/
native BfReadWord(Handle:bf);
/**
* Reads a normal integer to a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 32bit).
* @error Invalid or incorrect Handle.
*/
native BfReadNum(Handle:bf);
/**
* Reads a floating point number from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Floating point value read.
* @error Invalid or incorrect Handle.
*/
native Float:BfReadFloat(Handle:bf);
/**
* Reads a string from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param line If true the buffer will be copied until it reaches a '\n' or a null terminator.
* @return Number of bytes written to the buffer. If the bitbuffer stream overflowed,
* that is, had no terminator before the end of the stream, then a negative
* number will be returned equal to the number of characters written to the
* buffer minus 1. The buffer will be null terminated regardless of the
* return value.
* @error Invalid or incorrect Handle.
*/
native BfReadString(Handle:bf, String:buffer[], maxlength, bool:line=false);
/**
* Reads an entity from a readable bitbuffer (bf_read).
* @note This is a wrapper around BfReadShort().
*
* @param bf bf_read handle to read from.
* @return Entity index read.
* @error Invalid or incorrect Handle.
*/
native BfReadEntity(Handle:bf);
/**
* Reads a bit angle from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param numBits Optional number of bits to use.
* @return Angle read.
* @error Invalid or incorrect Handle.
*/
native Float:BfReadAngle(Handle:bf, numBits=8);
/**
* Reads a coordinate from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Coordinate read.
* @error Invalid or incorrect Handle.
*/
native Float:BfReadCoord(Handle:bf);
/**
* Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param coord Destination coordinate array.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfReadVecCoord(Handle:bf, Float:coord[3]);
/**
* Reads a 3D normal vector from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param vec Destination vector array.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfReadVecNormal(Handle:bf, Float:vec[3]);
/**
* Reads a 3D angle vector from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param angles Destination angle vector.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfReadAngles(Handle:bf, Float:angles[3]);
/**
* Returns the number of bytes left in a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Number of bytes left unread.
* @error Invalid or incorrect Handle.
*/
native BfGetNumBytesLeft(Handle:bf);
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _bitbuffer_included
#endinput
#endif
#define _bitbuffer_included
/**
* Writes a single bit to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param bit Bit to write (true for 1, false for 0).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteBool(Handle:bf, bool:bit);
/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param byte Byte to write (value will be written as 8bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteByte(Handle:bf, byte);
/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param chr Character to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteChar(Handle:bf, chr);
/**
* Writes a 16bit integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteShort(Handle:bf, num);
/**
* Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteWord(Handle:bf, num);
/**
* Writes a normal integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 32bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteNum(Handle:bf, num);
/**
* Writes a floating point number to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Number to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteFloat(Handle:bf, Float:num);
/**
* Writes a string to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param string Text string to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteString(Handle:bf, const String:string[]);
/**
* Writes an entity to a writable bitbuffer (bf_write).
* @note This is a wrapper around BfWriteShort().
*
* @param bf bf_write handle to write to.
* @param ent Entity index to write.
* @noreturn
* @error Invalid or incorrect Handle, or invalid entity.
*/
native BfWriteEntity(Handle:bf, ent);
/**
* Writes a bit angle to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param angle Angle to write.
* @param numBits Optional number of bits to use.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteAngle(Handle:bf, Float:angle, numBits=8);
/**
* Writes a coordinate to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param coord Coordinate to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteCoord(Handle:bf, Float:coord);
/**
* Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param coord Coordinate array to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteVecCoord(Handle:bf, Float:coord[3]);
/**
* Writes a 3D normal vector to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param vec Vector to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteVecNormal(Handle:bf, Float:vec[3]);
/**
* Writes a 3D angle vector to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param angles Angle vector to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteAngles(Handle:bf, Float:angles[3]);
/**
* Reads a single bit from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Bit value read.
* @error Invalid or incorrect Handle.
*/
native bool:BfReadBool(Handle:bf);
/**
* Reads a byte from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Byte value read (read as 8bit).
* @error Invalid or incorrect Handle.
*/
native BfReadByte(Handle:bf);
/**
* Reads a character from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Character value read.
* @error Invalid or incorrect Handle.
*/
native BfReadChar(Handle:bf);
/**
* Reads a 16bit integer from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
*/
native BfReadShort(Handle:bf);
/**
* Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
*/
native BfReadWord(Handle:bf);
/**
* Reads a normal integer to a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 32bit).
* @error Invalid or incorrect Handle.
*/
native BfReadNum(Handle:bf);
/**
* Reads a floating point number from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Floating point value read.
* @error Invalid or incorrect Handle.
*/
native Float:BfReadFloat(Handle:bf);
/**
* Reads a string from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param line If true the buffer will be copied until it reaches a '\n' or a null terminator.
* @return Number of bytes written to the buffer. If the bitbuffer stream overflowed,
* that is, had no terminator before the end of the stream, then a negative
* number will be returned equal to the number of characters written to the
* buffer minus 1. The buffer will be null terminated regardless of the
* return value.
* @error Invalid or incorrect Handle.
*/
native BfReadString(Handle:bf, String:buffer[], maxlength, bool:line=false);
/**
* Reads an entity from a readable bitbuffer (bf_read).
* @note This is a wrapper around BfReadShort().
*
* @param bf bf_read handle to read from.
* @return Entity index read.
* @error Invalid or incorrect Handle.
*/
native BfReadEntity(Handle:bf);
/**
* Reads a bit angle from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param numBits Optional number of bits to use.
* @return Angle read.
* @error Invalid or incorrect Handle.
*/
native Float:BfReadAngle(Handle:bf, numBits=8);
/**
* Reads a coordinate from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Coordinate read.
* @error Invalid or incorrect Handle.
*/
native Float:BfReadCoord(Handle:bf);
/**
* Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param coord Destination coordinate array.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfReadVecCoord(Handle:bf, Float:coord[3]);
/**
* Reads a 3D normal vector from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param vec Destination vector array.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfReadVecNormal(Handle:bf, Float:vec[3]);
/**
* Reads a 3D angle vector from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param angles Destination angle vector.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfReadAngles(Handle:bf, Float:angles[3]);
/**
* Returns the number of bytes left in a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Number of bytes left unread.
* @error Invalid or incorrect Handle.
*/
native BfGetNumBytesLeft(Handle:bf);

View File

@ -1,272 +1,272 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sdktools_trace_included
#endinput
#endif
#define _sdktools_trace_included
#define CONTENTS_EMPTY 0 /**< No contents. */
#define CONTENTS_SOLID 0x1 /**< an eye is never valid in a solid . */
#define CONTENTS_WINDOW 0x2 /**< translucent, but not watery (glass). */
#define CONTENTS_AUX 0x4
#define CONTENTS_GRATE 0x8 /**< alpha-tested "grate" textures. Bullets/sight pass through, but solids don't. */
#define CONTENTS_SLIME 0x10
#define CONTENTS_WATER 0x20
#define CONTENTS_MIST 0x40
#define CONTENTS_OPAQUE 0x80 /**< things that cannot be seen through (may be non-solid though). */
#define LAST_VISIBLE_CONTENTS 0x80
#define ALL_VISIBLE_CONTENTS (LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
#define CONTENTS_TESTFOGVOLUME 0x100
#define CONTENTS_UNUSED5 0x200
#define CONTENTS_UNUSED6 0x4000
#define CONTENTS_TEAM1 0x800 /**< per team contents used to differentiate collisions. */
#define CONTENTS_TEAM2 0x1000 /**< between players and objects on different teams. */
#define CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000 /**< ignore CONTENTS_OPAQUE on surfaces that have SURF_NODRAW. */
#define CONTENTS_MOVEABLE 0x4000 /**< hits entities which are MOVETYPE_PUSH (doors, plats, etc) */
#define CONTENTS_AREAPORTAL 0x8000 /**< remaining contents are non-visible, and don't eat brushes. */
#define CONTENTS_PLAYERCLIP 0x10000
#define CONTENTS_MONSTERCLIP 0x20000
/**
* @section currents can be added to any other contents, and may be mixed
*/
#define CONTENTS_CURRENT_0 0x40000
#define CONTENTS_CURRENT_90 0x80000
#define CONTENTS_CURRENT_180 0x100000
#define CONTENTS_CURRENT_270 0x200000
#define CONTENTS_CURRENT_UP 0x400000
#define CONTENTS_CURRENT_DOWN 0x800000
/**
* @endsection
*/
#define CONTENTS_ORIGIN 0x1000000 /**< removed before bsping an entity. */
#define CONTENTS_MONSTER 0x2000000 /**< should never be on a brush, only in game. */
#define CONTENTS_DEBRIS 0x4000000
#define CONTENTS_DETAIL 0x8000000 /**< brushes to be added after vis leafs. */
#define CONTENTS_TRANSLUCENT 0x10000000 /**< auto set if any surface has trans. */
#define CONTENTS_LADDER 0x20000000
#define CONTENTS_HITBOX 0x40000000 /**< use accurate hitboxes on trace. */
/**
* @section Trace masks.
*/
#define MASK_ALL (0xFFFFFFFF)
#define MASK_SOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that is normally solid */
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that blocks player movement */
#define MASK_NPCSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< blocks npc movement */
#define MASK_WATER (CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME) /**< water physics in these contents */
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE) /**< everything that blocks line of sight for AI, lighting, etc */
#define MASK_OPAQUE_AND_NPCS (MASK_OPAQUE|CONTENTS_MONSTER) /**< everything that blocks line of sight for AI, lighting, etc, but with monsters added. */
#define MASK_VISIBLE (MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players */
#define MASK_VISIBLE_AND_NPCS (MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players, but with monsters added. */
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX) /**< bullets see these as solid */
#define MASK_SHOT_HULL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE) /**< non-raycasted weapons see this as solid (includes grates) */
#define MASK_SHOT_PORTAL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW) /**< hits solids (not grates) and passes through everything else */
#define MASK_SOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE) /**< everything normally solid, except monsters (world+brush only) */
#define MASK_PLAYERSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE) /**< everything normally solid for player movement, except monsters (world+brush only) */
#define MASK_NPCSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< everything normally solid for npc movement, except monsters (world+brush only) */
#define MASK_NPCWORLDSTATIC (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< just the world, used for route rebuilding */
#define MASK_SPLITAREAPORTAL (CONTENTS_WATER|CONTENTS_SLIME) /**< These are things that can split areaportals */
/**
* @endsection
*/
enum RayType
{
RayType_EndPoint, /**< The trace ray will go from the start position to the end position. */
RayType_Infinite /**< The trace ray will go from the start position to infinity using a direction vector. */
};
funcenum TraceEntityFilter
{
/**
* Called on entity filtering.
*
* @param entity Entity index.
* @param contentsMask Contents Mask.
* @return True to allow the current entity to be hit, otherwise false.
*/
bool:public(entity, contentsMask),
/**
* Called on entity filtering.
*
* @param entity Entity index.
* @param contentsMask Contents Mask.
* @param data Data value, if used.
* @return True to allow the current entity to be hit, otherwise false.
*/
bool:public(entity, contentsMask, any:data),
};
/**
* Get the contents mask and the entity index at the given position.
*
* @param pos World position to test.
* @param entindex Entity index found at the given position (by reference).
* @return Contents mask.
*/
native TR_GetPointContents(const Float:pos[3], &entindex=-1);
/**
* Get the point contents testing only the given entity index.
*
* @param entindex Entity index to test.
* @param pos World position.
* @return Contents mask.
*/
native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
/**
* Starts up a new trace ray using a global trace result.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @noreturn
*/
native TR_TraceRay(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
/**
* Starts up a new trace ray using a global trace result and a customized trace ray filter.
*
* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
* currently not allowed and may not work.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter function.
* @noreturn
*/
native TR_TraceRayFilter(const Float:pos[3],
const Float:vec[3],
flags,
RayType:rtype,
TraceEntityFilter:filter,
any:data=0);
/**
* Starts up a new trace ray using a new trace result.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle:TR_TraceRayEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
/**
* Starts up a new trace ray using a new trace result and a customized trace ray filter.
*
* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
* currently not allowed and may not work.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter function.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle:TR_TraceRayFilterEx(const Float:pos[3],
const Float:vec[3],
flags,
RayType:rtype,
TraceEntityFilter:filter,
any:data=0);
/**
* Returns the time fraction from a trace result (1.0 means no collision).
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Time fraction value of the trace.
* @error Invalid Handle.
*/
native Float:TR_GetFraction(Handle:hndl=INVALID_HANDLE);
/**
* Returns the collision position of a trace result.
*
* @param pos Vector buffer to store data in.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @noreturn
* @error Invalid Handle.
*/
native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
/**
* Returns the entity index that collided with the trace.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Entity index or -1 for no collision.
* @error Invalid Handle.
*/
native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
/**
* Returns if there was any kind of collision along the trace ray.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return True if any collision found, otherwise false.
* @error Invalid Handle.
*/
native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
/**
* Returns in which body hit group the trace collided if any.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Body hit group.
* @error Invalid Handle.
*/
native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
/**
* Find the normal vector to the collison plane of a trace.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @param normal Vector buffer to store the vector normal to the collision plane
* @noreturn
* @error Invalid Handle
*/
native TR_GetPlaneNormal(Handle:hndl, Float:normal[3]);
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sdktools_trace_included
#endinput
#endif
#define _sdktools_trace_included
#define CONTENTS_EMPTY 0 /**< No contents. */
#define CONTENTS_SOLID 0x1 /**< an eye is never valid in a solid . */
#define CONTENTS_WINDOW 0x2 /**< translucent, but not watery (glass). */
#define CONTENTS_AUX 0x4
#define CONTENTS_GRATE 0x8 /**< alpha-tested "grate" textures. Bullets/sight pass through, but solids don't. */
#define CONTENTS_SLIME 0x10
#define CONTENTS_WATER 0x20
#define CONTENTS_MIST 0x40
#define CONTENTS_OPAQUE 0x80 /**< things that cannot be seen through (may be non-solid though). */
#define LAST_VISIBLE_CONTENTS 0x80
#define ALL_VISIBLE_CONTENTS (LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
#define CONTENTS_TESTFOGVOLUME 0x100
#define CONTENTS_UNUSED5 0x200
#define CONTENTS_UNUSED6 0x4000
#define CONTENTS_TEAM1 0x800 /**< per team contents used to differentiate collisions. */
#define CONTENTS_TEAM2 0x1000 /**< between players and objects on different teams. */
#define CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000 /**< ignore CONTENTS_OPAQUE on surfaces that have SURF_NODRAW. */
#define CONTENTS_MOVEABLE 0x4000 /**< hits entities which are MOVETYPE_PUSH (doors, plats, etc) */
#define CONTENTS_AREAPORTAL 0x8000 /**< remaining contents are non-visible, and don't eat brushes. */
#define CONTENTS_PLAYERCLIP 0x10000
#define CONTENTS_MONSTERCLIP 0x20000
/**
* @section currents can be added to any other contents, and may be mixed
*/
#define CONTENTS_CURRENT_0 0x40000
#define CONTENTS_CURRENT_90 0x80000
#define CONTENTS_CURRENT_180 0x100000
#define CONTENTS_CURRENT_270 0x200000
#define CONTENTS_CURRENT_UP 0x400000
#define CONTENTS_CURRENT_DOWN 0x800000
/**
* @endsection
*/
#define CONTENTS_ORIGIN 0x1000000 /**< removed before bsping an entity. */
#define CONTENTS_MONSTER 0x2000000 /**< should never be on a brush, only in game. */
#define CONTENTS_DEBRIS 0x4000000
#define CONTENTS_DETAIL 0x8000000 /**< brushes to be added after vis leafs. */
#define CONTENTS_TRANSLUCENT 0x10000000 /**< auto set if any surface has trans. */
#define CONTENTS_LADDER 0x20000000
#define CONTENTS_HITBOX 0x40000000 /**< use accurate hitboxes on trace. */
/**
* @section Trace masks.
*/
#define MASK_ALL (0xFFFFFFFF)
#define MASK_SOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that is normally solid */
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< everything that blocks player movement */
#define MASK_NPCSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< blocks npc movement */
#define MASK_WATER (CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME) /**< water physics in these contents */
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE) /**< everything that blocks line of sight for AI, lighting, etc */
#define MASK_OPAQUE_AND_NPCS (MASK_OPAQUE|CONTENTS_MONSTER) /**< everything that blocks line of sight for AI, lighting, etc, but with monsters added. */
#define MASK_VISIBLE (MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players */
#define MASK_VISIBLE_AND_NPCS (MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE) /**< everything that blocks line of sight for players, but with monsters added. */
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX) /**< bullets see these as solid */
#define MASK_SHOT_HULL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE) /**< non-raycasted weapons see this as solid (includes grates) */
#define MASK_SHOT_PORTAL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW) /**< hits solids (not grates) and passes through everything else */
#define MASK_SOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE) /**< everything normally solid, except monsters (world+brush only) */
#define MASK_PLAYERSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE) /**< everything normally solid for player movement, except monsters (world+brush only) */
#define MASK_NPCSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< everything normally solid for npc movement, except monsters (world+brush only) */
#define MASK_NPCWORLDSTATIC (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) /**< just the world, used for route rebuilding */
#define MASK_SPLITAREAPORTAL (CONTENTS_WATER|CONTENTS_SLIME) /**< These are things that can split areaportals */
/**
* @endsection
*/
enum RayType
{
RayType_EndPoint, /**< The trace ray will go from the start position to the end position. */
RayType_Infinite /**< The trace ray will go from the start position to infinity using a direction vector. */
};
funcenum TraceEntityFilter
{
/**
* Called on entity filtering.
*
* @param entity Entity index.
* @param contentsMask Contents Mask.
* @return True to allow the current entity to be hit, otherwise false.
*/
bool:public(entity, contentsMask),
/**
* Called on entity filtering.
*
* @param entity Entity index.
* @param contentsMask Contents Mask.
* @param data Data value, if used.
* @return True to allow the current entity to be hit, otherwise false.
*/
bool:public(entity, contentsMask, any:data),
};
/**
* Get the contents mask and the entity index at the given position.
*
* @param pos World position to test.
* @param entindex Entity index found at the given position (by reference).
* @return Contents mask.
*/
native TR_GetPointContents(const Float:pos[3], &entindex=-1);
/**
* Get the point contents testing only the given entity index.
*
* @param entindex Entity index to test.
* @param pos World position.
* @return Contents mask.
*/
native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
/**
* Starts up a new trace ray using a global trace result.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @noreturn
*/
native TR_TraceRay(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
/**
* Starts up a new trace ray using a global trace result and a customized trace ray filter.
*
* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
* currently not allowed and may not work.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter function.
* @noreturn
*/
native TR_TraceRayFilter(const Float:pos[3],
const Float:vec[3],
flags,
RayType:rtype,
TraceEntityFilter:filter,
any:data=0);
/**
* Starts up a new trace ray using a new trace result.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle:TR_TraceRayEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
/**
* Starts up a new trace ray using a new trace result and a customized trace ray filter.
*
* Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is
* currently not allowed and may not work.
*
* @param pos Starting position of the ray.
* @param vec Depending on RayType, it will be used as the ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter function.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle:TR_TraceRayFilterEx(const Float:pos[3],
const Float:vec[3],
flags,
RayType:rtype,
TraceEntityFilter:filter,
any:data=0);
/**
* Returns the time fraction from a trace result (1.0 means no collision).
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Time fraction value of the trace.
* @error Invalid Handle.
*/
native Float:TR_GetFraction(Handle:hndl=INVALID_HANDLE);
/**
* Returns the collision position of a trace result.
*
* @param pos Vector buffer to store data in.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @noreturn
* @error Invalid Handle.
*/
native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
/**
* Returns the entity index that collided with the trace.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Entity index or -1 for no collision.
* @error Invalid Handle.
*/
native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
/**
* Returns if there was any kind of collision along the trace ray.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return True if any collision found, otherwise false.
* @error Invalid Handle.
*/
native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
/**
* Returns in which body hit group the trace collided if any.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @return Body hit group.
* @error Invalid Handle.
*/
native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
/**
* Find the normal vector to the collison plane of a trace.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @param normal Vector buffer to store the vector normal to the collision plane
* @noreturn
* @error Invalid Handle
*/
native TR_GetPlaneNormal(Handle:hndl, Float:normal[3]);

View File

@ -1,290 +1,290 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _topmenus_included
#endinput
#endif
#define _topmenus_included
#include <menus>
/**
* Actions a top menu will take on an object.
*/
enum TopMenuAction
{
/**
* An option is being drawn for a menu (or for sorting purposes).
*
* INPUT : TopMenu Handle, object ID, client index.
* OUTPUT: Buffer for rendering, maxlength of buffer.
*/
TopMenuAction_DisplayOption = 0,
/**
* The title of a menu is being drawn for a given object.
*
* Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the
* root title. Otherwise, the Object ID is a category.
*
* INPUT : TopMenu Handle, object ID, client index.
* OUTPUT: Buffer for rendering, maxlength of buffer.
*/
TopMenuAction_DisplayTitle = 1,
/**
* A menu option has been selected.
*
* The Object ID will always be an item (not a category).
*
* INPUT : TopMenu Handle, object ID, client index.
*/
TopMenuAction_SelectOption = 2,
/**
* A menu option is being drawn and its flags can be overridden.
*
* INPUT : TopMenu Handle, object ID, client index.
* OUTPUT: The first byte of the 'buffer' string should be set
* to the desired flags. By default, it will contain
* ITEMDRAW_DEFAULT.
*/
TopMenuAction_DrawOption = 3,
/**
* Called when an object is being removed from the menu.
* This can be used to clean up data stored in the info string.
*
* INPUT : TopMenu Handle, object ID.
*/
TopMenuAction_RemoveObject = 4,
};
/**
* Top menu object types.
*/
enum TopMenuObjectType
{
TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
TopMenuObject_Item = 1 /**< Item on a sub-menu */
};
/**
* Top menu starting positions for display.
*/
enum TopMenuPosition
{
TopMenuPosition_Start = 0, /**< Start/root of the menu */
TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
TopMenuPosition_LastCategory = 3, /**< Last position in their last category */
};
/**
* Top menu object tag for type checking.
*/
enum TopMenuObject
{
INVALID_TOPMENUOBJECT = 0,
}
/**
* TopMenu callback prototype.
*
* @param topmenu Handle to the TopMenu.
* @param action TopMenuAction being performed.
* @param object_id The object ID (if used).
* @param param Extra parameter (if used).
* @param buffer Output buffer (if used).
* @param maxlength Output buffer (if used).
* @noreturn
*/
functag TopMenuHandler public(Handle:topmenu,
TopMenuAction:action,
TopMenuObject:object_id,
param,
String:buffer[],
maxlength);
/**
* Creates a TopMenu.
*
* @param handler Handler to use for drawing the root title.
* @return A new TopMenu Handle, or INVALID_HANDLE on failure.
*/
native Handle:CreateTopMenu(TopMenuHandler:handler);
/**
* Re-sorts the items in a TopMenu via a configuration file.
*
* The format of the configuration file should be a Valve Key-Values
* formatted file that SourceMod can parse. There should be one root
* section, and one sub-section for each category. Each sub-section's
* name should match the category name.
*
* Each sub-section may only contain key/value pairs in the form of:
* key: "item"
* value: Name of the item as passed to AddToTopMenu().
*
* The TopMenu will draw items in the order declared in the configuration
* file. If items do not appear in the configuration file, they are sorted
* per-player based on how the handler function renders for that player.
* These items appear after the configuration sorted items.
*
* @param topmenu TopMenu Handle.
* @param file File path.
* @param error Error buffer.
* @param maxlength Maximum size of the error buffer.
* Error buffer will be filled with a
* zero-terminated string if false is
* returned.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle.
*/
native bool:LoadTopMenuConfig(Handle:topmenu, const String:file[], String:error[], maxlength);
/**
* Adds an object to a TopMenu.
*
* @param topmenu TopMenu Handle.
* @param name Object name (MUST be unique).
* @param type Object type.
* @param handler Handler for object.
* @param cmdname Command name (for access overrides).
* @param flags Default access flags.
* @param parent Parent object ID, or INVALID_TOPMENUOBJECT for none.
* Items must have a category parent.
* Categories must not have a parent.
* @param info_string Arbitrary storage (max 255 bytes).
* @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
* failure.
* @error Invalid TopMenu Handle.
*/
native TopMenuObject:AddToTopMenu(Handle:topmenu,
const String:name[],
TopMenuObjectType:type,
TopMenuHandler:handler,
TopMenuObject:parent,
const String:cmdname[]="",
flags=0,
const String:info_string[]="");
/**
* Retrieves the info string of a top menu item.
*
* @param topmenu TopMenu Handle.
* @param object TopMenuObject ID.
* @param buffer Buffer to store info string.
* @param maxlength Maximum size of info string.
* @return Number of bytes written, not including the
* null terminator.
* @error Invalid TopMenu Handle or TopMenuObject ID.
*/
native GetTopMenuInfoString(Handle:topmenu, TopMenuObject:parent, String:buffer[], maxlength);
/**
* Retrieves the name string of a top menu item.
*
* @param topmenu TopMenu Handle.
* @param object TopMenuObject ID.
* @param buffer Buffer to store info string.
* @param maxlength Maximum size of info string.
* @return Number of bytes written, not including the
* null terminator.
* @error Invalid TopMenu Handle or TopMenuObject ID.
*/
native GetTopMenuObjName(Handle:topmenu, TopMenuObject:object, String:buffer[], maxlength);
/**
* Removes an object from a TopMenu.
*
* Plugins' objects are automatically removed all TopMenus when the given
* plugin unloads or pauses. In the case of unpausing, all items are restored.
*
* @param topmenu TopMenu Handle.
* @param object TopMenuObject ID.
* @noreturn
* @error Invalid TopMenu Handle.
*/
native RemoveFromTopMenu(Handle:topmenu, TopMenuObject:object);
/**
* Displays a TopMenu to a client.
*
* @param topmenu TopMenu Handle.
* @param client Client index.
* @param position Position to display from.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle or client not in game.
*/
native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position);
/**
* Finds a category's object ID in a TopMenu.
*
* @param topmenu TopMenu Handle.
* @param name Object's unique name.
* @return TopMenuObject ID on success, or
* INVALID_TOPMENUOBJECT on failure.
* @error Invalid TopMenu Handle.
*/
native TopMenuObject:FindTopMenuCategory(Handle:topmenu, const String:name[]);
/**
* Do not edit below this line!
*/
public Extension:__ext_topmenus =
{
name = "TopMenus",
file = "topmenus.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public __ext_topmenus_SetNTVOptional()
{
MarkNativeAsOptional("CreateTopMenu");
MarkNativeAsOptional("LoadTopMenuConfig");
MarkNativeAsOptional("AddToTopMenu");
MarkNativeAsOptional("RemoveFromTopMenu");
MarkNativeAsOptional("DisplayTopMenu");
MarkNativeAsOptional("FindTopMenuCategory");
}
#endif
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _topmenus_included
#endinput
#endif
#define _topmenus_included
#include <menus>
/**
* Actions a top menu will take on an object.
*/
enum TopMenuAction
{
/**
* An option is being drawn for a menu (or for sorting purposes).
*
* INPUT : TopMenu Handle, object ID, client index.
* OUTPUT: Buffer for rendering, maxlength of buffer.
*/
TopMenuAction_DisplayOption = 0,
/**
* The title of a menu is being drawn for a given object.
*
* Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the
* root title. Otherwise, the Object ID is a category.
*
* INPUT : TopMenu Handle, object ID, client index.
* OUTPUT: Buffer for rendering, maxlength of buffer.
*/
TopMenuAction_DisplayTitle = 1,
/**
* A menu option has been selected.
*
* The Object ID will always be an item (not a category).
*
* INPUT : TopMenu Handle, object ID, client index.
*/
TopMenuAction_SelectOption = 2,
/**
* A menu option is being drawn and its flags can be overridden.
*
* INPUT : TopMenu Handle, object ID, client index.
* OUTPUT: The first byte of the 'buffer' string should be set
* to the desired flags. By default, it will contain
* ITEMDRAW_DEFAULT.
*/
TopMenuAction_DrawOption = 3,
/**
* Called when an object is being removed from the menu.
* This can be used to clean up data stored in the info string.
*
* INPUT : TopMenu Handle, object ID.
*/
TopMenuAction_RemoveObject = 4,
};
/**
* Top menu object types.
*/
enum TopMenuObjectType
{
TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
TopMenuObject_Item = 1 /**< Item on a sub-menu */
};
/**
* Top menu starting positions for display.
*/
enum TopMenuPosition
{
TopMenuPosition_Start = 0, /**< Start/root of the menu */
TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
TopMenuPosition_LastCategory = 3, /**< Last position in their last category */
};
/**
* Top menu object tag for type checking.
*/
enum TopMenuObject
{
INVALID_TOPMENUOBJECT = 0,
}
/**
* TopMenu callback prototype.
*
* @param topmenu Handle to the TopMenu.
* @param action TopMenuAction being performed.
* @param object_id The object ID (if used).
* @param param Extra parameter (if used).
* @param buffer Output buffer (if used).
* @param maxlength Output buffer (if used).
* @noreturn
*/
functag TopMenuHandler public(Handle:topmenu,
TopMenuAction:action,
TopMenuObject:object_id,
param,
String:buffer[],
maxlength);
/**
* Creates a TopMenu.
*
* @param handler Handler to use for drawing the root title.
* @return A new TopMenu Handle, or INVALID_HANDLE on failure.
*/
native Handle:CreateTopMenu(TopMenuHandler:handler);
/**
* Re-sorts the items in a TopMenu via a configuration file.
*
* The format of the configuration file should be a Valve Key-Values
* formatted file that SourceMod can parse. There should be one root
* section, and one sub-section for each category. Each sub-section's
* name should match the category name.
*
* Each sub-section may only contain key/value pairs in the form of:
* key: "item"
* value: Name of the item as passed to AddToTopMenu().
*
* The TopMenu will draw items in the order declared in the configuration
* file. If items do not appear in the configuration file, they are sorted
* per-player based on how the handler function renders for that player.
* These items appear after the configuration sorted items.
*
* @param topmenu TopMenu Handle.
* @param file File path.
* @param error Error buffer.
* @param maxlength Maximum size of the error buffer.
* Error buffer will be filled with a
* zero-terminated string if false is
* returned.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle.
*/
native bool:LoadTopMenuConfig(Handle:topmenu, const String:file[], String:error[], maxlength);
/**
* Adds an object to a TopMenu.
*
* @param topmenu TopMenu Handle.
* @param name Object name (MUST be unique).
* @param type Object type.
* @param handler Handler for object.
* @param cmdname Command name (for access overrides).
* @param flags Default access flags.
* @param parent Parent object ID, or INVALID_TOPMENUOBJECT for none.
* Items must have a category parent.
* Categories must not have a parent.
* @param info_string Arbitrary storage (max 255 bytes).
* @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
* failure.
* @error Invalid TopMenu Handle.
*/
native TopMenuObject:AddToTopMenu(Handle:topmenu,
const String:name[],
TopMenuObjectType:type,
TopMenuHandler:handler,
TopMenuObject:parent,
const String:cmdname[]="",
flags=0,
const String:info_string[]="");
/**
* Retrieves the info string of a top menu item.
*
* @param topmenu TopMenu Handle.
* @param object TopMenuObject ID.
* @param buffer Buffer to store info string.
* @param maxlength Maximum size of info string.
* @return Number of bytes written, not including the
* null terminator.
* @error Invalid TopMenu Handle or TopMenuObject ID.
*/
native GetTopMenuInfoString(Handle:topmenu, TopMenuObject:parent, String:buffer[], maxlength);
/**
* Retrieves the name string of a top menu item.
*
* @param topmenu TopMenu Handle.
* @param object TopMenuObject ID.
* @param buffer Buffer to store info string.
* @param maxlength Maximum size of info string.
* @return Number of bytes written, not including the
* null terminator.
* @error Invalid TopMenu Handle or TopMenuObject ID.
*/
native GetTopMenuObjName(Handle:topmenu, TopMenuObject:object, String:buffer[], maxlength);
/**
* Removes an object from a TopMenu.
*
* Plugins' objects are automatically removed all TopMenus when the given
* plugin unloads or pauses. In the case of unpausing, all items are restored.
*
* @param topmenu TopMenu Handle.
* @param object TopMenuObject ID.
* @noreturn
* @error Invalid TopMenu Handle.
*/
native RemoveFromTopMenu(Handle:topmenu, TopMenuObject:object);
/**
* Displays a TopMenu to a client.
*
* @param topmenu TopMenu Handle.
* @param client Client index.
* @param position Position to display from.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle or client not in game.
*/
native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position);
/**
* Finds a category's object ID in a TopMenu.
*
* @param topmenu TopMenu Handle.
* @param name Object's unique name.
* @return TopMenuObject ID on success, or
* INVALID_TOPMENUOBJECT on failure.
* @error Invalid TopMenu Handle.
*/
native TopMenuObject:FindTopMenuCategory(Handle:topmenu, const String:name[]);
/**
* Do not edit below this line!
*/
public Extension:__ext_topmenus =
{
name = "TopMenus",
file = "topmenus.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public __ext_topmenus_SetNTVOptional()
{
MarkNativeAsOptional("CreateTopMenu");
MarkNativeAsOptional("LoadTopMenuConfig");
MarkNativeAsOptional("AddToTopMenu");
MarkNativeAsOptional("RemoveFromTopMenu");
MarkNativeAsOptional("DisplayTopMenu");
MarkNativeAsOptional("FindTopMenuCategory");
}
#endif

View File

@ -1,145 +1,176 @@
#include <stdio.h>
#include "stub_mm.h"
#include "stub_util.h"
#include "sm_ext.h"
MyExtension g_SMExt;
bool SM_LoadExtension(char *error, size_t maxlength)
{
if ((smexts = (IExtensionManager *)g_SMAPI->MetaFactory(
SOURCEMOD_INTERFACE_EXTENSIONS,
NULL,
NULL))
== NULL)
{
if (error && maxlength)
{
UTIL_Format(error, maxlength, SOURCEMOD_INTERFACE_EXTENSIONS " interface not found");
}
return false;
}
/* This could be more dynamic */
char path[256];
g_SMAPI->PathFormat(path,
sizeof(path),
"addons/myplugin/bin/myplugin%s",
#if defined __linux__
"_i486.so"
#else
".dll"
#endif
);
if ((myself = smexts->LoadExternal(&g_SMExt,
path,
"myplugin_mm.ext",
error,
maxlength))
== NULL)
{
SM_UnsetInterfaces();
return false;
}
return true;
}
void SM_UnloadExtension()
{
smexts->UnloadExtension(myself);
}
bool MyExtension::OnExtensionLoad(IExtension *me,
IShareSys *sys,
char *error,
size_t maxlength,
bool late)
{
sharesys = sys;
myself = me;
/* Get the default interfaces from our configured SDK header */
if (!SM_AcquireInterfaces(error, maxlength))
{
return false;
}
return true;
}
void MyExtension::OnExtensionUnload()
{
/* Clean up any resources here, and more importantly, make sure
* any listeners/hooks into SourceMod are totally removed, as well
* as data structures like handle types and forwards.
*/
//...
/* Make sure our pointers get NULL'd just in case */
SM_UnsetInterfaces();
}
void MyExtension::OnExtensionsAllLoaded()
{
/* Called once all extensions are marked as loaded.
* This always called, and always called only once.
*/
}
void MyExtension::OnExtensionPauseChange(bool pause)
{
}
bool MyExtension::QueryRunning(char *error, size_t maxlength)
{
/* if something is required that can't be determined during the initial
* load process, print a message here will show a helpful message to
* users when they view the extension's info.
*/
return true;
}
bool MyExtension::IsMetamodExtension()
{
/* Must return false! */
return false;
}
const char *MyExtension::GetExtensionName()
{
return mmsplugin->GetName();
}
const char *MyExtension::GetExtensionURL()
{
return mmsplugin->GetURL();
}
const char *MyExtension::GetExtensionTag()
{
return mmsplugin->GetLogTag();
}
const char *MyExtension::GetExtensionAuthor()
{
return mmsplugin->GetAuthor();
}
const char *MyExtension::GetExtensionVerString()
{
return mmsplugin->GetVersion();
}
const char *MyExtension::GetExtensionDescription()
{
return mmsplugin->GetDescription();
}
const char *MyExtension::GetExtensionDateString()
{
return mmsplugin->GetDate();
}
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Extension Code for Metamod:Source
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <stdio.h>
#include "stub_mm.h"
#include "stub_util.h"
#include "sm_ext.h"
MyExtension g_SMExt;
bool SM_LoadExtension(char *error, size_t maxlength)
{
if ((smexts = (IExtensionManager *)g_SMAPI->MetaFactory(
SOURCEMOD_INTERFACE_EXTENSIONS,
NULL,
NULL))
== NULL)
{
if (error && maxlength)
{
UTIL_Format(error, maxlength, SOURCEMOD_INTERFACE_EXTENSIONS " interface not found");
}
return false;
}
/* This could be more dynamic */
char path[256];
g_SMAPI->PathFormat(path,
sizeof(path),
"addons/myplugin/bin/myplugin%s",
#if defined __linux__
"_i486.so"
#else
".dll"
#endif
);
if ((myself = smexts->LoadExternal(&g_SMExt,
path,
"myplugin_mm.ext",
error,
maxlength))
== NULL)
{
SM_UnsetInterfaces();
return false;
}
return true;
}
void SM_UnloadExtension()
{
smexts->UnloadExtension(myself);
}
bool MyExtension::OnExtensionLoad(IExtension *me,
IShareSys *sys,
char *error,
size_t maxlength,
bool late)
{
sharesys = sys;
myself = me;
/* Get the default interfaces from our configured SDK header */
if (!SM_AcquireInterfaces(error, maxlength))
{
return false;
}
return true;
}
void MyExtension::OnExtensionUnload()
{
/* Clean up any resources here, and more importantly, make sure
* any listeners/hooks into SourceMod are totally removed, as well
* as data structures like handle types and forwards.
*/
//...
/* Make sure our pointers get NULL'd just in case */
SM_UnsetInterfaces();
}
void MyExtension::OnExtensionsAllLoaded()
{
/* Called once all extensions are marked as loaded.
* This always called, and always called only once.
*/
}
void MyExtension::OnExtensionPauseChange(bool pause)
{
}
bool MyExtension::QueryRunning(char *error, size_t maxlength)
{
/* if something is required that can't be determined during the initial
* load process, print a message here will show a helpful message to
* users when they view the extension's info.
*/
return true;
}
bool MyExtension::IsMetamodExtension()
{
/* Must return false! */
return false;
}
const char *MyExtension::GetExtensionName()
{
return mmsplugin->GetName();
}
const char *MyExtension::GetExtensionURL()
{
return mmsplugin->GetURL();
}
const char *MyExtension::GetExtensionTag()
{
return mmsplugin->GetLogTag();
}
const char *MyExtension::GetExtensionAuthor()
{
return mmsplugin->GetAuthor();
}
const char *MyExtension::GetExtensionVerString()
{
return mmsplugin->GetVersion();
}
const char *MyExtension::GetExtensionDescription()
{
return mmsplugin->GetDescription();
}
const char *MyExtension::GetExtensionDateString()
{
return mmsplugin->GetDate();
}

View File

@ -1,38 +1,69 @@
#ifndef _INCLUDE_SAMPLE_MMS_SOURCEMOD_EXTENSION_
#define _INCLUDE_SAMPLE_MMS_SOURCEMOD_EXTENSION_
#include "sm_sdk_config.h"
using namespace SourceMod;
class MyExtension : public IExtensionInterface
{
public:
virtual bool OnExtensionLoad(IExtension *me,
IShareSys *sys,
char *error,
size_t maxlength,
bool late);
virtual void OnExtensionUnload();
virtual void OnExtensionsAllLoaded();
virtual void OnExtensionPauseChange(bool pause);
virtual bool QueryRunning(char *error, size_t maxlength);
virtual bool IsMetamodExtension();
virtual const char *GetExtensionName();
virtual const char *GetExtensionURL();
virtual const char *GetExtensionTag();
virtual const char *GetExtensionAuthor();
virtual const char *GetExtensionVerString();
virtual const char *GetExtensionDescription();
virtual const char *GetExtensionDateString();
};
bool SM_LoadExtension(char *error, size_t maxlength);
void SM_UnloadExtension();
extern IShareSys *sharesys;
extern IExtension *myself;
extern MyExtension g_SMExt;
#endif //_INCLUDE_SAMPLE_MMS_SOURCEMOD_EXTENSION_
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Extension Code for Metamod:Source
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SAMPLE_MMS_SOURCEMOD_EXTENSION_
#define _INCLUDE_SAMPLE_MMS_SOURCEMOD_EXTENSION_
#include "sm_sdk_config.h"
using namespace SourceMod;
class MyExtension : public IExtensionInterface
{
public:
virtual bool OnExtensionLoad(IExtension *me,
IShareSys *sys,
char *error,
size_t maxlength,
bool late);
virtual void OnExtensionUnload();
virtual void OnExtensionsAllLoaded();
virtual void OnExtensionPauseChange(bool pause);
virtual bool QueryRunning(char *error, size_t maxlength);
virtual bool IsMetamodExtension();
virtual const char *GetExtensionName();
virtual const char *GetExtensionURL();
virtual const char *GetExtensionTag();
virtual const char *GetExtensionAuthor();
virtual const char *GetExtensionVerString();
virtual const char *GetExtensionDescription();
virtual const char *GetExtensionDateString();
};
bool SM_LoadExtension(char *error, size_t maxlength);
void SM_UnloadExtension();
extern IShareSys *sharesys;
extern IExtension *myself;
extern MyExtension g_SMExt;
#endif //_INCLUDE_SAMPLE_MMS_SOURCEMOD_EXTENSION_

View File

@ -1,151 +1,182 @@
#include "sm_sdk_config.h"
using namespace SourceMod;
bool SM_AcquireInterfaces(char *error, size_t maxlength)
{
SM_FIND_IFACE_OR_FAIL(SOURCEMOD, sm_main, error, maxlength);
#if defined SMEXT_ENABLE_FORWARDSYS
SM_FIND_IFACE_OR_FAIL(FORWARDMANAGER, sm_forwards, error, maxlength);
#endif
#if defined SMEXT_ENABLE_HANDLESYS
SM_FIND_IFACE_OR_FAIL(HANDLESYSTEM, sm_handlesys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
SM_FIND_IFACE_OR_FAIL(PLAYERMANAGER, sm_players, error, maxlength);
#endif
#if defined SMEXT_ENABLE_DBMANAGER
SM_FIND_IFACE_OR_FAIL(DBI, sm_dbi, error, maxlength);
#endif
#if defined SMEXT_ENABLE_GAMECONF
SM_FIND_IFACE_OR_FAIL(GAMECONFIG, sm_gameconfs, error, maxlength);
#endif
#if defined SMEXT_ENABLE_MEMUTILS
SM_FIND_IFACE_OR_FAIL(MEMORYUTILS, sm_memutils, error, maxlength);
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
SM_FIND_IFACE_OR_FAIL(GAMEHELPERS, sm_gamehelpers, error, maxlength);
#endif
#if defined SMEXT_ENABLE_TIMERSYS
SM_FIND_IFACE_OR_FAIL(TIMERSYS, sm_timersys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_THREADER
SM_FIND_IFACE_OR_FAIL(THREADER, sm_threader, error, maxlength);
#endif
#if defined SMEXT_ENABLE_LIBSYS
SM_FIND_IFACE_OR_FAIL(LIBRARYSYS, sm_libsys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
SM_FIND_IFACE_OR_FAIL(PLUGINSYSTEM, sm_plsys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_MENUS
SM_FIND_IFACE_OR_FAIL(MENUMANAGER, sm_menus, error, maxlength);
#endif
#if defined SMEXT_ENABLE_ADMINSYS
SM_FIND_IFACE_OR_FAIL(ADMINSYS, sm_adminsys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_TEXTPARSERS
SM_FIND_IFACE_OR_FAIL(TEXTPARSERS, sm_text, error, maxlength);
#endif
return true;
}
void SM_UnsetInterfaces()
{
myself = NULL;
smexts = NULL;
sharesys = NULL;
sm_main = NULL;
#if defined SMEXT_ENABLE_FORWARDSYS
sm_forwards = NULL;
#endif
#if defined SMEXT_ENABLE_HANDLESYS
sm_handlesys = NULL;
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
sm_players = NULL;
#endif
#if defined SMEXT_ENABLE_DBMANAGER
sm_dbi = NULL;
#endif
#if defined SMEXT_ENABLE_GAMECONF
sm_gameconfs = NULL;
#endif
#if defined SMEXT_ENABLE_MEMUTILS
sm_memutils = NULL;
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
sm_gamehelpers = NULL;
#endif
#if defined SMEXT_ENABLE_TIMERSYS
sm_timersys = NULL;
#endif
#if defined SMEXT_ENABLE_THREADER
sm_threader = NULL;
#endif
#if defined SMEXT_ENABLE_LIBSYS
sm_libsys = NULL;
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
sm_plsys = NULL;
#endif
#if defined SMEXT_ENABLE_MENUS
sm_menus = NULL;
#endif
#if defined SMEXT_ENABLE_ADMINSYS
sm_adminsys = NULL;
#endif
#if defined SMEXT_ENABLE_TEXTPARSERS
sm_text = NULL;
#endif
}
IExtension *myself = NULL;
IExtensionManager *smexts = NULL;
IShareSys *sharesys = NULL;
SourceMod::ISourceMod *sm_main = NULL;
#if defined SMEXT_ENABLE_FORWARDSYS
SourceMod::IForwardManager *sm_forwards = NULL;
#endif
#if defined SMEXT_ENABLE_HANDLESYS
SourceMod::IHandleSys *sm_handlesys = NULL;
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
SourceMod::IPlayerManager *sm_players = NULL;
#endif
#if defined SMEXT_ENABLE_DBMANAGER
SourceMod::IDBManager *sm_dbi = NULL;
#endif
#if defined SMEXT_ENABLE_GAMECONF
SourceMod::IGameConfigManager *sm_gameconfs = NULL;
#endif
#if defined SMEXT_ENABLE_MEMUTILS
SourceMod::IMemoryUtils *sm_memutils = NULL;
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
SourceMod::IGameHelpers *sm_gamehelpers = NULL;
#endif
#if defined SMEXT_ENABLE_TIMERSYS
SourceMod::ITimerSystem *sm_timersys = NULL;
#endif
#if defined SMEXT_ENABLE_THREADER
SourceMod::IThreader *sm_threader = NULL;
#endif
#if defined SMEXT_ENABLE_LIBSYS
SourceMod::ILibrarySys *sm_libsys = NULL;
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
SourceMod::IPluginManager *sm_plsys = NULL;
#endif
#if defined SMEXT_ENABLE_MENUS
SourceMod::IMenuManager *sm_menus = NULL;
#endif
#if defined SMEXT_ENABLE_ADMINSYS
SourceMod::IAdminSystem *sm_adminsys = NULL;
#endif
#if defined SMEXT_ENABLE_TEXTPARSERS
SourceMod::ITextParsers *sm_text = NULL;
#endif
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Extension Code for Metamod:Source
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "sm_sdk_config.h"
using namespace SourceMod;
bool SM_AcquireInterfaces(char *error, size_t maxlength)
{
SM_FIND_IFACE_OR_FAIL(SOURCEMOD, sm_main, error, maxlength);
#if defined SMEXT_ENABLE_FORWARDSYS
SM_FIND_IFACE_OR_FAIL(FORWARDMANAGER, sm_forwards, error, maxlength);
#endif
#if defined SMEXT_ENABLE_HANDLESYS
SM_FIND_IFACE_OR_FAIL(HANDLESYSTEM, sm_handlesys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
SM_FIND_IFACE_OR_FAIL(PLAYERMANAGER, sm_players, error, maxlength);
#endif
#if defined SMEXT_ENABLE_DBMANAGER
SM_FIND_IFACE_OR_FAIL(DBI, sm_dbi, error, maxlength);
#endif
#if defined SMEXT_ENABLE_GAMECONF
SM_FIND_IFACE_OR_FAIL(GAMECONFIG, sm_gameconfs, error, maxlength);
#endif
#if defined SMEXT_ENABLE_MEMUTILS
SM_FIND_IFACE_OR_FAIL(MEMORYUTILS, sm_memutils, error, maxlength);
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
SM_FIND_IFACE_OR_FAIL(GAMEHELPERS, sm_gamehelpers, error, maxlength);
#endif
#if defined SMEXT_ENABLE_TIMERSYS
SM_FIND_IFACE_OR_FAIL(TIMERSYS, sm_timersys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_THREADER
SM_FIND_IFACE_OR_FAIL(THREADER, sm_threader, error, maxlength);
#endif
#if defined SMEXT_ENABLE_LIBSYS
SM_FIND_IFACE_OR_FAIL(LIBRARYSYS, sm_libsys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
SM_FIND_IFACE_OR_FAIL(PLUGINSYSTEM, sm_plsys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_MENUS
SM_FIND_IFACE_OR_FAIL(MENUMANAGER, sm_menus, error, maxlength);
#endif
#if defined SMEXT_ENABLE_ADMINSYS
SM_FIND_IFACE_OR_FAIL(ADMINSYS, sm_adminsys, error, maxlength);
#endif
#if defined SMEXT_ENABLE_TEXTPARSERS
SM_FIND_IFACE_OR_FAIL(TEXTPARSERS, sm_text, error, maxlength);
#endif
return true;
}
void SM_UnsetInterfaces()
{
myself = NULL;
smexts = NULL;
sharesys = NULL;
sm_main = NULL;
#if defined SMEXT_ENABLE_FORWARDSYS
sm_forwards = NULL;
#endif
#if defined SMEXT_ENABLE_HANDLESYS
sm_handlesys = NULL;
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
sm_players = NULL;
#endif
#if defined SMEXT_ENABLE_DBMANAGER
sm_dbi = NULL;
#endif
#if defined SMEXT_ENABLE_GAMECONF
sm_gameconfs = NULL;
#endif
#if defined SMEXT_ENABLE_MEMUTILS
sm_memutils = NULL;
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
sm_gamehelpers = NULL;
#endif
#if defined SMEXT_ENABLE_TIMERSYS
sm_timersys = NULL;
#endif
#if defined SMEXT_ENABLE_THREADER
sm_threader = NULL;
#endif
#if defined SMEXT_ENABLE_LIBSYS
sm_libsys = NULL;
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
sm_plsys = NULL;
#endif
#if defined SMEXT_ENABLE_MENUS
sm_menus = NULL;
#endif
#if defined SMEXT_ENABLE_ADMINSYS
sm_adminsys = NULL;
#endif
#if defined SMEXT_ENABLE_TEXTPARSERS
sm_text = NULL;
#endif
}
IExtension *myself = NULL;
IExtensionManager *smexts = NULL;
IShareSys *sharesys = NULL;
SourceMod::ISourceMod *sm_main = NULL;
#if defined SMEXT_ENABLE_FORWARDSYS
SourceMod::IForwardManager *sm_forwards = NULL;
#endif
#if defined SMEXT_ENABLE_HANDLESYS
SourceMod::IHandleSys *sm_handlesys = NULL;
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
SourceMod::IPlayerManager *sm_players = NULL;
#endif
#if defined SMEXT_ENABLE_DBMANAGER
SourceMod::IDBManager *sm_dbi = NULL;
#endif
#if defined SMEXT_ENABLE_GAMECONF
SourceMod::IGameConfigManager *sm_gameconfs = NULL;
#endif
#if defined SMEXT_ENABLE_MEMUTILS
SourceMod::IMemoryUtils *sm_memutils = NULL;
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
SourceMod::IGameHelpers *sm_gamehelpers = NULL;
#endif
#if defined SMEXT_ENABLE_TIMERSYS
SourceMod::ITimerSystem *sm_timersys = NULL;
#endif
#if defined SMEXT_ENABLE_THREADER
SourceMod::IThreader *sm_threader = NULL;
#endif
#if defined SMEXT_ENABLE_LIBSYS
SourceMod::ILibrarySys *sm_libsys = NULL;
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
SourceMod::IPluginManager *sm_plsys = NULL;
#endif
#if defined SMEXT_ENABLE_MENUS
SourceMod::IMenuManager *sm_menus = NULL;
#endif
#if defined SMEXT_ENABLE_ADMINSYS
SourceMod::IAdminSystem *sm_adminsys = NULL;
#endif
#if defined SMEXT_ENABLE_TEXTPARSERS
SourceMod::ITextParsers *sm_text = NULL;
#endif

View File

@ -1,128 +1,159 @@
#ifndef _INCLUDE_SOURCEMOD_CONFIG_H_
#define _INCLUDE_SOURCEMOD_CONFIG_H_
#include <stdio.h>
/**
* @brief Acquires the interfaces enabled at the bottom of this header.
*
* @param error Buffer to store error message.
* @param maxlength Maximum size of the error buffer.
* @return True on success, false on failure.
* On failure, a null-terminated string will be stored
* in the error buffer, if the buffer is non-NULL and
* greater than 0 bytes in size.
*/
bool SM_AcquireInterfaces(char *error, size_t maxlength);
/**
* @brief Sets each acquired interface to NULL.
*/
void SM_UnsetInterfaces();
/**
* Enable interfaces you want to use here by uncommenting lines.
* These interfaces are all part of SourceMod's core.
*/
//#define SMEXT_ENABLE_FORWARDSYS
//#define SMEXT_ENABLE_HANDLESYS
//#define SMEXT_ENABLE_PLAYERHELPERS
//#define SMEXT_ENABLE_DBMANAGER
//#define SMEXT_ENABLE_GAMECONF
//#define SMEXT_ENABLE_MEMUTILS
//#define SMEXT_ENABLE_GAMEHELPERS
//#define SMEXT_ENABLE_TIMERSYS
//#define SMEXT_ENABLE_THREADER
//#define SMEXT_ENABLE_LIBSYS
//#define SMEXT_ENABLE_MENUS
//#define SMEXT_ENABLE_ADTFACTORY
//#define SMEXT_ENABLE_PLUGINSYS
//#define SMEXT_ENABLE_ADMINSYS
//#define SMEXT_ENABLE_TEXTPARSERS
/**
* There is no need to edit below.
*/
#include <IShareSys.h>
#include <IExtensionSys.h>
extern SourceMod::IExtension *myself;
extern SourceMod::IExtensionManager *smexts;
extern SourceMod::IShareSys *sharesys;
#include <ISourceMod.h>
extern SourceMod::ISourceMod *sm_main;
#if defined SMEXT_ENABLE_FORWARDSYS
#include <IForwardSys.h>
extern SourceMod::IForwardManager *sm_forwards;
#endif
#if defined SMEXT_ENABLE_HANDLESYS
#include <IHandleSys.h>
extern SourceMod::IHandleSys *sm_handlesys;
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
#include <IPlayerHelpers.h>
extern SourceMod::IPlayerManager *sm_players;
#endif
#if defined SMEXT_ENABLE_DBMANAGER
#include <IDBDriver.h>
extern SourceMod::IDBManager *sm_dbi;
#endif
#if defined SMEXT_ENABLE_GAMECONF
#include <IGameConfigs.h>
extern SourceMod::IGameConfigManager *sm_gameconfs;
#endif
#if defined SMEXT_ENABLE_MEMUTILS
#include <IMemoryUtils.h>
extern SourceMod::IMemoryUtils *sm_memutils;
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
#include <IGameHelpers.h>
extern SourceMod::IGameHelpers *sm_gamehelpers;
#endif
#if defined SMEXT_ENABLE_TIMERSYS
#include <ITimerSystem.h>
extern SourceMod::ITimerSystem *sm_timersys;
#endif
#if defined SMEXT_ENABLE_THREADER
#include <IThreader.h>
extern SourceMod::IThreader *sm_threader;
#endif
#if defined SMEXT_ENABLE_LIBSYS
#include <ILibrarySys.h>
extern SourceMod::ILibrarySys *sm_libsys;
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
#include <IPluginSys.h>
extern SourceMod::IPluginManager *sm_plsys;
#endif
#if defined SMEXT_ENABLE_MENUS
#include <IMenuManager.h>
extern SourceMod::IMenuManager *sm_menus;
#endif
#if defined SMEXT_ENABLE_ADMINSYS
#include <IAdminSystem.h>
extern SourceMod::IAdminSystem *sm_adminsys;
#endif
#if defined SMEXT_ENABLE_TEXTPARSERS
#include <ITextParsers.h>
extern SourceMod::ITextParsers *sm_text;
#endif
#endif //_INCLUDE_SOURCEMOD_CONFIG_H_
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Extension Code for Metamod:Source
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CONFIG_H_
#define _INCLUDE_SOURCEMOD_CONFIG_H_
#include <stdio.h>
/**
* @brief Acquires the interfaces enabled at the bottom of this header.
*
* @param error Buffer to store error message.
* @param maxlength Maximum size of the error buffer.
* @return True on success, false on failure.
* On failure, a null-terminated string will be stored
* in the error buffer, if the buffer is non-NULL and
* greater than 0 bytes in size.
*/
bool SM_AcquireInterfaces(char *error, size_t maxlength);
/**
* @brief Sets each acquired interface to NULL.
*/
void SM_UnsetInterfaces();
/**
* Enable interfaces you want to use here by uncommenting lines.
* These interfaces are all part of SourceMod's core.
*/
//#define SMEXT_ENABLE_FORWARDSYS
//#define SMEXT_ENABLE_HANDLESYS
//#define SMEXT_ENABLE_PLAYERHELPERS
//#define SMEXT_ENABLE_DBMANAGER
//#define SMEXT_ENABLE_GAMECONF
//#define SMEXT_ENABLE_MEMUTILS
//#define SMEXT_ENABLE_GAMEHELPERS
//#define SMEXT_ENABLE_TIMERSYS
//#define SMEXT_ENABLE_THREADER
//#define SMEXT_ENABLE_LIBSYS
//#define SMEXT_ENABLE_MENUS
//#define SMEXT_ENABLE_ADTFACTORY
//#define SMEXT_ENABLE_PLUGINSYS
//#define SMEXT_ENABLE_ADMINSYS
//#define SMEXT_ENABLE_TEXTPARSERS
/**
* There is no need to edit below.
*/
#include <IShareSys.h>
#include <IExtensionSys.h>
extern SourceMod::IExtension *myself;
extern SourceMod::IExtensionManager *smexts;
extern SourceMod::IShareSys *sharesys;
#include <ISourceMod.h>
extern SourceMod::ISourceMod *sm_main;
#if defined SMEXT_ENABLE_FORWARDSYS
#include <IForwardSys.h>
extern SourceMod::IForwardManager *sm_forwards;
#endif
#if defined SMEXT_ENABLE_HANDLESYS
#include <IHandleSys.h>
extern SourceMod::IHandleSys *sm_handlesys;
#endif
#if defined SMEXT_ENABLE_PLAYERHELPERS
#include <IPlayerHelpers.h>
extern SourceMod::IPlayerManager *sm_players;
#endif
#if defined SMEXT_ENABLE_DBMANAGER
#include <IDBDriver.h>
extern SourceMod::IDBManager *sm_dbi;
#endif
#if defined SMEXT_ENABLE_GAMECONF
#include <IGameConfigs.h>
extern SourceMod::IGameConfigManager *sm_gameconfs;
#endif
#if defined SMEXT_ENABLE_MEMUTILS
#include <IMemoryUtils.h>
extern SourceMod::IMemoryUtils *sm_memutils;
#endif
#if defined SMEXT_ENABLE_GAMEHELPERS
#include <IGameHelpers.h>
extern SourceMod::IGameHelpers *sm_gamehelpers;
#endif
#if defined SMEXT_ENABLE_TIMERSYS
#include <ITimerSystem.h>
extern SourceMod::ITimerSystem *sm_timersys;
#endif
#if defined SMEXT_ENABLE_THREADER
#include <IThreader.h>
extern SourceMod::IThreader *sm_threader;
#endif
#if defined SMEXT_ENABLE_LIBSYS
#include <ILibrarySys.h>
extern SourceMod::ILibrarySys *sm_libsys;
#endif
#if defined SMEXT_ENABLE_PLUGINSYS
#include <IPluginSys.h>
extern SourceMod::IPluginManager *sm_plsys;
#endif
#if defined SMEXT_ENABLE_MENUS
#include <IMenuManager.h>
extern SourceMod::IMenuManager *sm_menus;
#endif
#if defined SMEXT_ENABLE_ADMINSYS
#include <IAdminSystem.h>
extern SourceMod::IAdminSystem *sm_adminsys;
#endif
#if defined SMEXT_ENABLE_TEXTPARSERS
#include <ITextParsers.h>
extern SourceMod::ITextParsers *sm_text;
#endif
#endif //_INCLUDE_SOURCEMOD_CONFIG_H_

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@ -11,7 +11,7 @@
*
* This stub plugin is public domain.
*
* Version: $Id: stub_mm.cpp 534 2007-10-30 18:22:12Z dvander $
* Version: $Id$
*/
#include <stdio.h>

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@ -11,7 +11,7 @@
*
* This stub plugin is public domain.
*
* Version: $Id: stub_mm.h 463 2007-10-06 17:01:51Z dvander $
* Version: $Id$
*/
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_

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@ -1,22 +1,38 @@
#include <stdio.h>
#include <stdarg.h>
#include "stub_util.h"
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
size_t len = vsnprintf(buffer, maxlength, fmt, ap);
va_end(ap);
if (len >= maxlength)
{
len = maxlength - 1;
buffer[len] = '\0';
}
return len;
}
/**
* vim: set ts=4 :
* ======================================================
* Metamod:Source Stub Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This stub plugin is public domain.
*
* Version: $Id$
*/
#include <stdio.h>
#include <stdarg.h>
#include "stub_util.h"
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
size_t len = vsnprintf(buffer, maxlength, fmt, ap);
va_end(ap);
if (len >= maxlength)
{
len = maxlength - 1;
buffer[len] = '\0';
}
return len;
}

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@ -1,15 +1,31 @@
#ifndef _INCLUDE_STUB_UTIL_FUNCTIONS_H_
#define _INCLUDE_STUB_UTIL_FUNCTIONS_H_
#include <stddef.h>
/**
* This is a platform-safe function which fixes weird idiosyncracies
* in the null-termination and return value of snprintf(). It guarantees
* the terminator on overflow cases, and never returns -1 or a value
* not equal to the number of non-terminating bytes written.
*/
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
#endif //_INCLUDE_STUB_UTIL_FUNCTIONS_H_
/**
* vim: set ts=4 :
* ======================================================
* Metamod:Source Stub Plugin
* Written by AlliedModders LLC.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* This stub plugin is public domain.
*
* Version: $Id$
*/
#ifndef _INCLUDE_STUB_UTIL_FUNCTIONS_H_
#define _INCLUDE_STUB_UTIL_FUNCTIONS_H_
#include <stddef.h>
/**
* This is a platform-safe function which fixes weird idiosyncracies
* in the null-termination and return value of snprintf(). It guarantees
* the terminator on overflow cases, and never returns -1 or a value
* not equal to the number of non-terminating bytes written.
*/
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
#endif //_INCLUDE_STUB_UTIL_FUNCTIONS_H_